badnik, neutral male transformer DQ Slime ------- ..}..| #--..... #}}....| -----}.!d| |......r.}..@d. -----------%--- [Badnik the Globule] St16 Dx17 Co13 In7 Wi8 Ch8 SliTraMalNeu Dlvl:1 $0 HP0(18) Pw14(14) AC7 Exp2 T559 Latest messages You attack thin air. The coyote misses. You are already empty handed. The travel command is currently unavailable! (7x) Unknown command ' '. (2x) Unknown command '^I'. You just miss the coyote. The coyote bites you! [-2 -> 10] The coyote bites you! [-3 -> 7] You attack thin air. The coyote bites you! [-4 -> 3] Warning: HP low! The coyote bites you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Your inventory Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -78 Your max alignment was 11 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: drain resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 173 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 9 Wand drop chance was reduced to 90% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: occult spells (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74500 Monster spawn increase reached its maximum at turn 81227 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2325648 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: blue slime (freq bonus 21) The monster species that spawned more often: sludge warp patch (freq bonus 24) The monster species that spawned more often: crystal growth (freq bonus 40) The monster species that spawned more often: spectator (freq bonus 10) The monster species that spawned more often: confused bitch (freq bonus 9) The monster species that spawned more often: cure slime (freq bonus 12) The monster species that spawned more often: eldritch warp patch (freq bonus 6) The monster species that spawned more often: slate rubber (freq bonus 9) The monster species that spawned more often: giant green dragonfly (freq bonus 16) The monster species that spawned more often: doom ape (freq bonus 12) The monster species that spawned more often: destabilizer (freq bonus 8) The monster species that spawned more often: chimera toad (freq bonus 24) The monster species that spawned more often: malkuth sephirah (freq bonus 12) The monster species that spawned more often: slimy spore (freq bonus 36) The monster species that spawned more often: village fool (freq bonus 9) The monster species that spawned more often: acidic growth (freq bonus 60) The monster species that spawned more often: faerie light (freq bonus 24) The monster species that spawned more often: metallic laser (freq bonus 24) The monster species that spawned more often: nasty Tsathoggua spawn (freq bonus 8) The monster species that spawned more often: gnomelin (freq bonus 8) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 5) The monster trait that was more common: monsters that count as mercenaries (freq bonus 12) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster species that never randomly spawned: thematic water elemental The monster species that never randomly spawned: chimaera The monster species that never randomly spawned: phaser warp patch The monster species that never randomly spawned: doppelsauger The monster species that never randomly spawned: submachine nymph The monster species that never randomly spawned: atomic soldier The monster species that never randomly spawned: Danielle The monster species that never randomly spawned: forresaur The monster species that never randomly spawned: bouncing mine The monster species that never randomly spawned: contra dragon The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 12) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 8) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 14) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 6) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 23) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 77) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 5) Next attribute increase check would have come at turn 2964 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 11 You were acid resistant You had the menu bug. (83886080) You were prevented from having drain resistance (0) You were prevented from having half physical damage (0) You had 934 points of nutrition remaining You were polymorphing You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Rubiss The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of healing (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of mana (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of phase door (FPMAM) scroll of standard id (MKMNFST) scroll of cure (ZESE PLASHCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack jackals (2 created) 0 gravity jackals (1 created) 0 coyotes (2 created) an ae a little dog 0 hidden kobolds (1 created) 0 petit mimics (1 created) 0 evasive sewer rats (1 created) 0 pack rabbits (1 created) a field vole a chipmunk an aggravating wallwalker 0 novice light walls (1 created) 15 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills devices [Unskilled] (max Basic) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye badnik the DQ Slime... You died in The Dungeons of Doom on dungeon level 1 with 92 points, and 0 pieces of gold, after 559 moves. Killer: a monster (coyote) You were level 2 with a maximum of 18 hit points when you died. You reached the 430th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 428 92 firemonkey-Dea-Arg-Mal-Neu died in The Dungeons of Doom on level 1. Zapped himself with a spell. - [31] 429 92 badnik-Gra-Arg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (GR). - [26] *430 92 badnik-Sli-Tra-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (coyote). - [18] 431 90 BSOD2-Kur-Lol-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] 432 88 lulwut-Psi-Dvp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a blood hook. - [22]