badnik, chaotic female scurrier Dunmer --+------####### |. 3] Warning: HP low! You can't go down here. You start chewing a hole in the rock. The sewer rat bites you! [-1 -> 2] Warning: HP low! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The sewer rat bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! You can't go down here. You start chewing a hole in the rock. The sewer rat bites you! You die... Your inventory Weapons a - an uncursed +2 dark elven dagger (weapon in hand) {4} b - an uncursed +2 dark elven bow (alternate weapon; not wielded) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {50} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 14 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: telepathy You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 25 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 98% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 83% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: trident The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: bow (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38567 Monster spawn increase reached its maximum at turn 85977 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 433454 The monster class that cannot be genocided was kobold The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: theme cow (freq bonus 5) The monster species that spawned more often: plasma spore (freq bonus 28) The monster species that spawned more often: special warp patch (freq bonus 12) The monster species that spawned more often: venom colony (freq bonus 12) The monster species that spawned more often: sulfur mushroom (freq bonus 21) The monster species that spawned more often: spiked coins (freq bonus 30) The monster species that spawned more often: watchwork automaton (freq bonus 21) The monster species that spawned more often: fearsome butcher shaman (freq bonus 6) The monster species that spawned more often: poliwhirl (freq bonus 32) The monster species that spawned more often: cursed warp fungus (freq bonus 28) The monster species that spawned more often: asp (freq bonus 14) The monster species that spawned more often: sane spore (freq bonus 12) The monster species that spawned more often: Judge Fire (freq bonus 10) The monster species that spawned more often: russian hentai (freq bonus 40) The monster species that spawned more often: five of spades (freq bonus 14) The monster species that spawned more often: egyptian pharao (freq bonus 18) The monster species that spawned more often: sulfur warp fungus (freq bonus 24) The monster species that spawned more often: storm atronach (freq bonus 32) The monster species that spawned more often: yellow force fungus (freq bonus 5) The monster species that spawned more often: zombified dwarf (freq bonus 24) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster species that never randomly spawned: Tetsuo The monster species that never randomly spawned: Moby Digger The monster species that never randomly spawned: water stalk The monster species that never randomly spawned: agate warp patch The monster species that never randomly spawned: pure white unicorn The monster species that never randomly spawned: time stalk The monster species that never randomly spawned: elona girl The monster species that never randomly spawned: death hulk The monster species that never randomly spawned: turkish woman The monster species that never randomly spawned: passive mind flayer The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 12) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 13) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 18) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 2) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 4) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 2) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 13) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 3) Next attribute increase check would have come at turn 2091 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 14 You were fire resistant You were prevented from having telepathy (0) You were prevented from having warning (0) You saw invisible You had infravision You had 513 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Tulkas The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (fleecy boots) * elven cloak (faded pall) Scrolls scroll of healing (HZLRC KSTSBD MPFNG) scroll of mana (GNIK SISI VLE) scroll of phase door (PATENT PENDING) scroll of standard id (EN SNORING HEALTHITS LOWERED) scroll of cure (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (3 created) 0 jellies (1 created) 0 kobolds (1 created) 0 pack kobolds (2 created) a hidden kobold 0 small kobolds (1 created) 0 marine goblins (1 created) a sewer rat (6 created) 0 evasive sewer rats (2 created) 0 rabbits (1 created) 0 vultures (1 created) 0 zubats (1 created) a lichen (3 created) a spore lichen 0 kobold zombies (2 created) 0 newts (1 created) 0 twens (2 created) 0 novice medium walls (1 created) 0 novice dark walls (2 created) 33 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (21 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Dunmer... You died in The Dungeons of Doom on dungeon level 1 with 20 points, and 0 pieces of gold, after 986 moves. Killer: a monster (sewer rat) You were level 1 with a maximum of 19 hit points when you died. You reached the 562nd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 560 20 badnik-Pri-Nas-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 561 20 badnik-Drd-Trn-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (eloi), while fainted from lack of food. - [10] *562 20 badnik-Dun-Scu-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (sewer rat). - [19] 563 18 AmyBSOD-Drd-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [9] 564 18 firemonkey-Jes-Dry-Fem-Cha quit in The Dungeons of Doom on level 1. 4 [13]