badnik, chaotic female aquarian Bleeder ----- |...| r@.?| . |.'|| ----- [Badnik the Leg-scratched Girl] St7 Dx5 Co9 In12 Wi14 Ch15 BleAquFemCha Dlvl:1 $2 HP-4(21) Pw9(9) AC11 Exp1 T447 Old Latest messages You can't go down here. You collapse under your load. The sewer rat bites you! [-2 -> 4] Warning: HP low! The sewer rat misses. You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You collapse under your load. The sewer rat bites you! You hear the howling of the CwnAnnwn... [-2 -> 2] Warning: HP low! You can't go down here. You collapse under your load. The sewer rat bites you! You die... Your inventory Amulets d - an uncursed amulet of data storage {1} Weapons a - an uncursed +0 knife (weapon in hand) {2} Armor b - an uncursed +0 lab coat (being worn) {4} Comestibles h - 2 uncursed food rations {2} Scrolls i - a blessed scroll of root password detection {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks j - a blessed spellbook of protection (0:3) {1} k - a blessed spellbook of resist poison (0:1) {1} l - a blessed spellbook of botox resist (0:4) {1} Rings c - an uncursed -1 ring of timely backup {1} Tools e - an uncursed ice box {4321} f - an uncursed mirror {1} g - an uncursed can of grease (0:31) {1} Venoms m - an uncursed faerie floss rhing {1} Contents of the ice box: a blessed marine goblin corpse {400} an uncursed kobold corpse {400} 2 uncursed goblin corpses {800} an uncursed pack kobold corpse {400} an uncursed mini gremlin corpse {100} an uncursed killer bee corpse {1} a blessed hata-hata corpse {10} 2 uncursed lichen corpses {40} an uncursed nord corpse {1450} an uncursed twen corpse {10} an uncursed gray twen corpse {10} a blessed jackal corpse {300} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 310 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 88% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: short sword (turn 9) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 29555 Monster spawn increase reached its maximum at turn 95815 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 417042 The monster class that cannot be genocided was ghost The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: purple draconian (freq bonus 12) The monster species that spawned more often: flesh hunter (freq bonus 6) The monster species that spawned more often: Officer Victoria (freq bonus 24) The monster species that spawned more often: brown mold (freq bonus 8) The monster species that spawned more often: anthrazite mold (freq bonus 42) The monster species that spawned more often: grinder (freq bonus 8) The monster species that spawned more often: Rame Duck (freq bonus 12) The monster species that spawned more often: mana patch (freq bonus 14) The monster species that spawned more often: telephone dragon (freq bonus 4) The monster species that spawned more often: electro lich (freq bonus 10) The monster species that spawned more often: hi-speed automaton (freq bonus 12) The monster species that spawned more often: slime colony (freq bonus 60) The monster species that spawned more often: gloppy turret (freq bonus 36) The monster species that spawned more often: black lizard (freq bonus 54) The monster species that spawned more often: Tillmann (freq bonus 27) The monster species that spawned more often: poison grue (freq bonus 48) The monster species that spawned more often: baal cold mage (freq bonus 18) The monster species that spawned more often: Princess Tsunade, the Medical Ninja (freq bonus 12) The monster species that spawned more often: runestone mimic (freq bonus 24) The monster species that spawned more often: blood bloater (freq bonus 15) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 6) The monster trait that was more common: monsters that have weapon attacks (freq bonus 3) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster species that never randomly spawned: giant fire termite The monster species that never randomly spawned: ettin zombie The monster species that never randomly spawned: wereauton The monster species that never randomly spawned: mountain springy The monster species that never randomly spawned: leocentaur king The monster species that never randomly spawned: grosbeak light The monster species that never randomly spawned: returned potato The monster species that never randomly spawned: topaz force patch The monster species that never randomly spawned: mezzodaemon The monster species that never randomly spawned: robo turret The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 23) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 4) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 8) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 38) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 18) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 8) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 9) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 2) Next attribute increase check would have come at turn 4687 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 12 You were poison resistant You were acid resistant You were prevented from having stun resistance (0) You were prevented from having glib combat (0) You had 831 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Hemophilia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (22) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 96% b - resist poison 1 protect 0% 96% c - botox resist 6 protect 98% 496% Techniques known in the end Name Level Status surgery 1X LIMIT(0) healing hands 1X LIMIT(0) draw blood 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of data storage (snot) Armor lab coat (white coat) Scrolls scroll of root password detection (TLASFO SENIL) scroll of healing (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of mana (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of phase door (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of standard id (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of cure (MAKE ATTACK WHEN BATTLE) Spellbooks spellbook of protection (emanating) spellbook of resist poison (fallen) spellbook of botox resist (grass green) Potions potion of vampire blood (blood-red) Rings ring of timely backup (coral) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (2 created) 0 foxes (1 created) 0 normal jellies (1 created) 0 hobgoblins (1 created) 0 sewer rats (1 created) 0 black rats (1 created) a scavenger (2 created) 0 crawling worm masses (1 created) 0 Rame Ducks (1 created) 0 porter lichens (1 created) 0 red fungi (1 created) a mummy 0 animated wedge sandals (1 created) 0 hata-hatas (1 created) 0 newts (1 created) 0 twens (2 created) 19 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Bleeder... You died in The Dungeons of Doom on dungeon level 1 with 2 points, and 2 pieces of gold, after 447 moves. Killer: a monster (sewer rat) You were level 1 with a maximum of 21 hit points when you died. You reached the 659th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 657 2 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 12 [12] 658 2 firemonkey-Sci-Alc-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 12 [13] *659 2 badnik-Ble-Aqu-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (sewer rat). - [21] 660 1 lulwut-Kur-Ame-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a soft sneaker to the hand. - [18] 661 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22]