+SYšÍ Player: badnik Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-28.03:02:03.ttyrec Time: (1498618923) Wed Jun 28 03:02:03 2017 +SYÙ ¤This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] +SY'9yÚ+ÄÄÄ+ÄÄÄ¿³@úúúúúúúú³³Yúúúúúúúúú³úúúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÙ[Badnik the Landlubber ] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw Dlvl:1 $11 HP 12(12)  Pw 2(2)  AC7 Exp1 T1 Ssd  It is written in the Book of the Lord:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Lord seeks to poss+SYÁ9ess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Landlubber, have been heralded from birth as the instrument of the Lord. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Lord!--More--Ahoy badnik, welcome to SlashEMExtended! Ye be a lawful female ghast Pirate.--More--Ye be playing SLASH'EM Extended on a public server. In the very rare case that yer previous game crashed by sending ye back to the dgamelaunch screen, please contact the server administrator for a restore.--More-- Panics and segfaults ben't the e+SY:nd o' the world - in roughly 99% o' all cases, these can be restored into a working savegame file. Have fun playing! Ye can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If ye need gameplay help, spoilers or other information, be sure to join and I'll gladly give ye hints on how to play! :-) --Amy--More-- [Badnik the Landlubber ] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw  12(12)  Pw 2(2)  AC7 Exp1 T1 Ssd The moon be waxing tonight.--More--Junethack be running! Please refer to junethack.net for more information. Give it yer best shot, and try to score as many trophies as ye can! Good luck!--More-- Ye rebalance yer load. Movement be difficult.[Badnik the Landlubbe+SYC:r ] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw  12(12)  Pw 2(2)  AC7 Exp1 T1 Ssd Unknown command ' '.[Badnik the Landlubber ] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw  12(12)  Pw 2(2)  AC7 Exp1 T1 Ssd [Badnik the Landlubber ] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw  12(12)  Pw 2(2)  AC7 Exp1 T1 Ssd [Badnik the Landlubber ] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw  12(12)  Pw +SY :ƒ2(2)  AC7 Exp1 T1 Ssd [Badnik the Landlubber ] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw  12(12)  Pw 2(2)  AC7 Exp1 T1 Ssd 1SY­ëYe attack thin air.[Badnik the Landlubber ] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw  12(12)  Pw 2(2)  AC7 Exp1 T3 Ssd YúU°FyqFrUU1SYÉ­1SY<¯ÐYe attack thin air.[Badnik the Landlubber ] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw  12(12)  Pw 2(2)  AC7 Exp1 T3 Ssd [Badnik the Landlubber ] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw  12(12)  Pw 2(2)  AC7 Exp1 T4 Ssd UyUúúrúU1SY¢¯1SYA°SYe attack thin air.[Badnik the Landlubber ] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw  12(12)  Pw 2(2)  AC7 Exp1 T4 Ssd Uú1SY•°2The dnethack horror spits on ye!1SY>±˜[Badnik t he Landlubber] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw  5(12)  Pw 2(2)  AC7 Exp1 T4 Ssd [-7 -> 5]yqúUúú1SYŸ±.The dnethack horror hits ye!1SYH²m[Badni k the Landlubber] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw  3(12)  Pw 2(2)  AC7 Exp1 T4 Ssd [-2 -> 3]rúUú1SY•²--More--1SYë²2Ugga-Ugga claws the little wild pig.1SYB³6Ugga-Ugga bites the little wild pig.1SYS´–The little wild pig be killed![Badni k the Landlubber] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw  3(12)  Pw 2(2)  AC7 Exp1 T5 Ssd úU%yú1SY·´--More--1SY µ.The dnethack horror spits on ye!1SY}µ[Badnik the Landlubber] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw  -6(12)  Pw 2(2)  AC7 Exp1 T5 Ssd Ye die...1SYÛ¶Æ[ -6(12)  Pw 2(2)  AC7 Exp1 T5 Ssd --More--1SY©½1SYǾ Ú+ÄÄÄ+ÄÄÄ¿³@YúUúúúúú³³ú%yúúr°úúú³FúúFúúUúú³ÀÄÄÄÄÄÄÄÄÄÙ1SY ¿K[Badnik the Landlubber] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw Dlvl:1 $11 HP -6(12)  Pw 2(2)  AC7 Exp1 T5 Ssd Do ye want yer possessions identified? DYWYPI? [ynq] (n) 1SYõ¿n Weapons a - an uncursed +0 cutlass (weapon in hand) {16} b - 2 uncursed +1 chiveys (alternate weapon; not wielded) {4} c - a blessed +0 barking iron {8} d - 100 uncursed +0 bullets (in quiver) {50} Armor e - a blessed +0 monkey jacket (being worn) {12} f - an uncursed +0 pair of high boots (being worn) {8} Comestibles i - 12 uncursed bananas {7} m - an uncursed gnome stalker corpse {650} n - an uncursed Rame Duck corpse {1450} o - an uncursed goblin corpse {400} p - an uncursed chipmunk corpse {20} q - an uncursed hare corpse {20} Scrolls r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} Potions[1SY3À823;72H j - 3 uncursed potions of rum {3} Rings g - a blessed +0 ring of adornment {1} h - an uncursed +0 ring of adornment {1} k - an uncursed ring of fire resistance {1} Tools l - an uncursed oilskin sack {5}(end) 1SY¦À`[Badnik the Landlubber] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw Dlvl:1 $11 HP -6(12)  Pw 2(2)  AC7 Exp1 T5 Ssd 1SYÙÀ(The oilskin sack be empty.--More--1SYÁ1SY;Á2Do ye want to see yer attributes? [ynq] (n) 1SY€ÂnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: hallu party. You could not have this property extrinsically: fear factor. You could not have this property intrinsically: fear factor. