badnik, neutral female asgardish Officer -- ---- -..`.<-- ---k@| #.@| #).| #-..| #..-- ---- [Badnik the Street Cop] St16 Dx14 Co12 In12 Wi11 Ch7 OffAsgFemNeu Dlvl:1 $1 HP-7(16) Pw7(7) AC8 Exp1 T1307 Wea Latest messages You attack thin air. The small kobold thrusts her crude spear. The small kobold hits you! [-6 -> 10] You hit the small kobold. The small kobold thrusts her crude spear. The small kobold just misses! You attack thin air. The small kobold thrusts her crude spear. The small kobold hits you! [-4 -> 7] You attack thin air. The small kobold throws a crude spear! You are hit by a crude spear! [-5 -> 2] Warning: HP low! You attack thin air. The small kobold throws a crude spear! You are hit by a crude spear. You die... Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 100 uncursed +0 bullets (in quiver) {50} c - an uncursed +0 club (alternate weapon; not wielded) {12} Armor d - an uncursed +0 leather armor (being worn) {60} Comestibles f - 6 uncursed Hacker's Foods {6} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Wands e - an uncursed wand of magic missile (0:5) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: slow digestion You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: pick-axe (turn 142) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14623 Monster spawn increase reached its maximum at turn 122739 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 172344 The monster class that cannot be genocided was human or elf Today, this monster class was always generated invisible: apelike creature The monster class that was spawned more often: angelic being (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: great blood dragon (freq bonus 8) The monster species that spawned more often: vapor fly (freq bonus 16) The monster species that spawned more often: Pylops (freq bonus 6) The monster species that spawned more often: Jeanetta (freq bonus 8) The monster species that spawned more often: Schalotte (freq bonus 12) The monster species that spawned more often: healing iron piercer (freq bonus 42) The monster species that spawned more often: hairy mushroom (freq bonus 10) The monster species that spawned more often: dull stalk (freq bonus 32) The monster species that spawned more often: porter phaser stalk (freq bonus 18) The monster species that spawned more often: out-of-jail convict (freq bonus 18) The monster species that spawned more often: fighter (freq bonus 24) The monster species that spawned more often: ogre captain (freq bonus 24) The monster species that spawned more often: aokabi (freq bonus 4) The monster species that spawned more often: sand archer (freq bonus 8) The monster species that spawned more often: dangerous granny (freq bonus 6) The monster species that spawned more often: nine of spades (freq bonus 8) The monster species that spawned more often: squirtle (freq bonus 16) The monster species that spawned more often: lamyflagium (freq bonus 36) The monster species that spawned more often: werewaterelemental (freq bonus 12) The monster species that spawned more often: sparkling stalk (freq bonus 8) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 6) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 4) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster species that never randomly spawned: Sir Garland The monster species that never randomly spawned: weregelatinouscube The monster species that never randomly spawned: dreadlord The monster species that never randomly spawned: loud mushroom The monster species that never randomly spawned: pale warp fungus The monster species that never randomly spawned: big scroll trove The monster species that never randomly spawned: spark beast The monster species that never randomly spawned: bone demon The monster species that never randomly spawned: pile of very angry coins The monster species that never randomly spawned: death brigadier The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 18) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 18) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 13) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 17) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 6) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 3) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 6) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 4) Next attribute increase check would have come at turn 3845 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 22 You were prevented from having slow digestion (0) You had automatic searching You had 184 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Smith The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (CURSED GOLD DETECTION) scroll of mana (FASUN SEEEEP) scroll of phase door (GRO STUNT NO EFFECTIVE) scroll of standard id (GODFATHER OF ALL ROGUELIKES) scroll of cure (INEMPTIO) Wands wand of magic missile (timber) wand of striking (ebony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a scruffy little dog 0 racoon dogs (1 created) 0 hidden gas spores (1 created) 0 wizard eyes (1 created) a fluffy cat a mini gremlin 2 pack kobolds 0 small kobolds (1 created) 0 petit mimics (1 created) a little pig 0 drains rats (1 created) 0 evasive sewer rats (3 created) a rabbit 0 chipmunks (1 created) 0 giant garbage rats (1 created) a weak crow a sylph 0 shaded lichens (1 created) 0 ivy lichens (2 created) a spore shrieker (0 created) a kobold zombie 0 goblin zombies (1 created) an aimless-looking merchant 0 officers (1 created) 0 item masters (6 created) 0 school eels (1 created) 0 fire troves (2 created) 0 disintegration troves (1 created) 0 energy troves (1 created) 0 health troves (2 created) 40 creatures born. 12 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (13 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (24 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (25 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye badnik the Officer... You died in The Dungeons of Doom on dungeon level 1 with 5 points, and 1 piece of gold, after 1307 moves. Killer: an orcish spear You were level 1 with a maximum of 16 hit points when you died. You reached the 615th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 613 5 badnik-Stu-Mai-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (large fox). - [20] 614 5 badnik-Pol-Kop-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (firefly). - [13] *615 5 badnik-Off-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by an orcish spear. - [16] 616 4 Minoru-Sam-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 21 [21] 617 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18]