badnik, chaotic female minimalist Doll Mistress --------- ........| . |.......| |........ |.....@@| ---.....| ------- [Badnik the Puppet Trainer] St7 Dx15 Co10 In10 Wi9 Ch12 DolMinFemCha Dlvl:1 $27 HP17(17) Pw7(7) AC11 Exp1 T725 Latest messages You have become a green slime. (4x) Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You have become a green slime. (2x) Unknown command ' '. Unknown command '^I'. You attack thin air. You have become a green slime. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. You have become a green slime. (2x) Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. You hear crashing rock. You have become a green slime. Your inventory Armor a - a cursed +0 victorian underwear (being worn) {5} Comestibles b - 2 uncursed tripe rations {2} c - 13 uncursed slime molds {7} Scrolls f - 2 uncursed scrolls of healing {2} g - an uncursed scroll of mana {1} Potions d - an uncursed potion of acid {1} Tools e - 7 uncursed wax candles {4} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: freezopathy Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 253 Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 48% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: healing spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13764 Monster spawn increase reached its maximum at turn 29321 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1346180 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: dragon (freq bonus 4) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: stupid blonde girl (freq bonus 8) The monster species that spawned more often: water girl (freq bonus 18) The monster species that spawned more often: disenchanter force fungus (freq bonus 5) The monster species that spawned more often: indigo mushroom (freq bonus 16) The monster species that spawned more often: hooked horror (freq bonus 60) The monster species that spawned more often: undead doom marine (freq bonus 22) The monster species that spawned more often: bad growth (freq bonus 7) The monster species that spawned more often: glare spore (freq bonus 12) The monster species that spawned more often: bright white force patch (freq bonus 12) The monster species that spawned more often: hairy warp fungus (freq bonus 8) The monster species that spawned more often: anthrazite warp patch (freq bonus 10) The monster species that spawned more often: lethe force fungus (freq bonus 6) The monster species that spawned more often: claw bug (freq bonus 18) The monster species that spawned more often: vicious swan (freq bonus 72) The monster species that spawned more often: commanding spirit (freq bonus 6) The monster species that spawned more often: Seraph of the Law (freq bonus 10) The monster species that spawned more often: super-old purple dragon (freq bonus 30) The monster species that spawned more often: spike warp fungus (freq bonus 15) The monster species that spawned more often: poison eye (freq bonus 42) The monster species that spawned more often: Bea (freq bonus 24) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 3) The monster trait that was more common: monsters that burble (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 8) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster species that never randomly spawned: sucker warp patch The monster species that never randomly spawned: priest of Ghaunadaur The monster species that never randomly spawned: heaven piercer The monster species that never randomly spawned: heavy troopa The monster species that never randomly spawned: Pondrewanon The monster species that never randomly spawned: undead poison mage The monster species that never randomly spawned: slimy mushroom The monster species that never randomly spawned: phantasm The monster species that never randomly spawned: hidden tracker The monster species that never randomly spawned: rattata Items generated only 1 time in 3 The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 15) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 22) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 19) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 10) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 7) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 11) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 8) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 5) Next attribute increase check would have come at turn 967 Strength training was 3 Dexterity training was -50 Wisdom training was 1 Constitution training was 32 You were poison resistant You were paralyzed (6) You were prevented from having invisibility (0) You were prevented from having wonderlegs (0) You had 771 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Yukari Yakumo The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (attractive) Armor dwarvish cloak (hooded cloak) Scrolls scroll of healing (LETS FAIL AND ROLL) scroll of mana (HP LOWED BY HOT AND HEAL BY WATE) scroll of phase door (IL NEMICO E STATO VENDUTO) scroll of standard id (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of cure (LESBIANISM FOR EVERYONE) Potions potion of acid (smoky) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 goblins (2 created) a field mouse 0 chipmunks (1 created) 0 baby metroids (1 created) 0 grid bugs (5 created) 0 porter lichens (1 created) 0 immobile molds (1 created) 0 golden warp fungi (1 created) a kobold zombie (2 created) 0 goodwives (1 created) a newt 0 twens (1 created) 0 novice light walls (1 created) 20 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (25 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (24 of 160) martial arts [Unskilled] (max Expert) (3 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Doll Mistress... You turned into slime in The Dungeons of Doom on dungeon level 1 with 25 points, and 27 pieces of gold, after 725 moves. Killer: goodwife You were level 1 with a maximum of 17 hit points when you turned into slime. You reached the 544th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 542 27 badnik-Hea-Ink-Fem-Law died in The Dungeons of Doom on level 1. Killed by a dart. - [21] 543 26 demonzero-Drd-Nag-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a plasma trap. - [11] *544 25 badnik-Dol-Min-Fem-Cha died in The Dungeons of Doom on level 1. Goodwife. 17 [17] 545 24 lulwut-Jed-Bat-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a lightning trap. - [32] 546 24 AceSeven5-Wan-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20]