SYÒ Í Player: badnik Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-28.03:01:35.ttyrec Time: (1498618895) Wed Jun 28 03:01:35 2017 SY MThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. SY WShall I pick a character's race, role, gender and alignment for you? [ynq] SYs8yÚÄÄÄúÄÄ¿³úúúúúú³úúYúúú$³³úT@úúú+ÀÄÄÄÄÄÄÙ[Badnik the Kageman ] St11 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw Dlvl:1 $0 HP 20(20)  Pw 11(11)  AC-1 Exp1 T1  It is written in the Book of Lawful Good:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god LawfSY 9ul Good seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Kageman, have been heralded from birth as the instrument of Lawful Good. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lawful Good!--More--Hello badnik, welcome to SlashEMExtended! You are a lawful male redguardian Justice Keeper.--More--You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More-- SYH9Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More-- [Badnik the Kageman ] St11 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw  20(20)  Pw 11(11)  AC-1 Exp1 T1 The moon is waxing tonight.--More--Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck!--More-- Unknown command ' '.[Badnik the Kageman ] St1SY‚91 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw  20(20)  Pw 11(11)  AC-1 Exp1 T1 [Badnik the Kageman ] St11 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw  20(20)  Pw 11(11)  AC-1 Exp1 T1 [Badnik the Kageman ] St11 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw  20(20)  Pw 11(11)  AC-1 Exp1 T1 [Badnik the Kageman ] St11 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw  20(20)  Pw 11(11)  AC-1 Exp1 T1 You attack thin air.[Badnik the Kageman ] St11 Dx8 Co10 In7 Wi13 Ch8 JusRSYÔ9edMalLaw  20(20)  Pw 11(11)  AC-1 Exp1 T2 úYThe troll wields a pronged polearm {60}!The troll thrusts a pronged polearm.--More--You are hit by a pronged polearm![Badnik the  Kageman] St11 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw  12(20)  Pw 11(11)  AC-1 Exp1 T2 [-8 -> 12]Your splint mail blocks the troll's attack.The troll just misses![Badnik the  Kageman] St11 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw  12(20)  Pw 11(11)  AC-1 Exp1 T3 Where do you want to travel to?[1;SY:34H(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik the  Kageman] St11 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw  12(20)  Pw 11(11)  AC-1 Exp1 T3 [Badnik the  Kageman] St11 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw  12(20)  Pw 11(11)  AC-1 Exp1 T3 úYThe troll thrusts a pronged polearm.You are hit by a pronged polearm.[Badnik  the Kageman] St11 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw  8(20)  Pw 11(11)  AC-1 Exp1 T3 [-4 -> 8]The troll SYR:misses.The troll bites you![Bad nik the Kageman] St11 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw  4(20)  Pw 11(11)  AC-1 Exp1 T3 --More--[-4 -> 4][Badn ik the Kageman] St11 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw  5(20)  Pw 11(11)  AC-1 Exp1 T4 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badn ik the Kageman] St11 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw  5(20)  Pw 11(11)  AC-1 Exp1 T4 [Badn [23SY<;I;6Hik the Kageman] St11 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw  5(20)  Pw 11(11)  AC-1 Exp1 T4 úYThe troll thrusts his pronged polearm.The troll hits you![Badnik the Kageman] St11 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw  -1(20)  Pw 11(11)  AC-1 Exp1 T4 --More--You die...SYÒ>œ[ -1(20)  Pw 11(11) --More--SYëÚÄÄÄúÄÄ¿³úúúúúú³úúúúúY$³³úT@úúú+ÀÄÄÄÄÄÄÙ[Badnik the Kageman] St11 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw Dlvl:1 $0 HP -1(20)  Pw 11(11)  AC-1 Exp1 T4 Do you want your possessions identified? DYWYPI? [ynq] (n) n Weapons a - a blessed +3 mace (weapon in hand) {12} Armor b - a blessed +3 splint mail (being worn) {160} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1}(end)SY: Do you want to see your attributes? [ynq] (n) nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: warning. You could not have this property extrinsically: wonderlegs. You could not have this property intrinsically: glib combat. Scroll identification only worked 100 times out of 129. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 9. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 19. Gem identification only worked 100 times out of 197. Monsters only dropped their musable items with 71% chance. Monsters only dropped their equipment with 65% chance. [18SYr;1HBook drop chance was reduced to 94%. Scroll drop chance was reduced to 85%. Wand drop chance was reduced to 96%. Potion drop chance was reduced to 91%. Monster death drops spawned with only 98% chance. The following skill could not be trained at all: elemental spells. The following skill was trained at half the usual rate: devices. The following skill was trained at one fifth the usual rate: riding. The following skill was limited to basic proficiency: divination spells. The following skill was limited to skilled proficiency: javelin. The following skill was limited to expert proficiency: body armor. The following skill became untrainable if you tried to train it too early: lightsaber (turn 68). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 51282. Monster spawn increase had reached its maximum at turn 86171. In thiSY¤s game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 522986. The monster class that cannot be genocided was umber hulk. The monster class that was spawned more often: trove (freq bonus 2). The monster species that was spawned more often: poison trove (freq bonus 16). The monster species that was spawned more often: rancid jelly (freq bonus 14). The monster species that was spawned more often: wailer spirit (freq bonus 10). The monster species that was spawned more often: half-dragon mummy (freq bonus 4). The monster species that was spawned more often: dust monster (freq bonus 18). The monster species that was spawned more often: Romann (freq bonus 20). The monster species that was spawned more often: real clear hound (freq bonus 24). The monster species that was spawned more often: night slinger (freq bonus 30). The monster species that was spawned more often: sleeper vortex (freq bonus 9). SYÛ[C--More--The monster species that was spawned more often: Celeborn (freq bonus 10). The monster species that was spawned more often: helper mummy (freq bonus 6). The monster species that was spawned more often: