badnik, lawful male ironman Chaos Sorceror -------+-- |...@....| -...@....| |Q....)... --#------- [Badnik the Chaotic Dweller] St15 Dx4 Co11 In15 Wi12 Ch9 ChaIroMalLaw Dlvl:1 $0 HP-6(16) Pw22(22) AC8 Exp1 T195 Latest messages You are hit by a dart. [-1 -> 9] Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! Your robe of randomness deflects the mustleman's attack. You stop searching. The mustleman hits you! [-1 -> 8] Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The mustleman hits you! [-4 -> 6] The mustleman throws 2 darts! You are hit by the 1st dart. You die... Your inventory Amulets m - an uncursed amulet of restful sleep {1} Weapons e - an uncursed +0 poker stick (weapon in hand) {75} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {1} Scrolls i - a blessed scroll of teleportation {1} j - an uncursed scroll of charging {1} k - an uncursed scroll of rumor {1} l - an uncursed scroll of message {1} s - 5 uncursed scrolls of healing {5} t - 4 uncursed scrolls of mana {4} u - 3 uncursed scrolls of phase door {3} v - 2 uncursed scrolls of standard id {2} w - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of resist random element (5:4) {1} b - a blessed spellbook of chaos bolt (2:3) {1} c - a blessed spellbook of vanishing (0:5) {1} d - a blessed spellbook of reroll artifact (6:2) {1} Potions g - an uncursed potion of speed {1} h - an uncursed potion of blindness {1} Wands n - an uncursed wand of sleep (0:3) {1} o - an uncursed wand of speed monster (0:4) {1} Gems q - 9 uncursed +0 silver slingstones r - a blessed +0 silver slingstone Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: detect monsters You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 79% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: healing spells (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35585 Monster spawn increase reached its maximum at turn 78346 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 197288 The monster class that cannot be genocided was elemental The monster class that was spawned more often: flying fish (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: arch-lich (freq bonus 4) The monster species that spawned more often: bright violet mushroom (freq bonus 30) The monster species that spawned more often: porter abnormal vortex (freq bonus 5) The monster species that spawned more often: dibug (freq bonus 48) The monster species that spawned more often: policeman (freq bonus 6) The monster species that spawned more often: millipede (freq bonus 24) The monster species that spawned more often: magic light (freq bonus 8) The monster species that spawned more often: spherical light (freq bonus 6) The monster species that spawned more often: thorn thresher (freq bonus 15) The monster species that spawned more often: water blaster (freq bonus 16) The monster species that spawned more often: ancestral bat (freq bonus 72) The monster species that spawned more often: Rough Teresa's sneaker (freq bonus 8) The monster species that spawned more often: sunflower (freq bonus 10) The monster species that spawned more often: novice rogue (freq bonus 30) The monster species that spawned more often: phaser warp patch (freq bonus 8) The monster species that spawned more often: Emma's ankle boot (freq bonus 6) The monster species that spawned more often: Rock-N-Roll King (freq bonus 14) The monster species that spawned more often: novel force patch (freq bonus 6) The monster species that spawned more often: colorful force patch (freq bonus 9) The monster species that spawned more often: jaguar man (freq bonus 18) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster species that never randomly spawned: persian The monster species that never randomly spawned: terminator chess wild dog The monster species that never randomly spawned: sludge shoggoth The monster species that never randomly spawned: large giant The monster species that never randomly spawned: Ruea's stiletto boot The monster species that never randomly spawned: rainbow spore The monster species that never randomly spawned: wheater The monster species that never randomly spawned: stealing machine The monster species that never randomly spawned: ice colony The monster species that never randomly spawned: flaming sphere The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 16) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 51) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 156) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 2) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 6) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 6) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 5) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 15) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 87) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 11) Next attribute increase check would have come at turn 748 Strength training was -1 Dexterity training was 1 Wisdom training was 2 Constitution training was 9 You were magic-protected You were prevented from having detect monsters (0) You were prevented from having teleport control (0) You were prevented from using the force like a real jedi (0) You had 1305 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Arle Nadja The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 62% 299% b - chaos bolt 5 chaos 95% 399% c - vanishing 7 chaos 99% 599% d - reroll artifact 8 chaos 100% 699% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of restful sleep (autocursing) Armor robe of randomness (brown robe) Scrolls scroll of teleportation (EIGOWA KIRAIDES) scroll of charging (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of rumor (ELF VERY ACCURASY) scroll of message (NOBIMUS UPSCOTI) scroll of healing (CAMAMNMALCHA XJ) scroll of mana (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of phase door (APOKRAR DONENIGHT) scroll of standard id (PHOL ENDE WODAN) scroll of cure (ONE RESULT IS MORE POWER) Spellbooks spellbook of resist random element (illgotten) spellbook of chaos bolt (visible) spellbook of vanishing (colorglad) spellbook of reroll artifact (leather) Potions potion of speed (mulberry) potion of blindness (crimson) Wands wand of sleep (acoustic) wand of speed monster (soviet) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 kobolds (1 created) 0 pack kobolds (8 created) 0 hidden kobolds (1 created) 0 millipedes (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 spore lichens (1 created) 0 chaos polymorphers (1 created) 0 kobold zombies (1 created) 0 newts (1 created) 0 twens (1 created) 0 disintegration troves (1 created) 20 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (1 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Basic] (max Expert) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye badnik the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 195 moves. Killer: a dart You were level 1 with a maximum of 16 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 671 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 672 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Cha-Iro-Mal-Law died in The Dungeons of Doom on level 1. Killed by a dart. - [16]