badnik, neutral female peacemaker Cavewoman ----|---- |..?...Q|# |.....QQ.# ... |....%dQQ, Q.... |...$$Q@QQ ---------# [Badnik the Troglodyte] St17 Dx10 Co6 In4 Wi4 Ch6 CavPeaFemNeu Dlvl:1 $0 HP0(20) Pw4(4) AC10 Exp1 T607 Latest messages (For instructions type a ?) Can't find dungeon feature '>'. (2x) Do you really want to step into that dart trap? [yn] (n) Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) Do you really want to step into that dart trap? [yn] (n) Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) Do you really want to step into that dart trap? [yn] (n) Unknown command ' '. (2x) Unknown command '^I'. You begin bashing monsters with your sling. You kill the jackal! The atomic quantum mechanic Mary-Sue claws you! [-4 -> 8] The atomic quantum mechanic Mary-Sue touches you! [-1 -> 7] You die... Your inventory Weapons a - an uncursed +1 club (alternate weapon; not wielded) {12} b - an uncursed +2 sling (weapon in hand) {2} h - a blessed +1 fly swatter {4} Armor f - an uncursed +0 leather armor (being worn) {60} g - a cursed +0 victorian underwear (being worn) {5} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks i - a blessed spellbook of charm monster (7:1) {1} Tools j - an uncursed expensive camera (0:61) {1} Gems c - 70 uncursed +0 flint stones (in quiver) d - 11 blessed +0 flint stones e - 22 uncursed +0 rocks {11} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 14 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 550 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 20% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: flail (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15715 Monster spawn increase reached its maximum at turn 49846 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 153990 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: human or elf (freq bonus 14) The monster species that spawned more often: bandarchor (freq bonus 45) The monster species that spawned more often: mithril golem (freq bonus 60) The monster species that spawned more often: eldritch colony (freq bonus 60) The monster species that spawned more often: voracious smasher (freq bonus 16) The monster species that spawned more often: mediator (freq bonus 30) The monster species that spawned more often: undead spore (freq bonus 30) The monster species that spawned more often: agate patch (freq bonus 96) The monster species that spawned more often: absent warp patch (freq bonus 102) The monster species that spawned more often: blood-colored jelly (freq bonus 15) The monster species that spawned more often: bright violet warp patch (freq bonus 34) The monster species that spawned more often: mana growth (freq bonus 16) The monster species that spawned more often: poison lichen (freq bonus 60) The monster species that spawned more often: grah sephirah (freq bonus 60) The monster species that spawned more often: dwarven elite guardian (freq bonus 32) The monster species that spawned more often: sparrow (freq bonus 17) The monster species that spawned more often: vortex drone (freq bonus 90) The monster species that spawned more often: steamy rot monster (freq bonus 72) The monster species that spawned more often: black hobbit (freq bonus 180) The monster species that spawned more often: magnet elemental (freq bonus 16) The monster species that spawned more often: plasma force patch (freq bonus 45) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 12) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 7) The monster species that never randomly spawned: errand boy The monster species that never randomly spawned: chuckling light The monster species that never randomly spawned: spiny The monster species that never randomly spawned: gnoll warrior The monster species that never randomly spawned: glare colony The monster species that never randomly spawned: chillbug The monster species that never randomly spawned: winter wolf boss The monster species that never randomly spawned: shielded lich The monster species that never randomly spawned: sloppy colony The monster species that never randomly spawned: gore force patch The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 15) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 30) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 21) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 4) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 5) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 16) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 8) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 2) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 1) Next attribute increase check would have come at turn 967 Strength training was -2 Dexterity training was 2 Wisdom training was -1 Constitution training was 26 You were immune to sickness You were acid resistant You were prevented from having fire resistance (0) You were prevented from having confusion resistance (0) You fumbled You were aware of the presence of topmodels You had 888 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Ishtar The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 294% Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (4OFAE OF9 SCC9) scroll of mana (I DONT UNDERSTAND RUSSIAN) scroll of phase door (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of standard id (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of cure (DUAM XNAHT) scroll of create trap (SUN FALL FROM SKY) scroll of group summoning (SWEETHEART BUNDLE) Spellbooks spellbook of charm monster (striped) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a turkey chick 3 jackals (4 created) a canermine 0 little dogs (1 created) 0 jellies (1 created) 0 normal jellies (1 created) 2 kobolds 0 pack kobolds (8 created) a cave goblin 0 evasive sewer rats (1 created) 0 black rats (1 created) a chipmunk a breeder mouse 0 sparrows (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 moulds (1 created) 0 ivy lichens (2 created) 0 maintenance automatons (1 created) 0 sword fighters (3 created) 0 small generators (2 created) 0 quantum mechanics (3 created) 0 atomic quantum mechanics (1 created) a small snake an icyorn 0 kobold zombies (2 created) a sanctimonious-looking preacher 0 weary-looking travelers (1 created) a karate scrub 0 bad item masters (11 created) 0 twens (1 created) a colorless mushroom patch 0 novice medium walls (1 created) 61 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (14 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (23 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (23 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Cavewoman... You died in The Dungeons of Doom on dungeon level 1 with 12 points, and 0 pieces of gold, after 607 moves. Killer: a monster (atomic quantum mechanic) You were level 1 with a maximum of 20 hit points when you died. You reached the 584th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 582 12 badnik-Dru-Vee-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (marine goblin). - [13] 583 12 badnik-Ama-Din-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (biker gang member), while fainted from lack of food. - [25] *584 12 badnik-Cav-Pea-Fem-Neu died in The Dungeons of Doom * on level 1. Killed by a monster (atomic quantum mechanic). - [20] 585 11 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (heisenbug). - [17] 586 10 BSOD2-Kur-Ran-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [18]