badnik, neutral male senser Gunner ,.-.--- .....@| ...@..| .....*| |.....| |.....| |...a-- ------ [Badnik the Pistol User] St13 Dx9 Co16 In9 Wi5 Ch7 GunSenMalNeu Dlvl:1 $0 HP13(13) Pw4(4) AC9 Exp1 T3265 Sta Latest messages Tingsi Major Witherer Pettymonster Hugger Metallivore Mirror-image Itemporter Piercer picks up a green gem {1}. You regain consciousness. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You faint from lack of food. You are close to starvation. Tingsi Major Witherer Pettymonster Hugger Metallivore Mirror-image Itemporter Piercer drops a green gem {1}. You regain consciousness. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! You stop searching. Tingsi Major Witherer Pettymonster Hugger Metallivore Mirror-image Itemporter Piercer picks up 3 gold pieces {0}. You faint from lack of food. You are close to starvation. The insectoid picks up 13 bamboo arrows {7}. You die from starvation. Your inventory Weapons a - an uncursed +0 assault rifle (alternate weapon; not wielded) {16} b - an uncursed +0 pistol (weapon in hand) {8} c - an uncursed +0 sniper rifle {20} d - 200 uncursed +0 bullets (in quiver) {100} Armor e - an uncursed +0 leather jacket (being worn) {12} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - an invisible uncursed scroll of standard id {1} k - an uncursed scroll of standard id {1} l - an uncursed scroll of cure {1} Tools f - an uncursed medical kit {43} Contents of the medical kit: a blessed phial {2} a blessed pill {1} an uncursed bandage {1} 2 cursed pills {2} 3 cursed bandages {3} 9 uncursed phials {18} a cursed phial {2} a blessed bandage {1} 4 uncursed pills {4} an uncursed phial {2} 10 uncursed bandages {10} Final attributes You have transgressed Your alignment was -9 Your max alignment was 27 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: fire resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 240 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 39% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 30% Ring drop chance was reduced to 91% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: scimitar (turn 79) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30558 Monster spawn increase reached its maximum at turn 108974 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 344482 The monster class that cannot be genocided was light The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: lightning lizard (freq bonus 6) The monster species that spawned more often: yellow naga (freq bonus 14) The monster species that spawned more often: airborne parrot (freq bonus 8) The monster species that spawned more often: numbness monster (freq bonus 4) The monster species that spawned more often: covetous Mordor orc (freq bonus 24) The monster species that spawned more often: dark ronin (freq bonus 10) The monster species that spawned more often: pink ooze (freq bonus 24) The monster species that spawned more often: giant dark green ant (freq bonus 9) The monster species that spawned more often: bouncing mine (freq bonus 5) The monster species that spawned more often: phaser mushroom (freq bonus 33) The monster species that spawned more often: chained clan (freq bonus 6) The monster species that spawned more often: black louse (freq bonus 12) The monster species that spawned more often: out-of-jail convict (freq bonus 3) The monster species that spawned more often: phase mold (freq bonus 60) The monster species that spawned more often: electro trove (freq bonus 12) The monster species that spawned more often: rattata (freq bonus 10) The monster species that spawned more often: decayed warp patch (freq bonus 6) The monster species that spawned more often: midi grue (freq bonus 12) The monster species that spawned more often: stormcrow (freq bonus 12) The monster species that spawned more often: young adult water dragon (freq bonus 36) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 6) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 7) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster species that never randomly spawned: female assassin The monster species that never randomly spawned: king toad The monster species that never randomly spawned: ill growth The monster species that never randomly spawned: octarine fungus The monster species that never randomly spawned: giant tree frog The monster species that never randomly spawned: Teresa The monster species that never randomly spawned: force swamp kobold The monster species that never randomly spawned: Xinvirae The monster species that never randomly spawned: baby rainbow dragon The monster species that never randomly spawned: deceiving spore The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 158) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 18) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 13) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 15) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 8) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 19) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 5) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 89) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 2) Next attribute increase check would have come at turn 6078 Strength training was -4 Dexterity training was 1 Wisdom training was 0 Constitution training was -27 You were poison resistant You were paralyzed (-7) You were prevented from having fire resistance (0) You were prevented from having quad attacks (0) You had -1802 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Noeda, Soviet5lo and Kerio Your deity was Soviet5lo The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) scroll of mana (VO FACIAM) scroll of phase door (NOM STYL STUNT IS FLY STYL) scroll of standard id (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of cure (MY PRIVATE IS TENMETERS ACROSS) Wands wand of mutation (fuzzy) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 large cockroaches 0 insectoids (1 created) a jackal a pack jackal (2 created) a pack fox 0 dingo puppies (1 created) 2 kobolds (3 created) 8 pack kobolds 0 hidden kobolds (1 created) a pleasure 0 elois (1 created) 0 fairy moogles (1 created) a forest moogle 0 goblins (1 created) 2 sewer rats 3 drains rats an evasive sewer rat a rabbit (2 created) 3 pack rabbits (4 created) a black rat 0 hares (1 created) a woodchuck 3 grid bugs a vulture 0 sparrows (1 created) 2 Rame Ducks a weak crow a kirinki an emu 2 lichens (3 created) 0 spore lichens (2 created) 0 gargantuan beasts (1 created) a kobold zombie (2 created) a newt zombie an elderly gentleman 0 blabbering otakus (1 created) a sanctimonious-looking preacher a cross-eyed mage an alien 0 item masters (6 created) 0 evasive snipers (1 created) 3 twens a clear mewlip 0 novice dark walls (1 created) 0 fire troves (1 created) 0 small item troves (1 created) 0 scroll troves (1 created) 0 energy troves (1 created) 0 health troves (1 created) 81 creatures born. 50 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (30 of 160) Spellcasting Skills (none) Goodbye badnik the Gunner... You starved in The Dungeons of Doom on dungeon level 1 with 44 points, and 0 pieces of gold, after 3265 moves. Killer: starvation You were level 1 with a maximum of 13 hit points when you starved. You reached the 511th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 509 44 badnik-Hea-Mim-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (field vole). - [21] 510 44 badnik-Bar-Dev-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (generic error). - [25] *511 44 badnik-Gun-Sen-Mal-Neu starved to death in The Dungeons of Doom on level 1. 13 [13] 512 42 flumpraxxa-Wil-Exp-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (Kop Reinforcer). - [1] 513 40 ksedlar-Con-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]