badnik, lawful female rodneyan Gangster ###### ,,,a@# -- ----d---- ......%r...| |..........| |..........| ------------ [Badnik the Low Thug] St7 Dx16 Co11 In10 Wi7 Ch8 GanRodFemLaw Dlvl:1 $0 HP-1(28) Pw18(18) AC7 Exp2 T505 Latest messages The fox bites you! Wizard of Yendor, all your powers will be lost... [-1 -> 2] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The fox bites you! [-1 -> 2] Warning: HP low! The ant bites you! [-1 -> 1] Warning: HP low! You can't go down here. There is a wall in the way! The fox bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Your inventory Weapons a - a blessed +0 submachine gun (weapon in hand) {8} b - 100 uncursed +0 bullets (in quiver) {50} Armor c - an uncursed +0 leather jacket (being worn) {12} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of acid stream (0:5) {1} e - an uncursed spellbook of protection (0:5) {1} f - an uncursed spellbook of force bolt (4:5) {1} g - an uncursed spellbook of message (7:5) {1} h - an uncursed spellbook of acid ingestion (0:5) {1} Final attributes You have transgressed Your alignment was -44 Your max alignment was 13 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: burnopathy You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 39 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 80% chance Ring drop chance was reduced to 33% Wand drop chance was reduced to 77% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: devices (turn 27) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43870 Monster spawn increase reached its maximum at turn 79816 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 197847 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: ant or other insect (freq bonus 7) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: yawning trove (freq bonus 24) The monster species that spawned more often: golden naga hatchling (freq bonus 54) The monster species that spawned more often: martian walker (freq bonus 10) The monster species that spawned more often: devteam horror (freq bonus 66) The monster species that spawned more often: psycho nymph (freq bonus 27) The monster species that spawned more often: weak crow (freq bonus 60) The monster species that spawned more often: Fierna (freq bonus 11) The monster species that spawned more often: swamp fern sprout (freq bonus 48) The monster species that spawned more often: freezer nymph (freq bonus 42) The monster species that spawned more often: ankou (freq bonus 36) The monster species that spawned more often: black monster (freq bonus 24) The monster species that spawned more often: necro archer (freq bonus 12) The monster species that spawned more often: Gloeckle (freq bonus 30) The monster species that spawned more often: plain orc (freq bonus 9) The monster species that spawned more often: baby voltigore (freq bonus 18) The monster species that spawned more often: lord of change (freq bonus 27) The monster species that spawned more often: well-hidden drow (freq bonus 120) The monster species that spawned more often: Dango San-kyodai (freq bonus 11) The monster species that spawned more often: Iris flax (freq bonus 11) The monster species that spawned more often: slinger (freq bonus 20) The monster trait that was more common: monsters that count as animals (freq bonus 3) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 18) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 20) The monster species that never randomly spawned: Natascha's plateau boot The monster species that never randomly spawned: spiker The monster species that never randomly spawned: The Black Lady The monster species that never randomly spawned: plasma stalk The monster species that never randomly spawned: Seraph of the Law The monster species that never randomly spawned: eastern tengu The monster species that never randomly spawned: what is this The monster species that never randomly spawned: death clan The monster species that never randomly spawned: super elemental The monster species that never randomly spawned: metal babble The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 11) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 6) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 60) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 11) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 46) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 11) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 11) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 32) Next attribute increase check would have come at turn 1710 Strength training was 25 Dexterity training was 0 Wisdom training was 1 Constitution training was 15 You were poison resistant You were prevented from having magical breathing (0) You were prevented from having burnopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 717 points of nutrition remaining You could teleport You had teleport control You could fly You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Claude Speed The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid stream 4 matter 90% 295% b - protection 1 protect 0% 95% c - force bolt 1 attack 0% 95% d - message 1 chaos 0% 95% e - acid ingestion 5 healing 95% 395% Techniques known in the end Name Level Status create ammo 2X Prepared(0) lucky gamble 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) scroll of mana (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of phase door (USER DEATH IMMINENT) scroll of standard id (ELF IS FESTIVE FOR SPECIAL DAY) scroll of cure (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) Spellbooks spellbook of acid stream (momentary) spellbook of protection (forgotten) spellbook of force bolt (volatile) spellbook of message (zone-specific) spellbook of acid ingestion (colorful) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 mimic ants (1 created) 0 fireflies (1 created) 0 jelly bees (2 created) 0 foxes (1 created) 0 fluffy cats (1 created) 0 evasive jermlaines (1 created) 0 mini gremlins (1 created) 0 kobolds (1 created) 0 leprechaun wizards (1 created) 0 goblins (2 created) 0 plain orcs (1 created) a sewer rat (3 created) 4 drains rats (9 created) 0 visor sewer rats (1 created) 0 rabbits (1 created) a black rat 0 wild rabbits (1 created) a grid bug (2 created) 3 weak crows (6 created) 0 lichens (3 created) 0 human zombies (1 created) 0 elderly gentlemen (1 created) 0 dark rangers (1 created) a twen a gray twen a pile of copper coins 0 cold troves (1 created) 48 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 12 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (6 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (26 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Gangster... You died in The Dungeons of Doom on dungeon level 1 with 88 points, and 0 pieces of gold, after 505 moves. Killer: a monster (fox) You were level 2 with a maximum of 28 hit points when you died. You reached the 434th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 432 88 badnik-Nob-Vee-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (breeder mouse). - [19] 433 88 badnik-Pro-Syl-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (silky anteater). - [27] *434 88 badnik-Gan-Rod-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (fox). - [28] 435 87 flumpraxxa-Wil-Pea-Mal-Law died in The Dungeons of Doom on level 2. Killed by an arrow. - [9] 436 87 spontiff-Dun-Sti-Mal-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (zubat). - [20]