badnik, chaotic female imperial Artist ------- |....| |.....| |.!<.?| ......| |.....| ------- [Badnik the Paint Splotcher] St9 Dx12 Co10 In12 Wi6 Ch10 ArtImpFemCha+OU Dlvl:1 *0 HP19(19) Pw15(15) AC4 Exp1 T3000 Sta Latest messages Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. You faint from lack of food. You are close to starvation. You regain consciousness. You stop searching. You faint from lack of food. You are close to starvation. You regain consciousness. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. You faint from lack of food. You are close to starvation. You die from starvation. Your inventory Weapons d - an uncursed +0 mallet (weapon in hand) {20} Armor c - an uncursed +0 fedora (being worn) {2} e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4} f - an uncursed +2 lab coat (being worn) {4} Comestibles g - 5 uncursed apples {3} h - 2 uncursed cram rations {2} Scrolls m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Potions i - 4 uncursed potions of oil {4} j - an uncursed potion of water {1} Tools a - an uncursed +2 spoon (in quiver) {1} k - a blessed magic marker (0:90) {1} l - an uncursed felt-tip marker (0:17) {1} Gems b - an uncursed +0 touchstone Final attributes You have transgressed Your alignment was -45 Your max alignment was 24 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 63% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 70% Monster death drops spawned with only 72% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: hammer (turn 19) You had blown your chance of training the hammer skill Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27749 Monster spawn increase reached its maximum at turn 83289 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1379530 The monster class that cannot be genocided was ogre The monster class that was spawned more often: (null) (freq bonus 3) The monster species that spawned more often: shader acid blob (freq bonus 30) The monster species that spawned more often: cave orc (freq bonus 20) The monster species that spawned more often: goat of Mendes (freq bonus 21) The monster species that spawned more often: gug giant (freq bonus 18) The monster species that spawned more often: prowling dead potato (freq bonus 20) The monster species that spawned more often: air eye (freq bonus 20) The monster species that spawned more often: ballas (freq bonus 108) The monster species that spawned more often: edgy sphere (freq bonus 26) The monster species that spawned more often: terminator chess wild dog (freq bonus 4) The monster species that spawned more often: Amelje (freq bonus 8) The monster species that spawned more often: info boy (freq bonus 10) The monster species that spawned more often: petty roc (freq bonus 8) The monster species that spawned more often: lost soul (freq bonus 72) The monster species that spawned more often: Laura's soft mocassin (freq bonus 18) The monster species that spawned more often: time stalk (freq bonus 8) The monster species that spawned more often: Doctor Materialismus (freq bonus 24) The monster species that spawned more often: miner lichen (freq bonus 44) The monster species that spawned more often: giant driver ant (freq bonus 60) The monster species that spawned more often: kestrel (freq bonus 30) The monster species that spawned more often: tracker jacker (freq bonus 6) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster species that never randomly spawned: rot converter The monster species that never randomly spawned: wolf The monster species that never randomly spawned: Internet Exploder The monster species that never randomly spawned: advanced bomb The monster species that never randomly spawned: pesky louse The monster species that never randomly spawned: night naga The monster species that never randomly spawned: psycho guard The monster species that never randomly spawned: flying demilich The monster species that never randomly spawned: totally bad patch The monster species that never randomly spawned: bogwumpus The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 18) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 40) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 8) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 22) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 6) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 3) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 8) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 15) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 78) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 28) Next attribute increase check would have come at turn 3129 Strength training was -4 Dexterity training was 1 Wisdom training was 0 Constitution training was -50 You were poison resistant You were acid resistant You were paralyzed (-6) You were prevented from having sleep resistance (0) You were prevented from having teleport control (0) You had -1501 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Dali The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (princess gloves) lab coat (white coat) Scrolls scroll of healing (HEAL A WOUND BY CALLING MANSERVENT) scroll of mana (YIKES) scroll of phase door (GODFATHER OF ALL ROGUELIKES) scroll of standard id (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of cure (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) Potions potion of oil (mint) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a kitten a sewer rat (4 created) a millipede (2 created) 0 hole spiders (2 created) 0 yellow centipedes (1 created) 0 confident spiders (1 created) 0 vicars (1 created) 0 item masters (10 created) 0 bad item masters (2 created) 24 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Artist... You starved in The Dungeons of Doom on dungeon level 1 with 48 points, and 0 pieces of gold, after 3000 moves. Killer: starvation You were level 1 with a maximum of 19 hit points when you starved. You reached the 490th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 488 48 badnik-Spa-Yee-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (dwarf mummy). - [20] 489 48 badnik-Val-Add-Mal-Neu starved to death in The Dungeons of Doom on level 1. 22 [22] *490 48 badnik-Art-Imp-Fem-Cha starved to death in The Dungeons of Doom on level 1. 19 [19] 491 47 BSOD2-Mah-Coc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [20] 492 47 demonzero-Aci-Cen-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (small mimic). - [19]