SY Player: badnik Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-28.02:56:33.ttyrec Time: (1498618593) Wed Jun 28 02:56:33 2017 SYnThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] ySYĿĿrr@ [Badnik the CROC ] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu Dlvl:1 $0 HP 19(19)  Pw 5(5)  AC10 Exp1 T1  It is written in the Book of Dr. Oujide:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the[8;SY!73H Under World, where he now lurks, and bides his time.  Your god Dr. Oujide seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained CROC, have been heralded from birth as the instrument of Dr. Oujide. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Dr. Oujide!--More--SYHello badnik, welcome to SlashEMExtended! You are a neutral male lizard Pokemon.--More--You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More-- Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--  [Badnik the CROC ] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  19(19)  Pw 5(5) [2SY4;26H AC10 Exp1 T1 The moon is waxing tonight.--More--Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck!--More-- Unknown command ' '.[Badnik the CROC ] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  19(19)  Pw 5(5)  AC10 Exp1 T1 [Badnik the CROC ] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  19(19)  Pw 5(5)  AC10 Exp1 T1 SY [Badnik the CROC ] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  19(19)  Pw 5(5)  AC10 Exp1 T1  [Badnik the CROC ] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  19(19)  Pw 5(5)  AC10 Exp1 T1 You attack thin air.[Badnik the CROC ] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  19(19)  Pw 5(5)  AC10 Exp1 T2 You attack thin air.[Badnik the CROC ] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  19(19)  Pw 5(5)  AC10 Exp1 T2 [BaSYdnik the CROC ] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  19(19)  Pw 5(5)  AC10 Exp1 T3 rYou attack thin air. [Badnik the CROC ] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  19(19)  Pw 5(5)  AC10 Exp1 T3 HUSI claws the sewer rat.The sewer rat is killed![Badnik the CROC ] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  19(19)  Pw 5(5)  AC10 Exp1 T4 HUSI squeals!You kill poor HUSI!% [Badnik the CROC ] St16 Dx13 Co13 In10 Wi9 Ch7 PokSYLizMalNeu  19(19)  Pw 5(5)  AC10 Exp1 T4 You hear the rumble of distant thunder...[Badnik the CROC ] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  19(19)  Pw 5(5)  AC10 Exp1 T4 [Badnik the CROC ] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  19(19)  Pw 5(5)  AC10 Exp1 T5 kYou attack thin air.[Badnik the CROC ] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  19(19)  Pw 5(5)  AC10 Exp1 T5 [Badnik the CROC ] St16 Dx13 Co13 InSYfc10 Wi9 Ch7 PokLizMalNeu  19(19)  Pw 5(5)  AC10 Exp1 T6 kYou attack thin air.k [Badnik the CROC ] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  19(19)  Pw 5(5)  AC10 Exp1 T6 The fairy moogle throws a crude dagger!)SYhYou are hit by a crude dagger. [Badnik the CR OC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  17(19)  Pw 5(5)  AC10 Exp1 T6 [-2 -> 17])SYU  [Badnik the CR OC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  17(19)  Pw 5(5)  AC10 Exp1 T7 @You attack thin air.[Badnik the CR OC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  17(19)  Pw 5(5)  AC10 Exp1 T7 [Badnik the CR OC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  17(19)  Pw 5(5)  AC10 Exp1 T8 kYou attack thin air.[Badnik the CR OC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  17(19)  Pw [24;2SY 2H5(5)  AC10 Exp1 T8 [Badnik the CR OC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  17(19)  Pw 5(5)  AC10 Exp1 T9 kYou are already empty handed.--More--[Badnik the CR OC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu Dlvl:1 $0 HP 17(19)  Pw 5(5)  AC10 Exp1 T9 ĿĿk%@SY Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik the CR OC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  17(19)  Pw 5(5)  AC10 Exp1 T9  [Badnik the CR OC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  17(19)  Pw 5(5)  AC10 Exp1 T9 [Badnik the CR OC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  17(19)  Pw 5(5)  AC10 Exp1 T10 kYou can't go down here.[Badnik the CR OC] St16SY=  Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  17(19)  Pw 5(5)  AC10 Exp1 T10 There is a wall in the way![Badnik the CR OC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  17(19)  Pw 5(5)  AC10 Exp1 T10  [Badnik the CR OC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  17(19)  Pw 5(5)  AC10 Exp1 T10 The fairy moogle hits you! [Badnik the C ROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  16(19)  Pw 5(5)  AC10 Exp1 T10 [-1 -> 16][1;41SY HYou stop searching.