badnik, lawful male loli Courier -+--- |<..| |.%.| .k)@| ----- [Badnik the Vault Dweller] St13 Dx8 Co12 In16 Wi4 Ch7 CouLolMalLaw Dlvl:1 $0 HP-5(12) Pw2(2) AC10 Exp1 T251 Hun Latest messages The orange mold is killed! What? the kobold is evolving! the kobold evolved into a large kobold! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You move right into the large kobold. You can't go down here. There is a wall in the way! You are beginning to feel hungry. You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The large kobold throws a dart! You are hit by a dart. You die... Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 20 uncursed +0 bullets (in quiver) {10} c - an uncursed +0 knife (alternate weapon; not wielded) {2} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions d - 2 uncursed potions of Jolt Cola {2} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: magic resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 91% Monster death drops spawned with only 91% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: riding (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 8318 Monster spawn increase reached its maximum at turn 49206 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1753920 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: vampire (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 3) The monster species that spawned more often: disintegration hound (freq bonus 3) The monster species that spawned more often: gehenna hound (freq bonus 18) The monster species that spawned more often: adult silver dragon (freq bonus 9) The monster species that spawned more often: yellow draconian (freq bonus 60) The monster species that spawned more often: dark colony (freq bonus 15) The monster species that spawned more often: grey centipede (freq bonus 18) The monster species that spawned more often: grave warrior (freq bonus 32) The monster species that spawned more often: noxious Olog-hai (freq bonus 12) The monster species that spawned more often: poring (freq bonus 24) The monster species that spawned more often: Gomar and Shioh (freq bonus 8) The monster species that spawned more often: purple monster (freq bonus 4) The monster species that spawned more often: large red snake (freq bonus 20) The monster species that spawned more often: abyss worm mass (freq bonus 12) The monster species that spawned more often: Sir Garland (freq bonus 12) The monster species that spawned more often: warping ufo part (freq bonus 8) The monster species that spawned more often: wolfhound of flora (freq bonus 12) The monster species that spawned more often: Eveline (freq bonus 12) The monster species that spawned more often: petro warp patch (freq bonus 16) The monster species that spawned more often: evasive gray wolf (freq bonus 6) The monster species that spawned more often: cancel vortex (freq bonus 9) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 16) The monster species that never randomly spawned: stone-warhorse The monster species that never randomly spawned: giant spawn mimic The monster species that never randomly spawned: migo force drone The monster species that never randomly spawned: alligator snapping turtle The monster species that never randomly spawned: lunatic rabbit The monster species that never randomly spawned: hostile girlfriend The monster species that never randomly spawned: genetic engineer The monster species that never randomly spawned: energy witch The monster species that never randomly spawned: Walduin The monster species that never randomly spawned: lord of change The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 6) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 199) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 2) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 11) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 4) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: green spell trap (freq bonus 2) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 12 You were prevented from having magic resistance (0) You were prevented from having teleport control (0) You hungered rapidly You saw invisible You had infravision You had 498 points of nutrition remaining You aggravated monsters You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was President Kimball The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of mana (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of phase door (CHTO VY KHOTITE DOSTICH) scroll of standard id (NHQDB IS ACTUALLY KERIOQDB) scroll of cure (OBI WAN CANOPY) Potions potion of Jolt Cola (spiritual) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 worker ants (1 created) 0 cocks (1 created) 0 jackals (2 created) a little dog 0 kobolds (1 created) 0 field mice (2 created) a weak crow 0 ungenomolds (1 created) 0 brown spores (1 created) an orange mold 0 kobold zombies (2 created) 15 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Courier... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 251 moves. Killer: a dart You were level 1 with a maximum of 12 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 684 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 685 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Cou-Lol-Mal-Law died in The Dungeons of Doom on level 1. Killed by a dart. - [12]