badnik, chaotic female vamgoyle Ninja ----------.----|-- |................| |..............I@| ----.........%......| |...................| ............+.......| |...................| |...................| --------------------- [Badnik the Sword Trainee] St16 Dx19 Co9 In6 Wi8 Ch6 NinVgoFemCha Dlvl:1 $0 HP0(22) Pw10(10) AC5 Exp1 T185 Latest messages [-2 -> 1] Warning: HP low! It misses. You can't go down here. There is a staircase up here. You see here 3 torches {60}. It misses. It just misses! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) It misses. You can't go down here. There is a staircase up here. You see here 3 torches {60}. It misses. It bites you! You die... Your inventory Weapons a - an uncursed +0 wakizashi (weapon in hand) {12} b - 9 blessed +0 hira-shuriken (in quiver) {5} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Potions c - an uncursed potion of sickness {1} d - a blessed potion of invisibility {1} Tools e - an uncursed osaku {1} Final attributes You have transgressed Your alignment was -45 Your max alignment was 5 You carried 5 sins You could not have this property at all: fear factor You could not have this property extrinsically: poison resistance You could not have this property intrinsically: burnopathy Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 173 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 62% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: enchantment spells (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18019 Monster spawn increase reached its maximum at turn 43056 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 697680 The monster class that cannot be genocided was snake Today, this monster class was always generated hidden: rodent The monster class that was spawned more often: rub monster (freq bonus 13) The monster species that spawned more often: storm giant (freq bonus 90) The monster species that spawned more often: athena protector (freq bonus 15) The monster species that spawned more often: dark gray colony (freq bonus 46) The monster species that spawned more often: real fumblebee (freq bonus 28) The monster species that spawned more often: gnome bitch (freq bonus 114) The monster species that spawned more often: time warp fungus (freq bonus 64) The monster species that spawned more often: Liselotte's soft sneaker (freq bonus 18) The monster species that spawned more often: petty ice toad (freq bonus 56) The monster species that spawned more often: standard elf (freq bonus 54) The monster species that spawned more often: mechanical steam-powered ball (freq bonus 48) The monster species that spawned more often: petty plague bug (freq bonus 45) The monster species that spawned more often: dehnah sephirah (freq bonus 32) The monster species that spawned more often: red putty (freq bonus 45) The monster species that spawned more often: dark gray mold (freq bonus 90) The monster species that spawned more often: gnome emperor (freq bonus 102) The monster species that spawned more often: 3eh$ Œ‰Y»y$×­‹ (freq bonus 15) The monster species that spawned more often: Graz'zt (freq bonus 68) The monster species that spawned more often: giant emerald dragonfly (freq bonus 90) The monster species that spawned more often: decayed spore (freq bonus 114) The monster species that spawned more often: hail master (freq bonus 15) The monster trait that was more common: monsters that have beam attacks (freq bonus 3) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster species that never randomly spawned: jes'sika The monster species that never randomly spawned: eye of chaos The monster species that never randomly spawned: werefireelemental The monster species that never randomly spawned: muddy teacher The monster species that never randomly spawned: unfortunate forest The monster species that never randomly spawned: desaturated unicorn The monster species that never randomly spawned: zonkah sephirah The monster species that never randomly spawned: vortex lord The monster species that never randomly spawned: timekeeper The monster species that never randomly spawned: super-old guy The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 17) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 6) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 8) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 4) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this trap was always invisible: blesscurse trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 15) Next attribute increase check would have come at turn 2312 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 8 You were prevented from having poison resistance (0) You were prevented from having an increased fear factor (0) You had 1313 points of nutrition remaining You were stealthy You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Rat God The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (227) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (KLAATU BARADA NIKTO) scroll of mana (INEMPTIO) scroll of phase door (THE ENEMY RUN AWAY BY BELLOW) scroll of standard id (DESU SENPAI FAMY) scroll of cure (BEN SU ANDA KEBAP YEMEK ISTIYORUM) Potions potion of sickness (alchemical) potion of invisibility (ruby) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ae a little dog 0 evasive jermlaines (1 created) 0 sewer rats (2 created) 0 hares (1 created) 0 newts (1 created) 0 energy troves (1 created) 8 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (21 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara badnik the Ninja... You died in The Dungeons of Doom on dungeon level 1 with 76 points, and 0 pieces of gold, after 185 moves. Killer: a monster (invisible hare) You were level 1 with a maximum of 22 hit points when you died. You reached the 451st place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 449 78 Demo-Pal-Dvp-Fem-Law quit in The Dungeons of Doom on level 2. 26 [26] 450 76 glycan-Lib-Bas-Fem-Cha quit in The Dungeons of Doom on level 1. 18 [18] *451 76 badnik-Nin-Vgo-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible hare). - [22] 452 74 TestIgnore-Cha-War-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a blast of missiles. - [14] 453 72 badnik-Unt-Ran-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal), while fainted from lack of food. - [25]