[Badnik the C ROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  16(19)  Pw 5(5)  AC10 Exp1 T10 [Badnik the C ROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  16(19)  Pw 5(5)  AC10 Exp1 T11 Unknown command ' '.[Badnik the C ROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  16(19)  Pw 5(5)  AC10 Exp1 T11 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik the C ROC] St16 Dx13 CSYʢ o13 In10 Wi9 Ch7 PokLizMalNeu  16(19)  Pw 5(5)  AC10 Exp1 T11  [Badnik the C ROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  16(19)  Pw 5(5)  AC10 Exp1 T11 The fairy moogle throws a dart!You are hit by a dart! [Badnik the  CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  14(19)  Pw 5(5)  AC10 Exp1 T11 [-2 -> 14])SY"{  [Badnik the  CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  14(19)  Pw 5(5)  AC10 Exp1 T12 @You can't go down here.[Badnik the  CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  14(19)  Pw 5(5)  AC10 Exp1 T12 There is a wall in the way![Badnik the  CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  14(19)  Pw 5(5)  AC10 Exp1 T12 [Badnik the  CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  14(19)  Pw 5(5) [2SYz{ 5;1H AC10 Exp1 T12 The fairy moogle misses.You stop searching.[Badnik the  CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  14(19)  Pw 5(5)  AC10 Exp1 T12 [Badnik the  CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  14(19)  Pw 5(5)  AC10 Exp1 T13 Unknown command ' '.[Badnik the  CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  14(19)  Pw 5(5)  AC10 Exp1 T13 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't finSY{ nd dungeon feature '>'.[Badnik the  CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  14(19)  Pw 5(5)  AC10 Exp1 T13  [Badnik the  CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  14(19)  Pw 5(5)  AC10 Exp1 T13 The fairy moogle throws a dart!You are hit by a dart! [Badnik  the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  9(19)  Pw 5(5)  AC10 Exp1 T13 [-5 -> 9])SYO o [Badnik  the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  9(19)  Pw 5(5)  AC10 Exp1 T14 @You can't go down here.[Badnik  the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  9(19)  Pw 5(5)  AC10 Exp1 T14 @)[Badnik  the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  9(19)  Pw 5(5)  AC10 Exp1 T14 SY( The fairy moogle misses.[Badnik  the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  10(19)  Pw 5(5)  AC10 Exp1 T15 [Badnik  the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  10(19)  Pw 5(5)  AC10 Exp1 T15 The fairy moogle misses.You stop searching.[Badnik  the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  10(19)  Pw 5(5)  AC10 Exp1 T15 [Badnik  the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  10(19)  Pw 5(5)  AC10 ESY() xp1 T16 Unknown command ' '.[Badnik  the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  10(19)  Pw 5(5)  AC10 Exp1 T16 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik  the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  10(19)  Pw 5(5)  AC10 Exp1 T16 [Badnik  the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  10(19)  Pw 5(5)  AC10 Exp1 T16 @SYo) p[mThe fairy moogle throws a dart!You are hit by a dart. [Bad nik the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  5(19)  Pw 5(5)  AC10 Exp1 T16 [-5 -> 5])SY  [Bad nik the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  5(19)  Pw 5(5)  AC10 Exp1 T17 @SYP You can't go down here.[Bad nik the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  5(19)  Pw 5(5)  AC10 Exp1 T17 @)The fairy moogle hits you![Badnik the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  2(19)  Pw 5(5)  AC10 Exp1 T17 [-3 -> 2]Warning: HP low![Badnik the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  2(19)  Pw 5(5)  AC10 Exp1 T18 [Badnik the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  [25;1SY H2(19)  Pw 5(5)  AC10 Exp1 T18 The fairy moogle hits you![Badnik the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  1(19)  Pw 5(5)  AC10 Exp1 T18 [-1 -> 1]Warning: HP low!You stop searching.[Badnik the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  1(19)  Pw 5(5)  AC10 Exp1 T18 [Badnik the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  1(19)  Pw 5(5)  AC10 Exp1 T19 Unknown command ' '.[Badnik the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLiSY2 zMalNeu  1(19)  Pw 5(5)  AC10 Exp1 T19 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  1(19)  Pw 5(5)  AC10 Exp1 T19 [Badnik the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  1(19)  Pw 5(5)  AC10 Exp1 T19 The fairy moogle hits you![Badnik the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu  -3(19)  Pw [24;22SYQ H5(5)  AC10 Exp1 T19 --More--You die...