badnik, neutral female elven Warrior ----- |..)| |.).+ |$<.| ---.- #),)# ,,### -------.--- |.........+ |........@| |.....¯.Bdd |.........| |.........| |.......... ----------- [Badnik the Swordsman] St18 Dx11 Co15 In10 Wi10 Ch6 WarElfFemNeu Dlvl:1 $0 HP-1(20) Pw18(18) AC0 Exp1 T500 Latest messages The thrush bites you! [-3 -> 4] Your large shield blocks the gravity jackal's attack. You stop searching. The thrush bites you! Warrior is about to die. [-3 -> 1] Warning: HP low! Your large shield blocks the thrush's attack. Your large shield blocks the thick jackal's attack. The thrush just misses! (2x) Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! Your large shield blocks the gravity jackal's attack. You stop searching. The thrush bites you! You die... Your inventory Weapons b - an uncursed +1 mace (alternate weapon; not wielded) {12} c - an uncursed +1 crossbow {20} d - 50 blessed +0 crossbow bolts (in quiver) {25} Armor a - an uncursed +1 set of green dragon scales (being worn) {20} e - an uncursed +0 large shield (being worn) {40} Comestibles f - 46 uncursed apples {28} g - 42 uncursed carrots {24} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: double attacks You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 163 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 23% Wand drop chance was reduced to 97% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 34% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: divination spells (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32192 Monster spawn increase reached its maximum at turn 104432 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2277816 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: blue-green force fungus (freq bonus 5) The monster species that spawned more often: springy (freq bonus 24) The monster species that spawned more often: difficult lead golem (freq bonus 14) The monster species that spawned more often: gatsu (freq bonus 48) The monster species that spawned more often: chaos lizard (freq bonus 15) The monster species that spawned more often: bang gang guy (freq bonus 14) The monster species that spawned more often: Justice Archon (freq bonus 8) The monster species that spawned more often: Amadeus (freq bonus 32) The monster species that spawned more often: fire trove (freq bonus 48) The monster species that spawned more often: disgusting warp fungus (freq bonus 3) The monster species that spawned more often: ultra elemental (freq bonus 14) The monster species that spawned more often: chimpanzee (freq bonus 42) The monster species that spawned more often: plague fiend (freq bonus 20) The monster species that spawned more often: barricade tower (freq bonus 8) The monster species that spawned more often: Nina (freq bonus 10) The monster species that spawned more often: shadow breeder (freq bonus 15) The monster species that spawned more often: invisible fungus (freq bonus 15) The monster species that spawned more often: springy (freq bonus 30) The monster species that spawned more often: vomiting turret (freq bonus 20) The monster species that spawned more often: snore warp fungus (freq bonus 24) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 8) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster species that never randomly spawned: variag raider The monster species that never randomly spawned: filthy street urchin The monster species that never randomly spawned: minimalist The monster species that never randomly spawned: wind elemental The monster species that never randomly spawned: noxious stalk The monster species that never randomly spawned: vampire lich The monster species that never randomly spawned: Bea's combat boot The monster species that never randomly spawned: slow mushroom The monster species that never randomly spawned: manticat The monster species that never randomly spawned: dire armadillo The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 5) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 7) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 18) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 28) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 16) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 9) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 44) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 2) Next attribute increase check would have come at turn 7376 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 14 You were poison resistant You were prevented from having a sight bonus (0) You were prevented from having double attacks (0) Your chance to block was 27% You saw invisible You had infravision You had 993 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (organic helmet) * skullcap (complete helmet) * flack helmet (dim colored helmet) * crystal helm (crazy helmet) * mining helm (anachrononononaut helmet) * field helm (scuba helmet) * helm of safeguard (plumed helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (orange gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (living boots) * boots of safeguard (weapon light boots) * elven boots (mud boots) * elven cloak (faded pall) Scrolls scroll of healing (ENO OWT EERHT) scroll of mana (THE RESULT IS THE FRUIT) scroll of phase door (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of standard id (COPAC DE INUNDATII) scroll of cure (SPARKLING EDWARD CULLEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 gravity jackals (1 created) a thick jackal (2 created) 0 evasive foxes (1 created) 0 jellies (1 created) 0 normal jellies (1 created) 5 pack kobolds 0 drains rats (2 created) 0 green nightmares (1 created) 0 grid bugs (3 created) 0 thrushes (1 created) a lichen 0 normal frogs (1 created) 0 disintegration troves (1 created) 0 energy troves (1 created) 22 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (29 of 160) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (25 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye badnik the Warrior... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 0 pieces of gold, after 500 moves. Killer: a monster (thrush) You were level 1 with a maximum of 20 hit points when you died. You reached the 562nd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 560 24 badnik-Pir-Dry-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (pack rabbit). - [11] 561 24 badnik-Elm-Dry-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (evasive sewer rat). - [11] *562 24 badnik-War-Elf-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (thrush). - [20] 563 23 Demo-Bos-Ink-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21] 564 20 TestIgnore-Jed-Red-Mal-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a reading a petrification scroll. 12 [12]