´SYH Í Player: badnik Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-28.02:55:48.ttyrec Time: (1498618548) Wed Jun 28 02:55:48 2017 ´SYÞ MThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ´SYË WShall I pick a character's race, role, gender and alignment for you? [ynq] ´SY ¥ yÚúÄÄþÄ¿³úfúúú³³@úúúr³³úúúúúrrÀÄÄÄÄÄÙ[Badnik the Treehut Dweller ] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw Dlvl:1 $0 HP 18(18)  Pw 8(8)  AC6 Exp1 T1  It is written in the Book of Eddergud:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.[´SY°¥ 9;75H  Your god Eddergud seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Treehut Dweller, have been heralded from birth as the instrument of Eddergud. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Eddergud!--More--Hello badnik, welcome to SlashTHEM Extended! You are a lawful male soviet Bosmer.--More--Tip bloka l'da zhelayet udachi vam... on on on.--More--You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgame´SYí¥ launch screen, please contact the server administrator for a restore.--More-- Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More-- [Badnik the Treehut Dweller ] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  18(18)  Pw 8(8)  AC6 Exp1 T1 The moon is waxing tonight.--More--Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck!--More--´SY%¦  Unknown command ' '.[Badnik the Treehut Dweller ] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  18(18)  Pw 8(8)  AC6 Exp1 T1 [Badnik the Treehut Dweller ] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  18(18)  Pw 8(8)  AC6 Exp1 T1 [Badnik the Treehut Dweller ] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  18(18)  Pw 8(8)  AC6 Exp1 T1 You attack thin air.[Badnik the Treehut Dweller ] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  18(18)  Pw 8(8) ´SYh¦  AC6 Exp1 T2 You attack thin air.[Badnik the Treehut Dweller ] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  18(18)  Pw 8(8)  AC6 Exp1 T3 úfrrrrYou attack thin air.úrrrfrr[Badnik the Treehut Dweller ] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  18(18)  Pw 8(8)  AC6 Exp1 T3 The kitten bites the drains rat.The drains rat is killed![Badnik the Treehut Dweller ] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  ´SY¦¦ [K18(18)  Pw 8(8)  AC6 Exp1 T5 rrrfúrrYou attack thin air.rfrrrúrr[Badnik the Treehut Dweller ] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  18(18)  Pw 8(8)  AC6 Exp1 T5 The kitten bites the drains rat Thief Abomination.The drains rat Thief Abomination bites the kitten.[Badnik the Treehut Dweller ] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  18(18)  Pw 8(8)  AC6 Exp1 T6 You ju´SY⦠st miss the drains rat Thief Abomination.[Badnik the Treehut Dweller ] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  18(18)  Pw 8(8)  AC6 Exp1 T6 The kitten misses the drains rat Thief Abomination.--More--The drains rat Thief Abomination misses.The drains rat Thief Abomination touches you!--More--The drains rat Thief Abomination stole 50 blessed +4 el'fiyskaya strelas {25}.--More--The drains rat Thief Abomination tries to run away with your el'fiyskaya strelas.The drains rat Thief Abomination hits you!--More--Your mind is blasted by psionic energy.[Badnik the Treehut Dwel ler] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  16(18)  Pw [24;´SY¬ 22H8(8)  AC6 Exp1 T6 Cnf [-2 -> 16][Badnik the Treehut Dwel ler] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  16(18)  Pw 8(8)  AC6 Exp1 T7 Cnf rrrrr Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik the Treehut Dwel ler] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  16(18)  Pw 8(8)  AC6 Exp1 T7 Cnf [Badnik the Treehut Dwel ler] St7 Dx18 Co7 In6 Wi1´SYˆ¬ 4 Ch17 BosSovMalLaw  16(18)  Pw 8(8)  AC6 Exp1 T7 Cnf The kitten bites the drains rat Thief Abomination.The drains rat Thief Abomination misses the kitten.--More--The drains rat Thief Abomination bites you![Badnik the Treehut D weller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  14(18)  Pw 8(8)  AC6 Exp1 T7 Cnf [-2 -> 14]The drains rat Thief Abomination misses.--More--The drains rat Thief Abomination misses.The drains rat bites you![Badnik the Treehu t Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  12(18)´SYȬ   Pw 8(8)  AC6 Exp1 T7 Cnf [-2 -> 12]rrrrú--More--The kitten misses the drains rat Thief Abomination.You feel less confused now.[Badnik the Treehu t Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  12(18)  Pw 8(8)  AC6 Exp1 T8 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik the Treehu t Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  12(18)  Pw 8(8)  AC6 Exp1 T8 ´SY­ [25;1H[Badnik the Treehu t Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  12(18)  Pw 8(8)  AC6 Exp1 T8 The kitten misses the drains rat Thief Abomination.The drains rat Thief Abomination misses.