badnik, chaotic male spiritual Electric Mage ------- |...<@| ....dr| # |...... ------- [Badnik the Charger] St5 Dx10 Co13 In13 Wi5 Ch6 EleEspMalCha Dlvl:1 $0 HP0(16) Pw18(18) AC7 Exp1 T17 Latest messages The shock hound pup misses the drains rat. Your studded leather armor blocks the drains rat's attack. You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The shock hound pup misses the drains rat. The drains rat bites you! [-1 -> 1] Warning: HP low! You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. Your studded leather armor deflects the drains rat's attack. You attack thin air. The shock hound pup misses the drains rat. The drains rat bites you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of blank paper {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (0:4) {1} i - a blessed spellbook of lightning (0:5) {1} Potions d - an uncursed potion of sleeping {1} Rings g - an uncursed ring of levitation {1} Wands f - an uncursed wand of lightning (0:3) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: half physical damage You could not have this property intrinsically: wallwalking Ring identification only worked 4 times out of 33 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 44% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: martial arts (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67135 Monster spawn increase reached its maximum at turn 119310 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 204000 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: black mamba (freq bonus 18) The monster species that spawned more often: Moon, the Cat (freq bonus 30) The monster species that spawned more often: yellow warp patch (freq bonus 18) The monster species that spawned more often: scrawny cat (freq bonus 16) The monster species that spawned more often: small orangutan (freq bonus 24) The monster species that spawned more often: ebony grue (freq bonus 18) The monster species that spawned more often: werelocust (freq bonus 11) The monster species that spawned more often: monoclops (freq bonus 44) The monster species that spawned more often: leprechaun elder (freq bonus 36) The monster species that spawned more often: furious mold (freq bonus 96) The monster species that spawned more often: Rita's high-heeled sneaker (freq bonus 5) The monster species that spawned more often: bone warrior (freq bonus 14) The monster species that spawned more often: greater water elemental (freq bonus 12) The monster species that spawned more often: gold draconian (freq bonus 12) The monster species that spawned more often: upper spirit (freq bonus 12) The monster species that spawned more often: greener spirit (freq bonus 14) The monster species that spawned more often: soul killer shaman (freq bonus 12) The monster species that spawned more often: young adult blood dragon (freq bonus 18) The monster species that spawned more often: It (freq bonus 42) The monster species that spawned more often: Health (freq bonus 9) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster species that never randomly spawned: chaos rat The monster species that never randomly spawned: pseudo elf thief The monster species that never randomly spawned: undead mass The monster species that never randomly spawned: howler monkey The monster species that never randomly spawned: lord of Chaos The monster species that never randomly spawned: greater dimmer The monster species that never randomly spawned: DQ slime The monster species that never randomly spawned: giant ebony ant The monster species that never randomly spawned: eastern poltergeist The monster species that never randomly spawned: dangerous vampire bat The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 16) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 52) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 3) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 20) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 11) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 5) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this trap was always invisible: lag trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 4) Next attribute increase check would have come at turn 187 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were cold resistant You were sleep resistant You were disintegration-resistant You were shock resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having half physical damage (0) You were prevented from having freezopathy (0) You were aware of the presence of something You were warned of undead You had infravision You had 1482 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (491) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of blank paper (unlabeled) scroll of healing (EIGOWA KIRAIDES) scroll of mana (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of phase door (CRAPPITY CRAP) scroll of standard id (GICCC) scroll of cure (NETHACK 360 APPEARED IN DECEMBER 2015) Spellbooks spellbook of shocking sphere (striped) spellbook of lightning (possessive) Potions potion of sleeping (greenish-blue) Rings ring of levitation (fluorite) Wands wand of lightning (plastic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 shock hound pups (1 created) 0 kobolds (1 created) 0 whnases (1 created) a drains rat (2 created) 0 newts (1 created) 0 novice dark walls (1 created) 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye badnik the Electric Mage... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 17 moves. Killer: a monster (drains rat) You were level 1 with a maximum of 16 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 688 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 689 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Ele-Esp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [16]