badnik, chaotic male dinosaur Amazon ### #@# ---|-@- |..<.$| |..}... ------- [Badnik the Villager] St16 Dx13 Co12 In9 Wi11 Ch17 AmaDinMalCha Dlvl:1 $0 HP0(25) Pw10(10) AC-1 Exp1 T2035 Ftd Latest messages Can't find dungeon feature '>'. (2x) Your leather armor blocks the biker gang member's attack. You can't go down here. There is a wall in the way! The biker gang member touches you! [-1 -> 15] [-1 -> 14] You stop searching. You faint from lack of food. Your shield of mobility deflects the biker gang member's attack. The biker gang member touches you! [-1 -> 13] [-1 -> 12] The biker gang member swings his broadsword. The biker gang member hits you! (2x) [-4 -> 8] The biker gang member just misses! The biker gang member swings his broadsword. The biker gang member hits you! (2x) You die... Your inventory Weapons a - an uncursed +2 javelin (weapon in hand) {8} b - a blessed +2 bow {12} c - 100 blessed +0 arrows (in quiver) {50} Armor d - a blessed +2 shield of mobility (being worn) {20} e - a blessed +2 leather armor (being worn) {60} Comestibles f - 2 blessed food rations {2} Scrolls i - an uncursed scroll of teleportation {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions g - 3 uncursed potions of healing {3} h - a blessed potion of healing {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 19 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: double attacks You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 91% Monster death drops spawned with only 99% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: chaos spells (turn 106) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34002 Monster spawn increase reached its maximum at turn 50036 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1147496 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: bad patch (freq bonus 7) The monster species that spawned more often: great green dragon (freq bonus 6) The monster species that spawned more often: evil priest (freq bonus 108) The monster species that spawned more often: wereghost (freq bonus 42) The monster species that spawned more often: large racoon dog (freq bonus 16) The monster species that spawned more often: High-elf rogue (freq bonus 21) The monster species that spawned more often: rouge jellyfish (freq bonus 14) The monster species that spawned more often: Walker (freq bonus 5) The monster species that spawned more often: huntress (freq bonus 48) The monster species that spawned more often: trap ghost (freq bonus 15) The monster species that spawned more often: balrog (freq bonus 12) The monster species that spawned more often: moldy fungus (freq bonus 14) The monster species that spawned more often: ancient orange dragon (freq bonus 24) The monster species that spawned more often: jumping shock eel (freq bonus 15) The monster species that spawned more often: water ant (freq bonus 18) The monster species that spawned more often: stone golem (freq bonus 28) The monster species that spawned more often: spike fungus (freq bonus 60) The monster species that spawned more often: Ella (freq bonus 14) The monster species that spawned more often: supreme metroid (freq bonus 16) The monster species that spawned more often: force dwarf (freq bonus 20) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 9) The monster species that never randomly spawned: grosbeak dark The monster species that never randomly spawned: squall spirit The monster species that never randomly spawned: apocalyptic jabberwock The monster species that never randomly spawned: skilled laser The monster species that never randomly spawned: thick deep one The monster species that never randomly spawned: wildwest gunman The monster species that never randomly spawned: suku sephirah The monster species that never randomly spawned: pit beast The monster species that never randomly spawned: three ate guy The monster species that never randomly spawned: error The monster class that more likely to generate with musable stuff: quadruped The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 38) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 66) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 18) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 10) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 13) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 3) Next attribute increase check would have come at turn 2667 Strength training was -8 Dexterity training was 3 Wisdom training was 0 Constitution training was -28 You were paralyzed (-2) You were prevented from having half spell damage (0) You were prevented from having double attacks (0) Your chance to block was 41% You had -542 points of nutrition remaining You were stealthy You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was President Snow The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X LIMIT(0) weapon practice 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) berserk 1 R LIMIT(0) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (mechanical helmet) * skullcap (weeping helmet) * flack helmet (secret helmet) * crystal helm (orange visored helmet) * mining helm (scuba helmet) * field helm (great helmet) * helm of safeguard (steel helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (fighting gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (battle boots) * boots of safeguard (street boots) Scrolls scroll of teleportation (ROT THIRTEEN EBG GUVEGRRA) scroll of healing (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of mana (HOW CONVENIENT) scroll of phase door (BLESSED GENOCIDE) scroll of standard id (YNORI ERUP) scroll of cure (KATNISS SHOT PEETA IN THE HEAD) Potions potion of healing (St.John's Wort) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a firefly 3 jackals (5 created) a fox 0 racoon dogs (1 created) 0 kobolds (1 created) 0 restons (1 created) 2 goblins 0 marine goblins (7 created) a mega goblin a sewer rat (2 created) a black rat a scavenger a sand rat an armored larva 2 grid bugs 0 housebats (1 created) 0 weak crows (1 created) 0 lichens (2 created) 0 porter lichens (1 created) 2 kobold zombies (4 created) 0 biker gang members (1 created) 0 mean-looking mercenaries (1 created) a battle scarred ronin a coal miner 0 valkyries (1 created) 0 item masters (8 created) a newt 0 fire troves (2 created) 0 scroll troves (1 created) 0 energy troves (1 created) 0 health troves (1 created) 56 creatures born. 20 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (5 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (47 of 160) body armor [Basic] (max Expert) (27 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (13 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (22 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Amazon... You died in The Dungeons of Doom on dungeon level 1 with 12 points, and 0 pieces of gold, after 2035 moves. Killer: a monster (biker gang member), while fainted from lack of food You were level 1 with a maximum of 25 hit points when you died. You reached the 581st place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 579 12 badnik-Stu-Orc-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (fire elemental of Chuck Norris), while fainted from lack of food. - [20] 580 12 badnik-Dru-Vee-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (marine goblin). - [13] *581 12 badnik-Ama-Din-Mal-Cha died in The Dungeons of Doom * on level 1. Killed by a monster (biker gang member), while fainted from lack of food. - [25] 582 11 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (heisenbug). - [17] 583 10 BSOD2-Kur-Ran-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [18]