badnik, chaotic male sustainer Sage ---------------- |.............@| |.....<......Cf| .........`.....| |.............$| -.--.----------- [Badnik the Invoker] St4 Dx5 Co5 In12 Wi14 Ch6 SagSusMalCha Dlvl:1 $0 HP-2(17) Pw29(29) AC9 Exp1 T1061 Hun Latest messages The plains centaur's dark red shield blocks the kitten. The plains centaur hits you! [-4 -> 11] The plains centaur kicks you! [-1 -> 10] The kitten misses the plains centaur. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The plains centaur hits you! [-3 -> 7] The plains centaur kicks you! [-4 -> 3] Warning: HP low! The kitten misses the plains centaur. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The plains centaur hits you! You die... Your inventory Weapons a - a blessed +1 mace (alternate weapon; not wielded) {12} Armor b - a blessed +2 robe (being worn) {16} Scrolls c - an uncursed scroll of taming {1} d - a blessed scroll of earth {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of force bolt (7:-1) {1} f - a blessed spellbook of healing (0:-1) {1} g - a blessed spellbook of cure sickness (0:1) {1} Potions h - a blessed potion of invisibility {1} i - a blessed potion of extra healing {1} j - 2 blessed potions of healing {2} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 19 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 22% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 69% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: general combat (turn 34) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20294 Monster spawn increase reached its maximum at turn 75886 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 4381700 The monster class that cannot be genocided was rust monster or disenchanter Today, this monster class was always generated invisible: leprechaun The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: Miriam's cone-heel boot (freq bonus 3) The monster species that spawned more often: card mushroom (freq bonus 4) The monster species that spawned more often: nobleman (freq bonus 10) The monster species that spawned more often: crepuscule permamimic (freq bonus 4) The monster species that spawned more often: immobile patch (freq bonus 4) The monster species that spawned more often: Doctor Maex (freq bonus 7) The monster species that spawned more often: yesod sephirah (freq bonus 6) The monster species that spawned more often: kurwa (freq bonus 15) The monster species that spawned more often: translucent stalk (freq bonus 12) The monster species that spawned more often: Johanetta (freq bonus 36) The monster species that spawned more often: strungler vine (freq bonus 4) The monster species that spawned more often: vacuum force patch (freq bonus 9) The monster species that spawned more often: frost wall (freq bonus 16) The monster species that spawned more often: ogre ruler (freq bonus 30) The monster species that spawned more often: quantum warp patch (freq bonus 16) The monster species that spawned more often: speeding eye (freq bonus 9) The monster species that spawned more often: very dim trove (freq bonus 6) The monster species that spawned more often: conscious growth (freq bonus 12) The monster species that spawned more often: sea spirit (freq bonus 12) The monster species that spawned more often: moldy warp patch (freq bonus 21) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 3) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster species that never randomly spawned: platinum dragon The monster species that never randomly spawned: cursed colony The monster species that never randomly spawned: orange warp patch The monster species that never randomly spawned: Undead Kaptain The monster species that never randomly spawned: Oona The monster species that never randomly spawned: The Mason The monster species that never randomly spawned: ice vortex The monster species that never randomly spawned: drydrip mushroom The monster species that never randomly spawned: energy witch The monster species that never randomly spawned: giant tick The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 5) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 127) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 55) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 46) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 18) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 19) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 4) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 10) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 10) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 29) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 11) Next attribute increase check would have come at turn 6141 Strength training was 5 Dexterity training was 3 Wisdom training was 0 Constitution training was 50 You were prevented from having poison resistance (0) You were prevented from having see invisible (0) You had 432 points of nutrition remaining You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 90% b - healing 1 healing 0% 90% c - cure sickness 3 healing 0% 190% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of taming (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of earth (GRAE GURL) scroll of healing (MYS SKIN WITH ACID) scroll of mana (ECNETOPINMO) scroll of phase door (NUMB ENEMY BY LICKING CIRCLE) scroll of standard id (BELLA RAGAZZA FASCIU) scroll of cure (PRATYAVAYAH) Spellbooks spellbook of force bolt (long) spellbook of healing (inert) spellbook of cure sickness (complete) Potions potion of invisibility (cranberry) potion of extra healing (purple) potion of healing (manky) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack jackals (2 created) 0 stoats (1 created) 0 kittens (1 created) 0 pack kobolds (1 created) 0 group goblins (1 created) a sewer rat (4 created) 0 drains rats (8 created) 2 visor sewer rats 0 Rame Ducks (1 created) 0 plains centaurs (1 created) 2 porter lichens a gnome zombie 0 item masters (11 created) 0 twens (2 created) 0 novice light walls (1 created) a mini rub monster 0 small turrets (1 created) 41 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (28 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (23 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Sage... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1061 moves. Killer: a monster (plains centaur) You were level 1 with a maximum of 17 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 676 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 677 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Sag-Sus-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (plains centaur). - [17]