badnik, lawful male worm Musician # # . . . #####,# ---- --- ,,,,,,# |........... ,,,##,# ---- +-- #,###,# #,,,#,# -----.-@# |..^<.|@# |)....|,# |......,# |.....|## ------- [Badnik the Doodler] St18/01 Dx12 Co16 In7 Wi11 Ch9 MusWorMalLaw Dlvl:1 $0 HP0(20) Pw12(12) AC8 Exp1 T324 Latest messages [-2 -> 6] You stop searching. The imperial hits you! [-2 -> 4] Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The imperial hits you! [-1 -> 3] Warning: HP low! The imperial hits you! [-1 -> 2] Warning: HP low! You can't go down here. There is a wall in the way! The imperial misses. You stop searching. The imperial hits you! You die... Your inventory Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Tools c - an uncursed magic flute (0:4) {1} d - an uncursed magic harp (0:6) {1} e - an uncursed drum of earthquake (0:10) {1} f - an uncursed frost horn (0:13) {1} g - a blessed fire horn (4:0) {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: stealth You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 232 Ring identification only worked 4 times out of 34 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 217 Monsters only dropped their musable items with 33% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: scimitar (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32795 Monster spawn increase reached its maximum at turn 78732 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 552516 The monster class that cannot be genocided was turret The monster class that was spawned more often: naga (freq bonus 2) The monster color that was spawned more often: white (freq bonus 4) The monster species that spawned more often: black naga (freq bonus 18) The monster species that spawned more often: leocentaur ruler (freq bonus 14) The monster species that spawned more often: toxic cat (freq bonus 15) The monster species that spawned more often: oreades (freq bonus 10) The monster species that spawned more often: vip viper (freq bonus 4) The monster species that spawned more often: demolitions expert (freq bonus 3) The monster species that spawned more often: mine dragon (freq bonus 8) The monster species that spawned more often: exeggutor (freq bonus 9) The monster species that spawned more often: multi-hued force patch (freq bonus 14) The monster species that spawned more often: Lina Inverse (freq bonus 10) The monster species that spawned more often: Ky-Kiske (freq bonus 3) The monster species that spawned more often: confusing turret (freq bonus 12) The monster species that spawned more often: vampire yeek (freq bonus 10) The monster species that spawned more often: stone-soldier (freq bonus 4) The monster species that spawned more often: drydrip spore (freq bonus 24) The monster species that spawned more often: lord of the rings elf (freq bonus 8) The monster species that spawned more often: siren (freq bonus 32) The monster species that spawned more often: asshole vacuum cleaner (freq bonus 48) The monster species that spawned more often: vampiric mushroom (freq bonus 20) The monster species that spawned more often: horadrim ancestor (freq bonus 4) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 4) The monster species that never randomly spawned: null force patch The monster species that never randomly spawned: nightwalker The monster species that never randomly spawned: evil eye The monster species that never randomly spawned: red ants of Timothy Thummel The monster species that never randomly spawned: furry jaguar The monster species that never randomly spawned: sand maggot The monster species that never randomly spawned: numbness monster The monster species that never randomly spawned: yellow spore The monster species that never randomly spawned: mimic lich The monster species that never randomly spawned: stone warp fungus The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 14) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 26) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 7) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 56) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 52) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 11) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 10) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 41) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 63) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 3) Next attribute increase check would have come at turn 746 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 4 You were prevented from having stealth (0) You were prevented from having glib combat (0) You had 1176 points of nutrition remaining You were polymorphing You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Donblas The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (VOMIT TO MELT ENEMY) scroll of mana (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of phase door (KTTDLWRGT) scroll of standard id (ASCENSION IS IMPOSSIBLE) scroll of cure (SPORKHACK ASCENSION) Tools magic flute (flute) magic harp (harp) drum of earthquake (drum) frost horn (horn) fire horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (2 created) 0 mimic ants (1 created) a mimic an evasive sewer rat (4 created) 0 spore lichens (1 created) a newt zombie 0 woodsmen (1 created) 0 imperials (1 created) 0 Green-elves (1 created) 0 disintegration troves (1 created) 0 potion troves (1 created) 0 energy troves (1 created) 0 health troves (1 created) 17 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Musician... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 324 moves. Killer: a monster (imperial) You were level 1 with a maximum of 20 hit points when you died. You reached the 653rd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 651 4 badnik-Cha-War-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [14] 652 4 badnik-Dun-Ins-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [20] *653 4 badnik-Mus-Wor-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (imperial). - [20] 654 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 655 3 firemonkey-Lun-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own steel whip. - [22]