badnik, lawful female kop Ranger ### ,,, #,` ###,# ##,,,# ,,,### ,,,# ,,## -.----.-.- |......%.+ |........|#############,##X# |...<.....,,,,,,,,,,,,,,X@,, ----------################## [Badnik the Tenderfoot] St17 Dx11 Co10 In8 Wi13 Ch8 RanKopFemLaw Dlvl:1 $0 HP-2(19) Pw5(5) AC7 Exp1 T639 Latest messages The lower xorn bites you! [-4 -> 3] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. There is a wall in the way! What do you want to eat? [fh or ?*] You don't have that object. What do you want to eat? [fh or ?*] Never mind. Unknown command ' '. (8x) You attack thin air. (2x) The grid xorn misses. The lower xorn claws you! The lower xorn rips into your breast with maniacal fervor! You die... Your inventory Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - an uncursed +1 bow (alternate weapon; not wielded) {12} c - 53 uncursed +2 arrows (in quiver) {27} d - 37 uncursed +0 arrows {19} g - an uncursed +0 rubber hose {8} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {4} h - an uncursed cream pie {1} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 29% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 53% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: general combat (turn 25) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31615 Monster spawn increase reached its maximum at turn 54068 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1904745 The monster class that cannot be genocided was worm The monster class that was spawned more often: sea monster (freq bonus 3) The monster species that spawned more often: gargoyle (freq bonus 10) The monster species that spawned more often: special fungus (freq bonus 12) The monster species that spawned more often: Iwan (freq bonus 10) The monster species that spawned more often: bad force fungus (freq bonus 5) The monster species that spawned more often: fire turret (freq bonus 36) The monster species that spawned more often: mercury mushroom patch (freq bonus 6) The monster species that spawned more often: unknown turret (freq bonus 28) The monster species that spawned more often: gray stalk (freq bonus 15) The monster species that spawned more often: Andrej (freq bonus 5) The monster species that spawned more often: creeping copper coins (freq bonus 30) The monster species that spawned more often: animals (freq bonus 24) The monster species that spawned more often: razorfin fish (freq bonus 6) The monster species that spawned more often: hidden engulfitrice (freq bonus 10) The monster species that spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 60) The monster species that spawned more often: manga woman (freq bonus 30) The monster species that spawned more often: shielded lich (freq bonus 18) The monster species that spawned more often: wailing spirit (freq bonus 66) The monster species that spawned more often: deep troll (freq bonus 9) The monster species that spawned more often: undead pickpocket (freq bonus 14) The monster species that spawned more often: grave lich (freq bonus 72) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 12) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 6) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster species that never randomly spawned: gazer homunculus The monster species that never randomly spawned: rainbow stalk The monster species that never randomly spawned: naga pitmaster The monster species that never randomly spawned: elven archer The monster species that never randomly spawned: Arucueid Bruenstud The monster species that never randomly spawned: centaur boss The monster species that never randomly spawned: healing force patch The monster species that never randomly spawned: weapon trapper The monster species that never randomly spawned: falling force patch The monster species that never randomly spawned: dark woman The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 18) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 32) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 19) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 9) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 23) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 6) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 7) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 2) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 83) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 16) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 87) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 10) Next attribute increase check would have come at turn 2449 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 19 You were prevented from having reflection (0) You were prevented from drunken boxing (0) You had automatic searching You had 858 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mercury The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (deadly cloak) Scrolls scroll of healing (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of mana (PONUS MOSTAS) scroll of phase door (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of standard id (MORKE GRUVER) scroll of cure (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant a jackal (2 created) 0 pack jackals (1 created) 0 racoon dogs (1 created) 0 little dogs (1 created) 0 kobolds (1 created) 0 small kobolds (1 created) 0 blue faeries (6 created) 0 evasive sewer rats (1 created) a black rat 0 grid bugs (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 2 grid xorns (9 created) a nausorn an aggravating wallwalker (3 created) 0 lower xorns (1 created) a goblin zombie a newt 0 twens (1 created) 0 floor grues (1 created) 0 scroll troves (1 created) 38 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (22 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (6 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (22 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Ranger... You died in The Dungeons of Doom on dungeon level 1 with 8 points, and 0 pieces of gold, after 639 moves. Killer: cowardly attack on her breasts You were level 1 with a maximum of 19 hit points when you died. You reached the 603rd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 601 8 badnik-Con-Nym-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal). - [14] 602 8 badnik-Use-Hax-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an icy touch. - [15] *603 8 badnik-Ran-Kop-Fem-Law died in The Dungeons of Doom * on level 1. Killed by a cowardly attack on her breasts. - [19] 604 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 605 7 Mick-Cha-Alc-Fem-Cha quit in The Dungeons of Doom on level 1. 13 [13]