--More--The drains rat Thief Abomination misses.The drains rat Thief Abomination hits you![Badnik the Tre ehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  10(18)  Pw 8(8)  AC6 Exp1 T8 [-2 -> 10]The drains rat bites you![Badnik the  Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  7(18)  Pw 8(8) [´SY>­ 24;25H AC6 Exp1 T8 --More--[-3 -> 7][Badnik the  Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  7(18)  Pw 8(8)  AC6 Exp1 T9 rrrrúUnknown command ' '.[Badnik the  Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  7(18)  Pw 8(8)  AC6 Exp1 T9 Unknown command '^I'.[Badnik the  Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  7(18)  Pw 8(8)  AC6 Exp1 T9 You miss the kitten.[Badnik the  Treeh´SY|­ ut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  7(18)  Pw 8(8)  AC6 Exp1 T9 The kitten bites the drains rat Thief Abomination.The drains rat Thief Abomination is killed!)--More--The drains rat misses.rrrúrúThe kitten misses the drains rat.[Badnik the  Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  7(18)  Pw 8(8)  AC6 Exp1 T10 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badnik the  Treehut Dwe´SY·­ ller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  7(18)  Pw 8(8)  AC6 Exp1 T10 [Badnik the  Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  7(18)  Pw 8(8)  AC6 Exp1 T10 The kitten bites the drains rat.The drains rat is killed!)The drains rat bites you![Badnik t he Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  6(18)  Pw 8(8)  AC6 Exp1 T10 [-1 -> 6][Badnik t he Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  6(18)  Pw [´SY^± A8(8)  AC6 Exp1 T11 þrrúYou can't go down here.[Badnik t he Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  6(18)  Pw 8(8)  AC6 Exp1 T11 <@The kitten bites the drains rat.The drains rat is killed!%The drains rat bites you![Badni k the Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  4(18)  Pw 8(8)  AC6 Exp1 T11 [-2 -> 4]fúrú--More--The kitten eats a drains rat t´SYµ rup {20}.[Badni k the Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  4(18)  Pw 8(8)  AC6 Exp1 T12 Where do you want to travel to?(For instructions type a ?)Can't find dungeon feature '>'.Can't find dungeon feature '>'.[Badni k the Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  4(18)  Pw 8(8)  AC6 Exp1 T12 @ú[Badni k the Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  4(18)  Pw 8(8)  AC6 Exp1 T12 The drains rat bi´SY³µ tes you![Badnik the Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  2(18)  Pw 8(8)  AC6 Exp1 T12 [-2 -> 2]Warning: HP low![Badnik the Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  2(18)  Pw 8(8)  AC6 Exp1 T13 rúYou can't go down here.[Badnik the Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  2(18)  Pw 8(8)  AC6 Exp1 T13 <@The drains rat misses.úr[23;´SY¿¶ Þ1H[Badnik the Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  2(18)  Pw 8(8)  AC6 Exp1 T14 The drains rat misses.The drains rat bites you![Badnik the Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw  -1(18)  Pw 8(8)  AC6 Exp1 T14 --More--You die...[ -1(18)  Pw 8(8) --More--´SY¼ NÚúÄÄþÄ¿³úfúúú³³<rúúú³³@rúúúúÀÄÄÄÄÄÙ´SYo¼ 2[Badnik the Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw Dlvl:1 $0 HP -1(18)  Pw 8(8)  AC6 Exp1 T14 Tvoi tovari hotjat tebja identifitsirovat? DYWYPI? [da] [ynq] (n) ´SYý¼ ûn Weapons a - an uncursed +1 el'fiyskiy kinzhal (weapon in hand) {4} b - an uncursed +0 el'fiyskiy luk (alternate weapon; not wielded) {12} Scrolls d - 5 uncursed scrolls of istseleniye {5} e - 4 uncursed scrolls of volshebnaya sila {4} f - 3 uncursed scrolls of faza dver' {3} g - 2 uncursed scrolls of identifikatsiya odin punkt {2} h - an uncursed scroll of lecheniye {1}(end) ´SYT½ x´SY½ 4Do you want to see your attributes? [ynq] (n) ´SYϾ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: the Force. You could not have this property extrinsically: half physical damage. You could not have this property intrinsically: fear factor. Scroll identification only worked 100 times out of 183. Potion identification only worked 3 times out of 12. Ring identification only worked 4 times out of 18. Amulet identification only worked 15 times out of 22. Armor identification only worked 15 times out of 43. Spellbook identification only worked 2 times out of 10. Scroll drop chance was reduced to 80%. Ring drop chance was reduced to 88%. Wand drop chance was reduced to 61%. Potion drop chance was reduced to 96%. Musable item generation frequency had a negative bias of 23%. The following skill could not be trained a´SY5¿ t all: two-weapon combat. The following skill was trained at half the usual rate: two-handed sword. The following skill was trained at one fifth the usual rate: devices. