badnik, lawful male warping Sage ----------- ---- |......=).| }}}}}}}}}}} ##|...| |.........| }.........} #@h...| |.........| }......)..} ##|...| |.........| }......<..} ...| |.........| +.........+ ..| |$........| }}}}}}}}}}} --- ---.------- --------.----- +............| |............| |............| |............| -------------- [Badnik the Invoker] St8 Dx7 Co6 In13 Wi12 Ch6 SagWarMalLaw Dlvl:1 $0 HP-2(21) Pw39(39) AC8 Exp2 T426 Latest messages The hobbit gentleman swings her sling. The hobbit gentleman misses. You can't go down here. There is a wall in the way! The hobbit gentleman swings her sling. The hobbit gentleman hits you! [-3 -> 12] You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The hobbit gentleman swings her sling. The hobbit gentleman hits you! [-3 -> 9] You can't go down here. There is a wall in the way! The hobbit gentleman shoots a rock! You are hit by a rock. You die... Your inventory Weapons a - a blessed +1 mace (weapon in hand) {12} Armor b - a blessed +2 robe (being worn) {16} Scrolls c - an uncursed scroll of fire {1} d - an uncursed scroll of remove curse {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of force bolt (0:1) {1} f - a blessed spellbook of healing (0:3) {1} g - a blessed spellbook of knock (0:1) {1} Potions h - a blessed potion of salt water {1} i - a blessed potion of full healing {1} j - 2 blessed potions of healing {2} Final attributes You have transgressed Your alignment was -40 Your max alignment was 11 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: cold resistance You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 94% Potion drop chance was reduced to 64% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: scimitar (turn 83) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 26839 Monster spawn increase reached its maximum at turn 71489 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2246588 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: tomb mummy (freq bonus 21) The monster species that spawned more often: ash clannfear (freq bonus 4) The monster species that spawned more often: madam lein (freq bonus 12) The monster species that spawned more often: rocket mine (freq bonus 18) The monster species that spawned more often: Phineas T. Barnum (freq bonus 60) The monster species that spawned more often: verbal jabberwock (freq bonus 10) The monster species that spawned more often: sewer viper (freq bonus 3) The monster species that spawned more often: plague mewlip (freq bonus 24) The monster species that spawned more often: burbling blob (freq bonus 14) The monster species that spawned more often: dark gray force patch (freq bonus 24) The monster species that spawned more often: moldy pudding (freq bonus 18) The monster species that spawned more often: devilkin shaman (freq bonus 8) The monster species that spawned more often: white harpy (freq bonus 3) The monster species that spawned more often: trap-installing dragon (freq bonus 12) The monster species that spawned more often: droning ufo part (freq bonus 20) The monster species that spawned more often: cheator rusalka (freq bonus 9) The monster species that spawned more often: lethe stalk (freq bonus 10) The monster species that spawned more often: petty white slime (freq bonus 4) The monster species that spawned more often: false bitch (freq bonus 30) The monster species that spawned more often: ice heel lady (freq bonus 18) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 8) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster species that never randomly spawned: Sarah's soft sneaker The monster species that never randomly spawned: strong kanegou The monster species that never randomly spawned: black colony The monster species that never randomly spawned: Kop Kaptain The monster species that never randomly spawned: Gross Santana The monster species that never randomly spawned: skeleton moogle The monster species that never randomly spawned: jungle urchin The monster species that never randomly spawned: werebat The monster species that never randomly spawned: horewas The monster species that never randomly spawned: special kobold lord The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 152) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 16) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 51) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 30) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 2) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 10) Next attribute increase check would have come at turn 1602 Strength training was 2 Dexterity training was 3 Wisdom training was 0 Constitution training was 17 You were prevented from having cold resistance (0) You were prevented from having displacement (0) You had 1070 points of nutrition remaining You could teleport You were polymorphing You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (546) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 96% b - healing 1 healing 0% 96% c - knock 1 matter 0% 96% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) polyform 2 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of fire (HIGH RATE LOWER VOLTAGE IS LOW) scroll of remove curse (BIEN TACHYMETRE GRESILLEMENT) scroll of healing (BLOW FLOWER VIOLENT AROUND) scroll of mana (KAPOW) scroll of phase door (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of standard id (HIT THE KEY BY VACUUM LEAF) scroll of cure (DU KUMMS HIER NICH REIN) Spellbooks spellbook of force bolt (watery) spellbook of healing (gameplay-altering) spellbook of knock (venerable) Potions potion of salt water (peculiar) potion of full healing (dark) potion of healing (steamy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) a kitten 0 hobbit gentlemen (1 created) a pack kobold (2 created) 2 goblins a lichen 0 karate scrubs (1 created) 0 newts (1 created) 0 normal frogs (1 created) 11 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (24 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye badnik the Sage... You died in The Dungeons of Doom on dungeon level 1 with 84 points, and 0 pieces of gold, after 426 moves. Killer: a rock You were level 2 with a maximum of 21 hit points when you died. You reached the 444th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 442 87 flumpraxxa-Wil-War-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (karate scrub). - [10] 443 84 firemonkey-Dea-Arg-Mal-Law died in The Dungeons of Doom on level 1. Fell into a pit. - [36] *444 84 badnik-Sag-War-Mal-Law died in The Dungeons of Doom on level 1. Killed by a rock. - [21] 445 82 engelson-Dru-Sov-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a land mine. - [12] 446 82 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (silky anteater). - [17]