badnik, lawful male turtle Jester ------.-- ...@.@..| |..r....| +.<$....- -.------- [Badnik the Little Fool] St11 Dx9 Co13 In9 Wi9 Ch12 JesTurMalLaw Dlvl:1 $0 HP0(15) Pw5(5) AC2 Exp1 T206 Latest messages x - 2 uncursed +1 daggers (alternate weapon; not wielded) {8}. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The rabbit bites you! [-3 -> 4] You stop searching. The rabbit bites you! [-2 -> 2] Warning: HP low! The rabbit bites you! You die... Your inventory Weapons x - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} B - an uncursed +0 rubber hose (weapon in hand) {8} Armor a - a cursed +3 Hawaiian shirt (being worn) {2} b - a cursed +3 dunce cap (being worn) {2} c - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles y - 8 uncursed cream pies {4} z - a blessed cream pie {1} Scrolls F - 5 uncursed scrolls of healing {5} G - 4 uncursed scrolls of mana {4} H - 3 uncursed scrolls of phase door {3} I - 2 uncursed scrolls of standard id {2} J - an uncursed scroll of cure {1} Spellbooks D - an uncursed spellbook of acid sphere (0:3) {1} E - an uncursed spellbook of entrapping (0:2) {1} Tools C - an uncursed towel {1} Gems d - 62 uncursed +0 rocks (in quiver) {33} e - 8 blessed +0 rocks {4} f - an uncursed +0 jasper stone {1} g - an uncursed +0 flint stone h - an uncursed +0 worthless piece of yellow glass {1} i - 8 uncursed -1 rocks {4} j - 3 uncursed +0 worthless pieces of white glass {3} k - an uncursed +0 worthless piece of yellowish brown glass {1} l - 2 uncursed +0 worthless pieces of teal glass {2} m - 2 uncursed +1 worthless pieces of red glass {2} n - a blessed +1 worthless piece of yellowish brown glass {1} o - a blessed +0 worthless piece of cyan glass {1} p - an uncursed +0 fluorite stone {1} q - an uncursed -3 whetstone r - 6 uncursed -3 rocks {3} s - an uncursed +3 worthless piece of orange glass {1} t - an uncursed +1 worthless piece of yellowish brown glass {1} u - an uncursed +0 healthstone v - an uncursed +0 worthless piece of cyan glass {1} w - a blessed +4 whetstone Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 12 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: searching You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 27 Monsters only dropped their musable items with 87% chance Ring drop chance was reduced to 95% Potion drop chance was reduced to 96% Monster death drops spawned with only 94% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: shield (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9233 Monster spawn increase reached its maximum at turn 31611 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 141288 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: stout gelatinous cube (freq bonus 18) The monster species that spawned more often: blood golem (freq bonus 3) The monster species that spawned more often: black dragon bat (freq bonus 12) The monster species that spawned more often: undead thalmor (freq bonus 8) The monster species that spawned more often: ice paraelemental (freq bonus 7) The monster species that spawned more often: gloppy turret (freq bonus 9) The monster species that spawned more often: withering mimic (freq bonus 6) The monster species that spawned more often: rock inhabitant (freq bonus 6) The monster species that spawned more often: translucent warp patch (freq bonus 48) The monster species that spawned more often: gremlin (freq bonus 6) The monster species that spawned more often: Elven Master Rogue (freq bonus 4) The monster species that spawned more often: lashfish (freq bonus 24) The monster species that spawned more often: clicking warp fungus (freq bonus 36) The monster species that spawned more often: hydra-snake (freq bonus 24) The monster species that spawned more often: Eddie (freq bonus 24) The monster species that spawned more often: ghoulish soul (freq bonus 8) The monster species that spawned more often: azure colony (freq bonus 12) The monster species that spawned more often: real nether hound (freq bonus 10) The monster species that spawned more often: slime force fungus (freq bonus 24) The monster species that spawned more often: Bolg (freq bonus 30) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster species that never randomly spawned: spell sucker The monster species that never randomly spawned: singing happy drunk The monster species that never randomly spawned: cockatoo The monster species that never randomly spawned: opaque jelly The monster species that never randomly spawned: orange mewlip The monster species that never randomly spawned: irritating girl The monster species that never randomly spawned: clicking force patch The monster species that never randomly spawned: mohat The monster species that never randomly spawned: radiation eye The monster species that never randomly spawned: unseen servant The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 6) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 16) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 10) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 3) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 79) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 6) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 3) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 54) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 1) Next attribute increase check would have come at turn 1406 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 3 You were prevented from having automatic searching (0) You were prevented from having numbopathy (0) You had 1395 points of nutrition remaining You could swim You could breathe water Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Barnum The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 98% b - entrapping 6 divine 98% 498% Techniques known in the end Name Level Status pummel 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) air dash 1 R Prepared(0) chained blitz 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (odd pair of gloves) Scrolls scroll of healing (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of mana (MOVE FINGERS TO DISTUB BY STUNTS) scroll of phase door (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of standard id (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of cure (YOU REALLY BECOME STRONGER) Spellbooks spellbook of acid sphere (heretical) spellbook of entrapping (noble) Gems jasper stone (red) flint stone (gray) worthless piece of yellow glass (yellow) worthless piece of white glass (white) worthless piece of yellowish brown glass (yellowish brown) worthless piece of teal glass (teal) worthless piece of red glass (red) worthless piece of cyan glass (cyan) fluorite stone (green) whetstone (gray) worthless piece of orange glass (orange) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a parrot chick 0 kobolds (1 created) 0 rabbits (1 created) a spore lichen an ungenomold (0 created) 0 green growths (2 created) 0 priests (1 created) 0 colorless mushroom patches (1 created) 0 cold troves (1 created) 9 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (1 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye badnik the Jester... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 206 moves. Killer: a monster (rabbit) You were level 1 with a maximum of 15 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 671 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 672 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Jes-Tur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (rabbit). - [15]