badnik, neutral male ent Poison Mage | |...... ----.-+---- |....$.......... ....[0....+ |...... |<.q_.....| + ...@....... ----------- [Badnik the Poison Mixer] St10 Dx10 Co12 In19 Wi9 Ch8 PoiEntMalNeu Dlvl:1 $0 HP-2(18) Pw18(18) AC8 Exp1 T376 Latest messages The silky anteater butts you! [-2 -> 4] You stop searching. The silky anteater just misses! Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The silky anteater misses. The silky anteater butts you! [-1 -> 3] Warning: HP low! You can't go down here. The silky anteater butts you! You hear the wailing of the Banshee... [-3 -> 1] Warning: HP low! You stop searching. The silky anteater butts you! You die... Your inventory Weapons a - a blessed +2 silver khakkhara (alternate weapon; not wielded) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {2} m - 10 uncursed oranges {6} n - 9 uncursed apples {5} o - 6 uncursed carrots {4} p - 11 uncursed pears {7} q - 12 uncursed asian pears {7} r - 8 uncursed lemons {4} s - 8 uncursed bananas {4} t - 7 uncursed melons {5} u - 165 uncursed slime molds {88} Scrolls e - a blessed scroll of teleportation {1} v - 5 uncursed scrolls of healing {5} w - 4 uncursed scrolls of mana {4} x - 3 uncursed scrolls of phase door {3} y - 2 uncursed scrolls of standard id {2} z - an uncursed scroll of cure {1} Spellbooks i - a blessed spellbook of confuse monster (0:2) {1} j - a blessed spellbook of protection (0:3) {1} k - a blessed spellbook of cure blindness (3:2) {1} l - a blessed spellbook of poison blast (0:3) {1} Potions d - an uncursed potion of restore ability {1} Rings h - an uncursed -2 ring of protection {1} Wands f - an uncursed wand of poison (0:2) {1} g - an uncursed wand of venom scattering (0:4) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: slow digestion You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 149 Monsters only dropped their musable items with 72% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 75% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: long sword (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16635 Monster spawn increase reached its maximum at turn 43378 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 698030 The monster class that cannot be genocided was kobold The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: multi-hued stalk (freq bonus 12) The monster species that spawned more often: grosbeak light (freq bonus 6) The monster species that spawned more often: farting girl (freq bonus 12) The monster species that spawned more often: squirtle (freq bonus 4) The monster species that spawned more often: griffon (freq bonus 4) The monster species that spawned more often: green naga hatchling (freq bonus 12) The monster species that spawned more often: glowing growth (freq bonus 12) The monster species that spawned more often: ultramarine force patch (freq bonus 18) The monster species that spawned more often: ferrous terror (freq bonus 6) The monster species that spawned more often: ash clannfear (freq bonus 24) The monster species that spawned more often: phase knight (freq bonus 18) The monster species that spawned more often: Sesshoumaru, Youkai Lord of the West (freq bonus 14) The monster species that spawned more often: sleep trove (freq bonus 24) The monster species that spawned more often: ember mycon (freq bonus 10) The monster species that spawned more often: luck flayer (freq bonus 16) The monster species that spawned more often: furious force patch (freq bonus 20) The monster species that spawned more often: dazzling penetrator (freq bonus 10) The monster species that spawned more often: conscious spore (freq bonus 6) The monster species that spawned more often: apocalypse (freq bonus 10) The monster species that spawned more often: Danielle (freq bonus 6) The monster trait that was more common: monsters that count as dwarf (freq bonus 3) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 8) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster species that never randomly spawned: snore patch The monster species that never randomly spawned: Mephisto The monster species that never randomly spawned: nezeramon fighter The monster species that never randomly spawned: charcoal patch The monster species that never randomly spawned: malformed flying polyp The monster species that never randomly spawned: venture capitalist The monster species that never randomly spawned: darkness ghost The monster species that never randomly spawned: Daruth Xaxox The monster species that never randomly spawned: greater mimic The monster species that never randomly spawned: imp The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 45) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 18) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 19) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 13) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 10) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 4) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 11) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 7) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 8) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: scaling trap (freq bonus 9) Next attribute increase check would have come at turn 508 Strength training was 1 Dexterity training was -1 Wisdom training was 1 Constitution training was 15 You were poison resistant You were punished You were prevented from having slow digestion (0) You were prevented from having reflection (0) You had 1123 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Fukoshima Radiation The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (632) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 97% b - protection 1 protect 0% 97% c - cure blindness 2 healing 0% 97% d - poison blast 4 attack 0% 297% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) sigil of control 1X LIMIT(0) sigil of tempest 1X LIMIT(0) sigil of discharge 1X LIMIT(0) ent's potion 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (evil cloak) Scrolls scroll of teleportation (RAIN FALL FROM SKY) scroll of healing (SORRY NISI) scroll of mana (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of phase door (VITIO SUS) scroll of standard id (FOX NAWAGU) scroll of cure (CHANGED CELLS TO BE LIKE AS ELF) scroll of punishment (GON GET YA) Spellbooks spellbook of confuse monster (spiral-bound) spellbook of protection (vaporized) spellbook of cure blindness (salted) spellbook of poison blast (moldy) Potions potion of restore ability (nettle) Rings ring of protection (uranium) Wands wand of poison (triclinic) wand of venom scattering (belled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 4 jackals 0 foxes (1 created) 0 evasive foxes (1 created) a cave goblin 0 silky anteaters (1 created) a grid bug 0 spore lichens (1 created) 0 venom fungi (1 created) a newt 0 cold troves (1 created) 14 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Poison Mage... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 376 moves. Killer: a monster (silky anteater) You were level 1 with a maximum of 18 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 681 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 682 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Poi-Ent-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (silky anteater). - [18]