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 13. Amulet identification only worked 15 times out of 16. Armor identification only worked 15 times out of 25. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 116. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 99% chance. Scroll drop chance was reduced to 74%. Ring drop chance was reduced to 54%. Wand drop chance was reduced to 81%. Amulet drop chance was reduced to 48%. [22;1SYÎÂ1HPotion drop chance was reduced to 88%. Concealing monsters were spawned underneath items 64% of the time only. Monster death drops spawned with only 96% chance. The following skill could not be trained at all: martial arts. The following skill was trained at half the usual rate: two-handed weapons. The following skill was trained at one fifth the usual rate: bare-handed combat. The following skill was limited to basic proficiency: spirituality. The following skill was limited to skilled proficiency: elemental spells. The following skill was limited to expert proficiency: body armor. The following skill became untrainable if you tried to train it too early: body armor (turn 70). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 10275. Monster spawn increase had reached its maximum at turn 41561. In this game, Eevee's evolution was ins1SYÃHecteon. Your limit for ascension was at turn 2607750. The monster class that cannot be genocided was (null). The monster class that was spawned more often: umber hulk (freq bonus 2). The monster species that was spawned more often: dretch (freq bonus 12). The monster species that was spawned more often: Solar Boss (freq bonus 3). The monster species that was spawned more often: crunchy warp fungus (freq bonus 10). The monster species that was spawned more often: pseudo-nice crone (freq bonus 3). The monster species that was spawned more often: long live the golden (freq bonus 24). The monster species that was spawned more often: frogman (freq bonus 18). The monster species that was spawned more often: cerulean force fungus (freq bonus 8). --More--1SYCÃThe monster species that was spawned more often: Jenni (freq bonus 16). The monster species that was spawned more often: alchemist (freq bonus 24). The monster species that was spawned more often: weresnake (freq bonus 20). The monster species that was spawned more often: ancient sky dragon (freq bonus 36). The monster species that was spawned more often: phantom ghost (freq bonus 18). The monster species that was spawned more often: threshold patch (freq bonus 6). The monster species that was spawned more often: expended turret (freq bonus 16). The monster species that was spawned more often: charcoal warp patch (freq bonus 6). The monster species that was spawned more often: 5K guy (freq bonus 16). The monster species that was spawned more often: winged nightmare (freq bonus 4). The monster species that was spawned more often: gravity mold (freq bonus 12). The monster species that was spawned more often: zois whirlitsky (freq bon1SY{Ãus 15). The monster species that was spawned more often: guts golem (freq bonus 12). The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 5). The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1). The monster trait that was more common: monsters that mutter cantrips (freq bonus 2). The monster trait that was more common: monsters with death resistance (freq bonus 4). The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2). The monster trait that was more common: monsters with shock resistance (freq bonus 2). The monster trait that was more common: monsters that wander randomly (freq bonus 1). The monster trait that was more common: monsters of gigantic size (freq bonus 1). The monster trait that was more common: monsters whose attacks digest you (freq bonus 2). The monster species that was never randomly spawn1SY¹Ãed: icy draconian. The monster species that was never randomly spawned: rotting quylthulg. The monster species that was never randomly spawned: lava grue. The monster species that was never randomly spawned: undead gnasher scorpion. The monster species that was never randomly spawned: stained glass golem. The monster species that was never randomly spawned: porter xorn permamimic. The monster species that was never randomly spawned: drydrip colony. The monster species that was never randomly spawned: alien spore. The monster species that was never randomly spawned: giant ebony scorpion. The monster species that was never randomly spawned: quadruhorse. The RNG hath decreed that this item was never generated: rare helmet (silk helmet). The RNG hath decreed that this item was never generated: full healing (hawthorn). The RNG hath decreed that this item was never generated: poison blast (tattered). The RNG hath decreed that1SYòà this item was never generated: infofuck stone (gray). The RNG hath decreed that this item was never generated: boss visor ((null)). The RNG hath decreed that this item was