badnik, lawful male bat Slave Master ,`# #,% #,# ----------%# |.F......I@# .... #..|## |.......<+ ---------- [Badnik the Slave Trader] St10 Dx16 Co18 In9 Wi9 Ch5 SlaBatMalLaw Dlvl:1 $0 HP0(35) Pw20(20) AC8 Exp2 T2131 Ftd Latest messages It just misses! You faint from lack of food. It claws you! [-1 -> 7] It misses. It claws you! [-1 -> 6] Warning: HP low! It misses. The sukkiri flower touches you! [-1 -> 5] Warning: HP low! You hear the howling of the CwnAnnwn... [-2 -> 3] Warning: HP low! It claws you! [-1 -> 2] Warning: HP low! It kicks you! You die... Your inventory Weapons k - an uncursed +0 boomerang (in quiver) {1} Comestibles a - 3 uncursed tripe rations {3} b - 5 uncursed food rations {5} c - 5 uncursed apples {4} d - an uncursed orange {1} e - an uncursed tin of spinach {1} f - an uncursed tin of spinach {1} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Tools g - an uncursed leather leash {1} h - an uncursed leather saddle {1} i - an uncursed magic whistle {1} j - an uncursed oil lamp {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 18 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: free action You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 45% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 12) You had blown your chance of training the bare-handed combat skill Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33284 Monster spawn increase reached its maximum at turn 52499 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 366750 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: troll (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 12) The monster species that spawned more often: clay spore (freq bonus 6) The monster species that spawned more often: pixie archer (freq bonus 24) The monster species that spawned more often: gnome battlemaster (freq bonus 16) The monster species that spawned more often: friendly fire (freq bonus 12) The monster species that spawned more often: Rimmon, Prince of Lightning (freq bonus 6) The monster species that spawned more often: ocean naga (freq bonus 24) The monster species that spawned more often: tundra bear (freq bonus 6) The monster species that spawned more often: mauler (freq bonus 24) The monster species that spawned more often: hand druj (freq bonus 12) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 3) The monster species that spawned more often: maggoty moss (freq bonus 6) The monster species that spawned more often: ultramarine stalk (freq bonus 12) The monster species that spawned more often: hole stalk (freq bonus 8) The monster species that spawned more often: black jelly (freq bonus 16) The monster species that spawned more often: Vilea's hugging boot (freq bonus 27) The monster species that spawned more often: Nikolei (freq bonus 12) The monster species that spawned more often: leprelich (freq bonus 4) The monster species that spawned more often: elemental lich (freq bonus 18) The monster species that spawned more often: undead transvestite (freq bonus 18) The monster species that spawned more often: Sophie (freq bonus 15) The monster trait that was more common: monsters that cannot be tamed (freq bonus 12) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster species that never randomly spawned: aoa droplet The monster species that never randomly spawned: armored larva The monster species that never randomly spawned: blinding monster The monster species that never randomly spawned: lethe colony The monster species that never randomly spawned: Mailie The monster species that never randomly spawned: shooter turret The monster species that never randomly spawned: old stone dragon The monster species that never randomly spawned: clear jelly The monster species that never randomly spawned: message demon The monster species that never randomly spawned: metallic black centipede The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 7) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 6) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 80) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 50) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 13) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 24) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 11) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 9) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 71) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: antisearch trap (freq bonus 1) Next attribute increase check would have come at turn 9758 Strength training was -5 Dexterity training was 2 Wisdom training was 1 Constitution training was -27 You were cold resistant You were level-drain resistant You were resistant to fear You were paralyzed (-3) You were prevented from having peacevision (0) You were prevented from having free action (0) You had -641 points of nutrition remaining You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Airyaman The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status summon pet 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) weapon practice 2 R Prepared(0) draw blood 2 R Prepared(0) Discoveries Scrolls scroll of healing (AJMO TO UCINITI) scroll of mana (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of phase door (YELL AT SKY PREVENT KEY FOR 5) scroll of standard id (ACME) scroll of cure (KAME HAME HA) scroll of teleportation (AWAKED FASTLY) Potions potion of oil (shining) Tools leather leash (leash) leather saddle (saddle) magic whistle (whistle) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 nexus blobs (1 created) a parrot chick a jackal 0 gravity jackals (1 created) 0 stoats (1 created) 0 aes (1 created) 0 feneks (1 created) 0 little dogs (1 created) 0 dogs (1 created) 0 big dogs (1 created) 0 mega goblins (1 created) 0 silky anteaters (1 created) 0 evasive sewer rats (1 created) 0 visor sewer rats (1 created) 0 quill rats (1 created) a snow rabbit 0 white centipedes (1 created) 0 weak crows (1 created) 0 whirlwinds (1 created) 0 lichens (1 created) a spore lichen 4 deathmolds (1 created) 0 orange growths (1 created) 0 sucker fungi (1 created) a monkey mummy 0 karakasas (1 created) 0 human thieves (1 created) 0 blabbering otakus (1 created) 0 item masters (4 created) 0 sukkiri flowers (2 created) 0 plague poppies (2 created) 0 silver mushroom patches (1 created) 0 eggmen (1 created) 0 shrieker mushroom patches (1 created) 0 fire troves (1 created) 0 food troves (1 created) 0 gem troves (1 created) 0 disintegration troves (1 created) 0 scroll troves (1 created) 0 energy troves (1 created) 0 health troves (1 created) 47 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (25 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye badnik the Slave Master... You died in The Dungeons of Doom on dungeon level 1 with 104 points, and 0 pieces of gold, after 2131 moves. Killer: a monster (invisible eggman), while fainted from lack of food You were level 2 with a maximum of 35 hit points when you died. You reached the 418th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 416 106 AmyBSOD-Dru-Alc-Fem-Law died in The Dungeons of Doom on level 2. Killed by falling downstairs. - [13] 417 104 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (heisenbug). - [15] *418 104 badnik-Sla-Bat-Mal-Law died in The Dungeons of Doom * on level 1. Killed by a monster (invisible eggman), while fainted from lack of food. - [35] 419 103 flumpraxxa-Wil-Mim-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bolt of fire. - [11] 420 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19]