badnik, lawful female veela Medium ----- |.(@| .. 6] The kobold zombie claws you! [-2 -> 4] You regain consciousness. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The kobold zombie claws you! [-2 -> 2] You can't go down here. There is a wall in the way! You stop searching. The kobold zombie misses. You faint from lack of food. The kobold zombie claws you! [-2 -> 1] Warning: HP low! The kobold zombie claws you! You die... Your inventory Weapons a - a blessed +1 silver dagger (weapon in hand) {4} b - an uncursed +0 yumi (alternate weapon; not wielded) {12} c - 56 uncursed +2 ya (in quiver) {28} d - 31 uncursed +0 ya {16} Armor e - an uncursed +1 robe (being worn) {16} Comestibles h - 20 uncursed beans {20} i - 30 uncursed apples {19} j - 31 uncursed oranges {18} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (2:5) {1} Potions f - 4 potions of holy water {4} Wands k - a blessed wand of psybeam (0:3) {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 22 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: flying You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 95% chance Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 78% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 93% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68600 Monster spawn increase reached its maximum at turn 85557 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1141425 The monster class that cannot be genocided was mimic The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: horse man (freq bonus 3) The monster species that spawned more often: Wendy's sexy leather pump (freq bonus 32) The monster species that spawned more often: sepia colony (freq bonus 6) The monster species that spawned more often: werehorse (freq bonus 16) The monster species that spawned more often: big purple unicorn (freq bonus 8) The monster species that spawned more often: dark light (freq bonus 40) The monster species that spawned more often: Antje's block-heeled boot (freq bonus 4) The monster species that spawned more often: null force fungus (freq bonus 16) The monster species that spawned more often: nycademon (freq bonus 12) The monster species that spawned more often: assiah sephirah (freq bonus 6) The monster species that spawned more often: charcoal force fungus (freq bonus 3) The monster species that spawned more often: Martti Ihrasaari (freq bonus 24) The monster species that spawned more often: super trapdoor spider (freq bonus 6) The monster species that spawned more often: silver weasel (freq bonus 8) The monster species that spawned more often: mirror stalk (freq bonus 8) The monster species that spawned more often: cloaker (freq bonus 8) The monster species that spawned more often: istar (freq bonus 30) The monster species that spawned more often: killer hydra (freq bonus 10) The monster species that spawned more often: Calcifer (freq bonus 5) The monster species that spawned more often: Glasya (freq bonus 9) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 3) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster species that never randomly spawned: poison slinger The monster species that never randomly spawned: vindscreen viper The monster species that never randomly spawned: priest mummy The monster species that never randomly spawned: emerald draconian The monster species that never randomly spawned: magma elemental The monster species that never randomly spawned: moon rabbit The monster species that never randomly spawned: clay mushroom The monster species that never randomly spawned: desert mushroom The monster species that never randomly spawned: large hobbit The monster species that never randomly spawned: sepia mushroom The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 9) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 14) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 34) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 27) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 14) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 4) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 2) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 5) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 8) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 5) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 7) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 4) Next attribute increase check would have come at turn 3694 Strength training was -9 Dexterity training was 7 Wisdom training was -1 Constitution training was 50 You were paralyzed (-2) You were prevented from having flying (0) You were prevented from having numbopathy (0) You had -762 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Umbrellarina Madeline The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 78% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (gray robe) Scrolls scroll of healing (NO FAIL ATTACKING BY SUMMER) scroll of mana (MORKE GRUVER) scroll of phase door (WHAT THE FUCK IS THIS) scroll of standard id (SHIN KICK OF LOVE) scroll of cure (AIR ELEMENTAL SPEED BEHOLDER) Spellbooks spellbook of healing (shining) Potions potion of water (clear) Wands wand of psybeam (royal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (2 created) a cockatoo chick 0 jackals (6 created) 0 pack jackals (3 created) a scruffy little dog 0 weasels (1 created) 0 aqua kobolds (1 created) 0 hidden kobolds (2 created) 0 pleasures (1 created) 2 goblins (3 created) a cave goblin (2 created) 0 goblin thieves (1 created) an earth gas 0 drains rats (1 created) 0 evasive sewer rats (1 created) a rabbit (2 created) a pack rabbit a millipede 0 white unicorn foals (1 created) 0 grid bugs (1 created) 0 Coures (1 created) 0 bats (3 created) 0 sparrows (1 created) a porter lichen 0 ungenomolds (1 created) 0 ivy lichens (1 created) 0 cribos (1 created) 0 mean patches (1 created) 0 sub-gnomes (3 created) a kobold zombie (3 created) 0 goblin zombies (1 created) 0 karate scrubs (1 created) an ancipital a newt 0 twens (2 created) 0 geckos (1 created) a novice light wall (2 created) 58 creatures born. 14 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (23 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (25 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye badnik the Medium... You died in The Dungeons of Doom on dungeon level 1 with 36 points, and 4 pieces of gold, after 2249 moves. Killer: a monster (kobold zombie), while fainted from lack of food You were level 1 with a maximum of 10 hit points when you died. You reached the 517th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 515 36 badnik-Ana-Mim-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a dagger. - [14] 516 36 badnik-Dun-Gno-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (cockatoo chick). - [19] *517 36 badnik-Med-Vee-Fem-Law died in The Dungeons of Doom * on level 1. Killed by a monster (kobold zombie), while fainted from lack of food. - [10] 518 33 BSOD2-Ana-Liz-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a dungeon fern spore's explosion. - [12] 519 33 QQQQQ-Dol-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 14 [14]