never generated: lagging (delayed). The RNG hath decreed that this item was never generated: rock ((null)). The RNG hath decreed that this item was never generated: engraving stone (gray). The RNG hath decreed that this item was never generated: time shift (green eyed). The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED). The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 19). The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 1SYÄ17). --More--1SYMÄThe RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 11). The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 37). The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 16). The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 8). The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 13). The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: healing (white, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 3). [101SY„Ä;1HThe RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 3). The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 13). The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 5). The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 93). The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 5). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 61). The RNG hath decreed that this item was always generated cursed: straw hat ((null)). The RNG hath decreed that this item was always gene1SYÀÄrated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT). The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword). The RNG hath decreed that this item was always generated cursed: tin whistle (whistle). The RNG hath decreed that this item was always generated cursed: steel whip ((null)). The RNG hath decreed that this item was always generated cursed: can of grease ((null)). The RNG hath decreed that this item was always generated cursed: athame ((null)). The RNG hath decreed that this item was always generated cursed: elven lance ((null)). The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: death (long). The RNG hath decreed that this trap was always invisible: shock trap. The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 23). Nex1SYýĬt attribute increase check would have come at turn 2764. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were prevented from hallu partying (0). You were prevented from having an increased fear factor (0). You had 1494 points of nutrition remaining. You could swim. You could survive without air. Your luck was zero. You could have safely prayed (109). --More--1SY7Å,You are dead. --More--1SYŒËªÚ+ÄÄÄ+ÄÄÄ¿³@YúUúúúúú³³ú%yúúr°úúú³FúúFúúUúú³ÀÄÄÄÄÄÄÄÄÄÙ1SYâË?[Badnik the Landlubber] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw Dlvl:1 $11 HP -6(12)  Pw 2(2)  AC7 Exp1 T5 Ssd Do ye want to see yer discoveries? [ynq] (n) 1SYmÌy Discoveries  Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (HARATTAMA KIYOTTAMA) scroll of mana (SPORKHACK ASCENSION) scroll of phase door (YOU WILL NOT ESCAPE THIS TIME) scroll of standard id (TEMOV) scroll of cure (MEAD NI NAJAP) Potions potion of rum (ecru) Rings ring of adornment (puzzle) ring of fire resistance (amethyst) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)[1SY£ÌC(end) 1SYOÎJ[Badnik the Landlubber] St11 Dx10 Co17 In8 Wi7 Ch6 PirGhaFemLaw Dlvl:1 $11 HP -6(12)  Pw 2(2)  AC7 Exp1 T5 Ssd 1SYŠÎ?Do ye want an account o' creatures vanquished? [ynq] (n) 1SY÷În Vanquished creatures:  a little wild pig 0 drains rats (1 created) 0 narrow vortices (1 created) 0 multicolor lights (1 created) 0 porter lichens (1 created) 0 pale molds (1 created) 0 clockwork dwarves (1 created) 0 dnethack horrors (3 created) 0 monkeys (1 created) 0 twens (1 created) 0 novice dark walls (1 created)  13 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--1SYQÏã1SY{Ï/Do ye want to see yer conduct? [ynq] (n) 1SYÈÏÜn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--1SYDБ1SY°Ð ----------  / \  / REST \  / IN \  / PEACE \  / \  | badnik |  | 11 Au |  | killed by a |  |monster (dnethack |  | horror) |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye badnik the Pirate... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 11 pieces of gold, after 5 moves. You were level 1 with a maximum of 12 hit po1SYðÐ%ints when you died.--More--1SY-Ñ  1SYÄÑ 1SYÅØQ No Points Name Hp [max] 1SYóØG 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on 1SYÙQ level 31 [max 32]. 214 [222] 1SY?ÙF 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom 1SYcÙQ on level 40. Killed by a monster (venom lich). - [138] 1SY‰ÙG 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. 1SY­ÙQ Killed by a monster (porter suspicious vortex). - [212] 1SYÖÙ 1SYüÙE601 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom 1SY%ÚQ on level 1. Killed by a monster (yellow centipede). - [12] 1SYMÚE602 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom 1SYqÚQ on level 1. Killed by a monster (yellow centipede). - [12] 1SY™ÚX 0 badnik-Pir-Gha-Fem-Law died in The Dungeons of Doom  1SY¾ÚX on level 1. Killed by a monster (dnethack horror). - [12]