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: firearms. The following skill was limited to expert proficiency: pick-axe. The following skill became untrainable if you tried to train it too early: polymorphing (turn 10). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 48792. Monster spawn increase had reached its maximum at turn 70037. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 787199. The monster class that cannot be genocided was rub monster. Today, the monster class that always gets generated invisible was blob. The monster class that was sp´SY‡¿ ¡awned more often: Keystone Kop (freq bonus 16). The monster species that was spawned more often: eagle (freq bonus 68). The monster species that was spawned more often: abnormal warp patch (freq bonus 126). The monster species that was spawned more often: oil village (freq bonus 63). The monster species that was spawned more often: roller coaster (freq bonus 22). The monster species that was spawned more often: master permamimic (freq bonus 38). The monster species that was spawned more often: swarm nymph (freq bonus 108). The monster species that was spawned more often: muk (freq bonus 38). The monster species that was spawned more often: moon rubber (freq bonus 18). The monster species that was spawned more often: natsukemono (freq bonus 17). The monster species that was spawned more often: giant silver ant (freq bonus 54). --More--´SYä¿ The monster species that was spawned more often: antimagic patch (freq bonus 63). The monster species that was spawned more often: Sunali (freq bonus 126). The monster species that was spawned more often: blue dragon (freq bonus 38). The monster species that was spawned more often: giant dog (freq bonus 63). The monster species that was spawned more often: sand-dweller (freq bonus 72). The monster species that was spawned more often: curare lichen (freq bonus 50). The monster species that was spawned more often: anime woman (freq bonus 76). The monster species that was spawned more often: green thunderlord (freq bonus 18). The monster species that was spawned more often: undead rat (freq bonus 102). The monster species that was spawned more often: silver hulk (freq bonus 34). The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4). The monster trait that was more common: monsters with seduction´SY5À  dialogue (freq bonus 3). The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 6). The monster trait that was more common: monsters that count as werecreatures (freq bonus 2). The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2). The monster species that was never randomly spawned: Lisa's block-heeled combat boot. The monster species that was never randomly spawned: nabasleh sephirah. The monster species that was never randomly spawned: chuckling laser. The monster species that was never randomly spawned: Nellie Bly. The monster species that was never randomly spawned: sly water nymph. The monster species that was never randomly spawned: Danielle's combat boot. The monster species that was never randomly spawned: corona mew. The monster species that was never randomly spawned: dark hunter. The monster species that was neve´SY‹À r randomly spawned: claw bug. The monster species that was never randomly spawned: strungler vine. The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)). The RNG hath decreed that this item was never generated: green tea (forget-me-not). The RNG hath decreed that this item was never generated: field helm (zheltyy shlem). The RNG hath decreed that this item was never generated: tiger cloak (tayga plashch). The RNG hath decreed that this item was never generated: shepoty iz-za (detestable). The RNG hath decreed that this item was never generated: boots of swimming (plavnik sapogi). The RNG hath decreed that this item was never generated: epidote (green). The RNG hath decreed that this item was never generated: proklyatiye predmety (accursed). The RNG hath decreed that this item was never generated: crown ((null)). The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR)´SYÙÀ . The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 33). The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 21). The RNG hath decreed that this item was generated more often: cloak of discovery (nevezhestvennyye plashch, freq bonus 194). The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 13). The RNG hath decreed that this item w´SYÁ Øas generated more often: vylechit' ranenyye nogi (fleeting, freq bonus 80). The RNG hath decreed that this item was generated more often: levitation boots (zimniye sapogi, freq bonus 75). --More--´SYaÁ The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampir plashch, freq bonus 5). The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 13). The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: boots of freedom (flis sapogi, freq bonus 5). The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: vulnerability cloak (len plashch, freq bonus 9). The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 9). The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 9). The RNG h´SY²Á ath decreed that this item class was generated more often: Amulets (freq bonus 47). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 81). The RNG hath decreed that this item was always generated cursed: T-shirt ((null)). The RNG hath decreed that this item was always generated cursed: znayete chary (sky blue). The RNG hath decreed that this item was always generated cursed: leather saber ((null)). The RNG hath decreed that this item was always generated cursed: skullcap (metall kruglyy ob''yekt). The RNG hath decreed that this item was always generated cursed: stygian pike ((null)). The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (sverkh''yestestvennyye perchatki). The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue). The RNG hath decreed that this item was always generated cursed: starvation (underestimated). The RNG h´SY Ãath decreed that this item was always generated cursed: cloak of water squirting (siniy plashch). The RNG hath decreed that this item was always generated cursed: black aestivalis (runicheskiy palash). The RNG hath decreed that this trap was always invisible: web. The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 2). Next attribute increase check would have come at turn 1178. Strength training was 1. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were poison resistant. You were prevented from having half physical damage (0). You were prevented from using the force like a real jedi (0). You saw invisible. You had infravision. You had 1485 points of nutrition remaining. Your luck was zero. You could not have safely prayed (465). You are dead. --More--´SY–Ä XÚúÄÄþÄ¿³úfúúú³³<rúúú³³@rúúúúÀÄÄÄÄÄÙ´SYûÄ [Badnik the Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw Dlvl:1 $0 HP -1(18)  Pw 8(8)  AC6 Exp1 T14 Do you want to see your discoveries? [ynq] (n) ´SYˆÅ ën Discoveries  Weapons * el'fiyskiy kinzhal (runicheskiy kinzhal) * el'fiyskiy luk (runicheskiy luk) * el'fiyskaya strela (runicheskiy strelka) * el'fiyskiy korotkiy mech (runicheskiy korotkiy mech) * el'fiyskiy kop'ye (runicheskiy kop'ye) * el'fiyskiy shirokiy mech (runicheskiy palash) Armor * el'fiyskiy shlem kozha (kozha shlyapa) * el'fiyskiy shchit (siniy i zelenyy shchit) * el'fiyskiye sapogi (goryachiye botinki) * el'fiyskiy plashch (ischez priyelos') Scrolls scroll of istseleniye (TROPHY GET) scroll of volshebnaya sila (RAGE CAN ADD POWER) scroll of faza dver' (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of identifikatsiya odin punkt (RECOVER BY SMEEL) scroll of lecheniye (DO YOU WANT YOUR POSSESSIONS IDENTIFIED)(end) ´SYÊÇ Ü [Badnik the Treehut Dweller] St7 Dx18 Co7 In6 Wi14 Ch17 BosSovMalLaw Dlvl:1 $0 HP -1(18)  Pw 8(8)  AC6 Exp1 T14 ´SY3È @Do you want an account of creatures vanquished? [ynq] (n) ´SY«È ·n Vanquished creatures:  0 kittens (1 created) 0 mimics (1 created) 0 papier-mache cows (1 created) 4 drains rats (7 created) 0 evasive sewer rats (2 created) 0 rabbits (1 created)  13 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--´SYÉ §´SYOÉ 1Do you want to see your conduct? [ynq] (n) ´SY°É Ün Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--´SYDÊ ‘´SYÅÊ  ----------  / \  / REST \  / IN \  / PEACE \  / \  | badnik |  | 0 Au |  | killed by a |  | monster (drains |  | rat) |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye badnik the Bosmer... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 14 moves. You were level 1 with a maximum of 18 hit po´SY Ë %ints when you died.--More--´SY[Ë  ´SYÌ  ´SY¬Ò Q No Points Name Hp [max] ´SYðÒ G 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on ´SY*Ó Q level 31 [max 32]. 214 [222] ´SYsÓ F 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom ´SY¬Ó Q on level 40. Killed by a monster (venom lich). - [138] ´SYèÓ G 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. ´SY Ô Q Killed by a monster (porter suspicious vortex). - [212] ´SY[Ô  ´SY•Ô D558 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of ´SYÙÔ Q Doom on level 1. 22 [22] ´SYÕ F559 1 Elronnd-Kur-Trp-Fem-Law quit in The Dungeons of Doom ´SYOÕ Q on level 1. 23 [23] ´SYŒÕ X 0 badnik-Bos-Sov-Mal-Law died in The Dungeons of Doom  ´SYÅÕ X on level 1. Killed by a monster (drains rat). - [18]