badnik, lawful female ogrotic Assassin -------- |......| --......--## |.........,### |....<...|[@@+ --......--#@w# |......|,[,,# -.------, ,=, ,,, . . [Badnik the Whetblade] St14 Dx17 Co9 In7 Wi4 Ch3 AssOgrFemLaw Dlvl:1 $0 HP0(36) Pw13(13) AC3 Exp3 T416 Latest messages [-3 -> 5] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) Your leather cloak blocks the dung worm's attack. The heretic hits you! You hear the howling of the CwnAnnwn... [-3 -> 2] Warning: HP low! The heretic hits you! [-1 -> 1] Warning: HP low! The vicar swings his pruning hook. Your leather armor blocks the vicar's attack. Unknown command ' '. (2x) Unknown command '^I'. You attack thin air. The dung worm bites you! You die... Your inventory Weapons a - an uncursed +1 bow (weapon in hands) {12} b - 50 uncursed +2 arrows (in quiver) {25} c - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} i - an uncursed +0 club {12} Armor d - an uncursed +1 leather armor (being worn) {60} e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - 4 uncursed food rations {4} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions g - an uncursed potion of paralysis {1} h - an uncursed potion of sleeping {1} Final attributes You have transgressed Your alignment was -50 Your max alignment was 12 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: cold resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 88% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: spirituality (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7749 Monster spawn increase reached its maximum at turn 37496 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 101175 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: rodent (freq bonus 6) The monster species that spawned more often: pustulent patch (freq bonus 26) The monster species that spawned more often: triah sephirah (freq bonus 10) The monster species that spawned more often: giant red scorpion (freq bonus 16) The monster species that spawned more often: Cthulhu (freq bonus 16) The monster species that spawned more often: green giant (freq bonus 52) The monster species that spawned more often: gatling turret (freq bonus 9) The monster species that spawned more often: boring dragon (freq bonus 16) The monster species that spawned more often: vile archer (freq bonus 24) The monster species that spawned more often: psychic warp fungus (freq bonus 144) The monster species that spawned more often: rock mole (freq bonus 14) The monster species that spawned more often: Sofia's leather pump (freq bonus 48) The monster species that spawned more often: ore twen (freq bonus 27) The monster species that spawned more often: sexton (freq bonus 8) The monster species that spawned more often: nexus warp patch (freq bonus 24) The monster species that spawned more often: dark ronin (freq bonus 16) The monster species that spawned more often: gray unicorn foal (freq bonus 13) The monster species that spawned more often: opal colony (freq bonus 12) The monster species that spawned more often: wizard (freq bonus 27) The monster species that spawned more often: correct bull (freq bonus 7) The monster species that spawned more often: battle scarred ronin (freq bonus 36) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 3) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 3) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 4) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster species that never randomly spawned: snakeman brute The monster species that never randomly spawned: adventurer mold The monster species that never randomly spawned: failed existence The monster species that never randomly spawned: alakazam The monster species that never randomly spawned: falling ball dragon The monster species that never randomly spawned: ill stalk The monster species that never randomly spawned: stronger gnome warrior The monster species that never randomly spawned: icy draconian The monster species that never randomly spawned: time tempest The monster species that never randomly spawned: f-zero driver The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 6) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 9) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 8) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 10) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 17) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 16) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 11) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 5) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 4) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 10) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 8) Next attribute increase check would have come at turn 1499 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 2 You were prevented from having cold resistance (0) You were prevented from having slow digestion (0) You had infravision You had 1079 points of nutrition remaining You aggravated monsters You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 3X LIMIT(0) missile flurry 3 R LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Scrolls scroll of healing (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of mana (EN PHYSIC POINTS IS USEMORE) scroll of phase door (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of standard id (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of cure (HALUAT OMAISUUTENSA TUNNISTETTU) Potions potion of paralysis (alchemical) potion of sleeping (hidden tea) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jellies (1 created) a goblin 0 sewer rats (2 created) a drains rat (2 created) a giant rat (2 created) 0 healthy cave spiders (4 created) 0 dung worms (2 created) 0 mummies (1 created) a kobold zombie a human thief 0 vicars (1 created) 0 heretics (1 created) 0 hata-hatas (1 created) 0 twens (1 created) a dart turret 0 fire troves (1 created) 23 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (22 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (24 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Assassin... You died in The Dungeons of Doom on dungeon level 1 with 176 points, and 0 pieces of gold, after 416 moves. Killer: a monster (dung worm) You were level 3 with a maximum of 36 hit points when you died. You reached the 360th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 358 176 AmyBSOD-Dru-Hum-Mal-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by levitating down a narrow set of stairs. 1 [8] 359 176 flumpraxxa-Wil-Fie-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a monster (clay golem). - [11] *360 176 badnik-Ass-Ogr-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (dung worm). - [36] 361 172 glycan-Cha-Ill-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (acid blob). - [25] 362 169 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (porter spider). - [26]