badnik, chaotic female bat Ranger -#----- |...X@| |.....| ....<.| ----.-- #,# [Badnik the Tenderfoot] St6 Dx11 Co9 In9 Wi3 Ch6 RanBatFemCha Dlvl:1 $0 HP-1(30) Pw8(8) AC7 Exp2 T2330 Ftg Latest messages Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The porter Mordor orc zaps herself with a flapping wand {1}! The porter Mordor orc changes! The porter Mordor orc turns into Marleen's block-heeled combat boot! You stop searching. Marleen's block-heeled combat boot wields 3 crude spears {36}! The crude spears weld themselves to Marleen's block-heeled combat boot's hand! Marleen's block-heeled combat boot kicks you! You're hit by a poisoned part of Marleen's block-heeled combat boot's footwear! The block heel was poisoned! You feel weaker! You lose Strength [-4 -> 26] [-2 -> 24] [-5 -> 19] Marleen's block-heeled combat boot thrusts her crude spear. Marleen's block-heeled combat boot hits you! (2x) You die... Your inventory Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - an uncursed +1 bow (alternate weapon; not wielded) {12} c - 57 uncursed +2 arrows (in quiver) {29} d - 32 uncursed +0 arrows {16} g - an uncursed +0 boomerang {1} Armor e - a cursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {4} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -38 Your max alignment was 14 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 152 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 53% Ring drop chance was reduced to 61% Amulet drop chance was reduced to 78% The following skill could not be trained at all: club The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: club (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38077 Monster spawn increase reached its maximum at turn 49193 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 748780 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: cat or other feline (freq bonus 3) The monster species that spawned more often: uranium dragon bat (freq bonus 16) The monster species that spawned more often: subway wight (freq bonus 30) The monster species that spawned more often: Magdalena's dancing shoe (freq bonus 20) The monster species that spawned more often: deathmold (freq bonus 10) The monster species that spawned more often: Elif's block-heeled combat boot (freq bonus 30) The monster species that spawned more often: vip viper (freq bonus 5) The monster species that spawned more often: mega unihorn trove (freq bonus 5) The monster species that spawned more often: large food trove (freq bonus 6) The monster species that spawned more often: lavender patch (freq bonus 5) The monster species that spawned more often: watch lieutenant (freq bonus 16) The monster species that spawned more often: airplane (freq bonus 56) The monster species that spawned more often: camperstriker (freq bonus 15) The monster species that spawned more often: Kyosuke Kagami (freq bonus 8) The monster species that spawned more often: still a nothing (freq bonus 10) The monster species that spawned more often: Warder Kriminologist (freq bonus 12) The monster species that spawned more often: alienated ufo part (freq bonus 10) The monster species that spawned more often: venom snake (freq bonus 14) The monster species that spawned more often: moon rabbit (freq bonus 5) The monster species that spawned more often: Anja's sneaker (freq bonus 10) The monster species that spawned more often: undead pickpocket (freq bonus 5) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 3) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 18) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 6) The monster trait that was more common: monsters that count as elf (freq bonus 8) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster species that never randomly spawned: meanie The monster species that never randomly spawned: gas goblin The monster species that never randomly spawned: great sky dragon The monster species that never randomly spawned: undead convict The monster species that never randomly spawned: skeleton naga The monster species that never randomly spawned: snow witch The monster species that never randomly spawned: anthrax The monster species that never randomly spawned: thorn growth The monster species that never randomly spawned: Ruea's lady sandal The monster species that never randomly spawned: gray wolf The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 7) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 20) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 9) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 13) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 55) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 68) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 7) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this trap was always invisible: complete gray spell trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 3) Next attribute increase check would have come at turn 3400 Strength training was -9 Dexterity training was 1 Wisdom training was 0 Constitution training was -2 You were level-drain resistant You were resistant to fear You were prevented from having sleep resistance (0) You were prevented from drunken boxing (0) You had automatic searching You had -815 points of nutrition remaining You were displaced You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mars The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) weapon practice 2 R Prepared(0) draw blood 2 R Prepared(0) Discoveries Armor cloak of displacement (ignorant cloak) Scrolls scroll of healing (PSEUDOELLIPOSCHENGBAND) scroll of mana (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of phase door (NADSIL SEETRURA) scroll of standard id (RANDOM STAT CHANGE MANY) scroll of cure (MAYBE PROTECT FROM SERIOUS STATUS) Wands wand of sleep (penis-shaped) wand of polymorph (flapping) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an acid blob 0 jackals (2 created) 0 thick jackals (1 created) 0 pack foxes (1 created) 0 xoves (1 created) 0 coyotes (2 created) 0 aes (1 created) a little dog 0 jellies (1 created) 0 normal jellies (1 created) a vacuum jelly 0 kobolds (1 created) 0 pack kobolds (2 created) 0 little wild pigs (1 created) a sewer rat (3 created) 0 bats (1 created) 0 weak crows (1 created) 0 ungenomolds (1 created) 0 deathmolds (1 created) 0 undefined creatures (1 created) 0 immobile molds (1 created) 0 brown fungi (1 created) 0 dcss mummies (1 created) 0 slimebesus (1 created) 0 newt zombies (1 created) 0 goblin zombies (1 created) 0 item masters (3 created) a twen 0 colorless mushroom patches (1 created) 0 sukkiri flowers (1 created) 0 shrieker mushroom patches (1 created) 0 fire troves (1 created) 0 food troves (1 created) 0 cold troves (2 created) 0 health troves (1 created) 43 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (24 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Ranger... You died in The Dungeons of Doom on dungeon level 1 with 88 points, and 0 pieces of gold, after 2330 moves. Killer: a monster (Marleen's block-heeled combat boot) You were level 2 with a maximum of 30 hit points when you died. You reached the 435th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 433 88 badnik-Pro-Syl-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (silky anteater). - [27] 434 88 badnik-Gan-Rod-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (fox). - [28] *435 88 badnik-Ran-Bat-Fem-Cha died in The Dungeons of Doom * on level 1. Killed by a monster (Marleen's block-heeled combat boot). - [30] 436 87 flumpraxxa-Wil-Pea-Mal-Law died in The Dungeons of Doom on level 2. Killed by an arrow. - [9] 437 87 spontiff-Dun-Sti-Mal-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (zubat). - [20]