badnik, chaotic male naga Paladin ----------- |.........| |.........| |...d:....- |...@F....| ----------- Z [Badnik the Chivalrous Warrior] St5 Dx3 Co10 In9 Wi7 Ch5 PalNagMalCha Dlvl:1 $0 HP0(45) Pw30(30) AC2 Exp3 T2099 Ftg Latest messages Warning: HP low! The normal frog bites you! [-1 -> 5] Warning: HP low! The pack jackal bites you! You hear the howling of the CwnAnnwn... [-2 -> 3] Warning: HP low! You feel less aggravated. The pack jackal bites you! [-2 -> 2] Warning: HP low! You regain consciousness. Your gloves prevent quicktravel! (3x) Unknown command ' '. (2x) Unknown command '^I'. You hit the spore shrieker. The normal frog misses. The pack jackal bites you! You die... Your inventory Weapons a - an uncursed +3 long sword (alternate weapon; not wielded) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {4} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - an uncursed spellbook of confuse monster (0:2) {1} Rings i - an uncursed ring of warning {1} Final attributes You have transgressed Your alignment was -26 Your max alignment was 20 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: displacement You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 83 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 55 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 145 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 93% chance Ring drop chance was reduced to 92% Wand drop chance was reduced to 98% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: body armor (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84080 Monster spawn increase reached its maximum at turn 159285 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 599616 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: dwarven wizard (freq bonus 3) The monster species that spawned more often: pseudo rat (freq bonus 2) The monster species that spawned more often: oak sage (freq bonus 8) The monster species that spawned more often: leprechaun (freq bonus 9) The monster species that spawned more often: concrete sentai (freq bonus 4) The monster species that spawned more often: teleport trove (freq bonus 8) The monster species that spawned more often: adult magic dragon (freq bonus 4) The monster species that spawned more often: great nalfeshnee (freq bonus 4) The monster species that spawned more often: emperor mimic (freq bonus 4) The monster species that spawned more often: sea drake (freq bonus 12) The monster species that spawned more often: umber pony (freq bonus 6) The monster species that spawned more often: horn monster (freq bonus 6) The monster species that spawned more often: novel mold (freq bonus 8) The monster species that spawned more often: pikabud (freq bonus 4) The monster species that spawned more often: undead force fungus (freq bonus 12) The monster species that spawned more often: desert wing (freq bonus 6) The monster species that spawned more often: red mold (freq bonus 10) The monster species that spawned more often: numbness monster (freq bonus 9) The monster species that spawned more often: Wilhelm (freq bonus 6) The monster species that spawned more often: chaos rat (freq bonus 8) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 4) The monster species that never randomly spawned: yakuza The monster species that never randomly spawned: white draconian The monster species that never randomly spawned: six-footed snake The monster species that never randomly spawned: edgy mushroom The monster species that never randomly spawned: sprigling The monster species that never randomly spawned: taker spore The monster species that never randomly spawned: giant zinc ant The monster species that never randomly spawned: red hot ride The monster species that never randomly spawned: irritating girl The monster species that never randomly spawned: Kristin's block-heeled combat boot The monster class that always generated with extra speed: long worm tail The monster class that more likely to generate with musable stuff: piece of food The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 3) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 9) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 13) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 32) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: punishment trap (freq bonus 3) Next attribute increase check would have come at turn 2701 Strength training was 31 Dexterity training was 23 Wisdom training was 0 Constitution training was -6 You were prevented from having displacement (0) You were prevented from having reflection (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had -671 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 80% Techniques known in the end Name Level Status turn undead 3X LIMIT(0) healing hands 3X LIMIT(0) shield bash 3X LIMIT(0) spirituality check 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Armor helmet (celtic helmet) leather gloves (racer gloves) low boots (walking shoes) Scrolls scroll of healing (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of mana (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of phase door (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of standard id (WOPAK) scroll of cure (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) Spellbooks spellbook of confuse monster (copied) Rings ring of warning (serpent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mimic ants (1 created) 2 jackals 3 pack jackals (7 created) a little dog 0 wimps (1 created) 0 kobolds (2 created) 0 hidden kobolds (1 created) 0 fallens (1 created) 0 kicker kobolds (1 created) 0 small kobolds (1 created) 0 group goblins (2 created) 4 sewer rats (6 created) a rabbit 0 bus drivers (1 created) a grid bug (2 created) 0 bats (2 created) 0 lichens (2 created) a yellow mushroom (0 created) 0 reddish patches (1 created) 0 kestrels (2 created) 0 kobold zombies (1 created) 0 singing happy drunks (1 created) 0 battle scarred ronins (1 created) 0 weary-looking travelers (1 created) 0 karate scrubs (1 created) 0 navis (1 created) 3 newts (15 created) a twen 0 normal frogs (1 created) 0 white mushroom patches (1 created) a novice medium wall 62 creatures born. 18 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 18 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (24 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Basic] (max Grand Master) (64 of 160) body armor [Basic] (max Expert) (35 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (36 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well badnik the Paladin... You died in The Dungeons of Doom on dungeon level 1 with 188 points, and 0 pieces of gold, after 2099 moves. Killer: a monster (pack jackal) You were level 3 with a maximum of 45 hit points when you died. You reached the 355th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 353 194 badnik-Mid-Dro-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a lightning trap. - [29] 354 193 Lorskel-Kur-Vam-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a soft sneaker to the hand. - [34] *355 188 badnik-Pal-Nag-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal). - [45] 356 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 357 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30]