cancellator (freq bonus 54). The monster species that was spawned more often: two of clubs (freq bonus 28). The monster species that was spawned more often: weak crow (freq bonus 18). The monster species that was spawned more often: gnome warrior (freq bonus 4). The monster species that was spawned more often: crashing ufo part (freq bonus 12). The monster species that was spawned more often: german sniper (freq bonus 10). The monster species that was spawned more often: nethack applord (freq bonus 18). The monster species that was spawned more often: swearing nymph (freq bonus 12). The monster species that was spawned more often: blink growth (freq bonus 15). The monster trait that was more common: monsters that want to arSYrest the player (freq bonus 4). The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 6). The monster trait that was more common: monsters that have bite attacks (freq bonus 2). The monster trait that was more common: monsters with fire resistance (freq bonus 2). The monster species that was never randomly spawned: large potion trove. The monster species that was never randomly spawned: disintegrating sphere. The monster species that was never randomly spawned: Flo-ooo. The monster species that was never randomly spawned: ancient. The monster species that was never randomly spawned: black spider. The monster species that was never randomly spawned: cutter ogre. The monster species that was never randomly spawned: undead barbarian. The monster species that was never randomly spawned: sepia force fungus. The monster species that was never randomly spawned: pesach sephirah. The monsterSYD species that was never randomly spawned: hydra-snake. The monster class that was always generated with extra speed: ant or other insect. The RNG hath decreed that this item was never generated: bunny cake ((null)). The RNG hath decreed that this item was never generated: gain strength (granite). The RNG hath decreed that this item was never generated: stone of magic resistance (gray). The RNG hath decreed that this item was never generated: radioactive undergarment ((null)). The RNG hath decreed that this item was never generated: large box of digestion (wooden box). The RNG hath decreed that this item was never generated: leather drum (drum). The RNG hath decreed that this item was never generated: aggravate monster (sapphire). The RNG hath decreed that this item was never generated: remove blessing (light cyan). The RNG hath decreed that this item was never generated: white dragon scales ((null)). The RNG hath decreed that this itSY, em was never generated: orange dragon scale shield (orange dragonhide shield). The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 13). The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 26). The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 5). The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 27). The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 45). The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 16). The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 7). The RNG hath decreed that this item was generated SYu more often: wine (violet-red, freq bonus 11). The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 6). --More--The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 9). The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 102). The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 3). The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 9). The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 11). The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 4). The RNG hath decreed that this item was generated more often: boogeyman helmet (frequenSY¬ t helmet, freq bonus 14). The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 11). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 38). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 92). The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box). The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe). The RNG hath decreed that this item was always generated cursed: weak sight stone (gray). The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots). The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)). The RNG hath decreed that this item was always generated cursed:SYà  EVC stone (gray). The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff). The RNG hath decreed that this item was always generated cursed: bota mochi ((null)). The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming). The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves). The RNG hath decreed that this trap was always invisible: starlit trap. The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 12). Next attribute increase check would have come at turn 1183. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were poison resistant. You were immune to sickness. You were prevented from having warning (0). You were prevented from having wonderlegs (0). You recognized peaceful creatures. [35;1SY HYou had 1495 points of nutrition remaining. You had mana regeneration. Your luck was zero. You could not have safely prayed (233). You are dead. --More--ÚÄÄÄúÄÄ¿³úúúúúú³úúúúúY$³³úT@úúú+ÀÄÄÄÄÄÄÙ[Badnik the Kageman] St11 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw Dlvl:1 $0 HP -1(20)  Pw 11(11)  AC-1 Exp1 T4 Do you want to see your discoveries? [ynq] (n) n Discoveries  Scrolls scroll of healing (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of mana (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of phase door (DAD AND SYR BABY ATTACKING) scroll of standard id (KNIRHS YMEV OLI) scroll of cure (STAT CANT DEBASE BY EN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Do you want an account of creatures vanquished? [ynq] (n) n Vanquished creatures:  0 trolls (1 created) 0 aggravating wallwalkers (1 created) 0 monkeys (1 created) 0 twens (1 created) 0 small turrets (1 created) 0 cold troves (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquSYŒ ished.--More--Do you want to see your conduct? [ynq] (n) n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More-- ----------  / \  / REST \  SYÙ  / IN \  / PEACE \  / \  | badnik |  | 0 Au |  | killed by a |  | monster (troll) |  | |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye badnik the Justice Keeper... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. You were level 1 with a maximum of 20 hit points when you died.--More--