badnik, chaotic female dryad Elementalist ###### ,,,,,, ###### -----.------ |..........| ...{.......+ |......<...| |..........| ------------ -------+-- ,|.Z.....@| #,.......r.| #,|........| ,,|........| ,#---------- [Badnik the Fire Fingers] St4 Dx9 Co4 In13 Wi13 Ch4 ElmDryFemCha+E Dlvl:1 $0 HP-2(11) Pw25(25) AC9 Exp1 T268 Latest messages The evasive sewer rat bites you! [-3 -> 4] You can't go down here. There is a wall in the way! The evasive sewer rat bites you! [-2 -> 2] Warning: HP low! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The evasive sewer rat bites you! Elementalist is about to die. [-1 -> 1] Warning: HP low! You can't go down here. There is a wall in the way! The evasive sewer rat bites you! You die... Your inventory Weapons f - a blessed +2 fire stick (alternate weapon; not wielded) {16} Armor g - an uncursed +0 robe of permanence (being worn) {16} Scrolls j - an uncursed scroll of create monster {1} k - an uncursed scroll of enchant weapon {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of water bolt (0:3) {1} b - a blessed spellbook of wind (0:3) {1} c - a blessed spellbook of burrow (0:1) {1} d - a blessed spellbook of geolysis (6:4) {1} Potions h - a blessed potion of levitation {1} i - an uncursed potion of clairvoyance {1} Wands e - a blessed wand of cold (0:2) {1} Final attributes You have transgressed Your alignment was -49 Your max alignment was 13 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: numbopathy You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 24 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 86% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 96% Monster death drops spawned with only 93% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47620 Monster spawn increase reached its maximum at turn 76666 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1706217 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: apelike creature (freq bonus 12) The monster species that spawned more often: difficult elephant (freq bonus 64) The monster species that spawned more often: moldy patch (freq bonus 52) The monster species that spawned more often: giant copper scorpio (freq bonus 34) The monster species that spawned more often: mean growth (freq bonus 28) The monster species that spawned more often: ojyama puyo (freq bonus 50) The monster species that spawned more often: bad hunter (freq bonus 42) The monster species that spawned more often: Lunar (freq bonus 16) The monster species that spawned more often: gravity turret (freq bonus 56) The monster species that spawned more often: adult wyvern (freq bonus 26) The monster species that spawned more often: insurmountable force fungus (freq bonus 60) The monster species that spawned more often: phase force fungus (freq bonus 84) The monster species that spawned more often: lava bomb (freq bonus 84) The monster species that spawned more often: player dolgsman (freq bonus 104) The monster species that spawned more often: falling colony (freq bonus 78) The monster species that spawned more often: white unicorn (freq bonus 48) The monster species that spawned more often: nukvah sephirah (freq bonus 28) The monster species that spawned more often: dungeon crawler (freq bonus 30) The monster species that spawned more often: sloppy mushroom (freq bonus 256) The monster species that spawned more often: four-footed snake (freq bonus 120) The monster species that spawned more often: jiangshi (freq bonus 57) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 12) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 3) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster species that never randomly spawned: charcoal warp fungus The monster species that never randomly spawned: abnormal force fungus The monster species that never randomly spawned: concealed huge ogre The monster species that never randomly spawned: rock worm The monster species that never randomly spawned: God of Speed Metal The monster species that never randomly spawned: gomi worker The monster species that never randomly spawned: paleolithic mummy The monster species that never randomly spawned: PKK leader The monster species that never randomly spawned: false patch The monster species that never randomly spawned: short skirt The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 15) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 49) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 15) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 28) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 20) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 5) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 25) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 4) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 1) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 9) Next attribute increase check would have come at turn 951 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 21 You were fire resistant You were cold resistant You were shock resistant You were prevented from having a sight bonus (0) You were prevented from having numbopathy (0) You had 1232 points of nutrition remaining You could teleport You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ronja, Noemi and Ken Hayabusa Your deity was Ken Hayabusa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - water bolt 1 elemental 0% 98% b - wind 2 elemental 0% 98% c - burrow 6 elemental 98% 498% d - geolysis 6 elemental 98% 498% Techniques known in the end Name Level Status elemental fist 1X LIMIT(0) sigil of control 1X LIMIT(0) iron skin 1 R LIMIT(0) invoke deity 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) Discoveries Armor robe of permanence (cyan robe) Scrolls scroll of create monster (MEAD NI NAJAP) scroll of enchant weapon (THE ENEMY RUN AWAY BY BELLOW) scroll of healing (ADD STRENGTHS DIVIDE EVENLY) scroll of mana (MOVE RISED SLOW) scroll of phase door (YKEN PACK) scroll of standard id (KATNISS SHOT PEETA IN THE HEAD) scroll of cure (HLY HLS) Spellbooks spellbook of water bolt (disrupted) spellbook of wind (decrepit) spellbook of burrow (pristine) spellbook of geolysis (volatile) Potions potion of levitation (silver) potion of clairvoyance (yellow) Wands wand of cold (gravel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 scruffy little dogs (1 created) 0 cave kobolds (1 created) 0 marine goblins (1 created) a fry 0 evasive sewer rats (1 created) 0 kobold zombies (1 created) 0 hata-hatas (1 created) 0 gray newts (1 created) 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye badnik the Elementalist... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 0 pieces of gold, after 268 moves. Killer: a monster (evasive sewer rat) You were level 1 with a maximum of 11 hit points when you died. You reached the 551st place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 549 24 badnik-Sla-Grd-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (big dog). - [21] 550 24 badnik-Pir-Dry-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (pack rabbit). - [11] *551 24 badnik-Elm-Dry-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (evasive sewer rat). - [11] 552 23 Demo-Bos-Ink-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21] 553 20 TestIgnore-Jed-Red-Mal-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a reading a petrification scroll. 12 [12]