[ -3(19)  Pw 5(5) --More--SY ĿĿ@Ŀ%)kSY [Badnik the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu Dlvl:1 $0 HP -3(19)  Pw 5(5)  AC10 Exp1 T19 Do you want your possessions identified? DYWYPI? [ynq] (n) n Comestibles a - 3 uncursed asian pears {2} b - an uncursed food ration {1} c - an uncursed fortune cookie {1} d - an uncursed grid bug egg {1} e - an uncursed pancake {1} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Wands f - an uncursed wand of enlightenment (0:3) {1}(end) [SYU 12;85HDo you want to see your attributes? [ynq] (n) nFinal Attributes: You had transgressed. Your alignment was -40. Your max alignment was 11. You carried 0 sins. You could not have this property at all: curse resistance. You could not have this property extrinsically: numbopathy. You could not have this property intrinsically: sickopathy. Ring identification only worked 4 times out of 16. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 11. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 99% chance. Monsters only dropped their equipment with 87% chance. Wand drop chance was reduced to 94%. Potion drop chance was reduced to 93%. Concealing monsters were spawned underneath items 79% of the time only. The following skSY ill could not be trained at all: saber. The following skill was trained at half the usual rate: javelin. The following skill was trained at one fifth the usual rate: occult spells. The following skill was limited to basic proficiency: two-handed weapons. The following skill was limited to skilled proficiency: spirituality. The following skill was limited to expert proficiency: broadsword. The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 40). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 15177. Monster spawn increase had reached its maximum at turn 112416. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 183106. The monster class that cannot be genocided was grue. The monster class that was spawned more often: troll (freq bonus 8). The monster SY species that was spawned more often: Arthur Dent (freq bonus 44). The monster species that was spawned more often: notable warp fungus (freq bonus 18). The monster species that was spawned more often: petty torment worm (freq bonus 30). The monster species that was spawned more often: gold golem (freq bonus 39). The monster species that was spawned more often: airplane (freq bonus 28). The monster species that was spawned more often: activistor (freq bonus 44). The monster species that was spawned more often: vines (freq bonus 54). The monster species that was spawned more often: sucker (freq bonus 30). The monster species that was spawned more often: bumbler kobold (freq bonus 76). The monster species that was spawned more often: maud stalk (freq bonus 78). The monster species that was spawned more often: translucent force patch (freq bonus 72). The monster species that was spawned more often: mad rage jackal (freq bonus 12). [46;1SY HThe monster species that was spawned more often: sulfur fungus (freq bonus 22). --More--The monster species that was spawned more often: Elke (freq bonus 160). The monster species that was spawned more often: adult sky dragon (freq bonus 12). The monster species that was spawned more often: stone stalk (freq bonus 22). The monster species that was spawned more often: spitting lizard (freq bonus 42). The monster species that was spawned more often: UD{G (freq bonus 20). The monster species that was spawned more often: screaming skull (freq bonus 36). The monster species that was spawned more often: amnesia warp patch (freq bonus 10). The monster trait that was more common: monsters that wait for you to come (freq bonus 4). The monster trait that was more common: monsters with fire resistance (freq bonus 2). The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2). The monster trait thaSY9 t was more common: silent monsters (freq bonus 1). The monster trait that was more common: monsters that are always female (freq bonus 8). The monster species that was never randomly spawned: porter manticore. The monster species that was never randomly spawned: giant garnet dragonfly. The monster species that was never randomly spawned: hummerhorn. The monster species that was never randomly spawned: disenchanter eye. The monster species that was never randomly spawned: white jelly. The monster species that was never randomly spawned: gnome prostitute. The monster species that was never randomly spawned: big mountain ogre. The monster species that was never randomly spawned: rabid dog. The monster species that was never randomly spawned: drone mushroom. The monster species that was never randomly spawned: uranium dragonfly. The RNG hath decreed that this item was never generated: paranoia stone (gray). The RNG hath decSYk reed that this item was never generated: sandwich ((null)). The RNG hath decreed that this item was never generated: boomerang ((null)). The RNG hath decreed that this item was never generated: tron stone (gray). The RNG hath decreed that this item was never generated: lance ((null)). The RNG hath decreed that this item was never generated: blesscurse stone (gray). The RNG hath decreed that this item was never generated: volt rock (mistranslated). The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION). The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak). The RNG hath decreed that this item was never generated: commander suit (black men's suit). The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 6). The RNG hath decreeSY d that this item was generated more often: bishop stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 29). The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 18). The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 14). The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 6). The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 4). The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 6). The RNG hath decreed that this item was genSY8 erated more often: rainbow dragon scale mail ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 3). --More--The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 11). The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 6). The RNG hath decreed that this item class was generaSYn ted more often: Spellbooks (freq bonus 58). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 87). The RNG hath decreed that this item was always generated cursed: BFG ((null)). The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak). The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak). The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat). The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)). The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak). The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE). The RNG hath decreed that this item was always generated cursed: darkmode stone (gray). The RNG hath decreed that this item was always generated cSY ursed: free action (serif). The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield). The RNG hath decreed that this trap was always invisible: level beamer. The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 12). Next attribute increase check would have come at turn 831. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 1. You were disintegration-resistant. You were petrification resistant. You were prevented from having curse resistance (0). You were prevented from having numbopathy (0). You had 1481 points of nutrition remaining. You were unlucky (-1). You could not have safely prayed (928). You are dead. --More--ĿĿSY @Ŀ%)k[Badnik the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu Dlvl:1 $0 HP -3(19)  Pw 5(5)  AC10 Exp1 T19 Do you want to see your discoveries? [ynq] (n) n Discoveries  Scrolls scroll of healing (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of mana (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of phase door (THIS KITTEN CORPSE IS DELICIOUS) scroll of standard id (STRC PRST SKRZ KRK) scroll of cure (VARFOR PRATAR DU SA OM MIN FLICKVAN) Wands wand SY of enlightenment (arcanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Do you want an account of creatures vanquished? [ynq] (n) n Vanquished creatures:  0 red blobs (1 created) 0 normal jellies (1 created) 0 fairy moogles (1 created) 0 permamimics (1 created) 0 goblins (1 created) a sewer rat an eevee 0 rot worms (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 newts (1 created) 0 piles of copper coins (1 created)[15;9SYX 9H  12 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Do you want to see your conduct? [ynq] (n) n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--[13;SY 97H ----------  / \  / REST \  / IN \  / PEACE \  / \  | badnik |  | 0 Au |  | killed by a |  | monster (fairy |  | moogle) |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye badnik the Pokemon... You died in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 19 moves. You were level 1 with a m