badnik, lawful female american Thalmor ---------- |......r@| +......c<| |........| .........| ---------- [Badnik the Concordate Agent] St8 Dx10 Co11 In10 Wi9 Ch10 ThaAmeFemLaw Dlvl:1 $0 HP-2(29) Pw24(24) AC4 Exp2 T1323 Wea Latest messages You stop searching. The sewer rat bites you! [-1 -> 6] Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The chick misses. The sewer rat bites you! [-3 -> 3] Warning: HP low! You can't go down here. There is a wall in the way! The chick bites you! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! You stop searching. The sewer rat bites you! You die... Your inventory Weapons a - a blessed +0 elven broadsword (alternate weapon; not wielded) {30} c - an uncursed +0 dark elven bow (weapon in hands) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {25} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -34 Your max alignment was 18 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: wallwalking You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 21 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: body spells (turn 149) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35171 Monster spawn increase reached its maximum at turn 64128 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3255670 The monster class that cannot be genocided was snake The monster class that was spawned more often: light (freq bonus 3) The monster species that spawned more often: Antonia's leather pump (freq bonus 12) The monster species that spawned more often: clairvoyant trove (freq bonus 10) The monster species that spawned more often: controller (freq bonus 18) The monster species that spawned more often: moose (freq bonus 288) The monster species that spawned more often: chicken (freq bonus 12) The monster species that spawned more often: baron of hell (freq bonus 14) The monster species that spawned more often: petty rothe (freq bonus 14) The monster species that spawned more often: yellow mushroom (freq bonus 30) The monster species that spawned more often: devil-bat (freq bonus 14) The monster species that spawned more often: Simon Belmont (freq bonus 54) The monster species that spawned more often: selenite central command unit (freq bonus 24) The monster species that spawned more often: holy fishing rod (freq bonus 20) The monster species that spawned more often: giant shark (freq bonus 5) The monster species that spawned more often: elven vampire (freq bonus 12) The monster species that spawned more often: pharaoh (freq bonus 12) The monster species that spawned more often: litter ghost (freq bonus 24) The monster species that spawned more often: fumblebee (freq bonus 12) The monster species that spawned more often: elite four (freq bonus 7) The monster species that spawned more often: deceptive springy (freq bonus 30) The monster species that spawned more often: gonadic deva (freq bonus 15) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 3) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 24) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster species that never randomly spawned: grinder The monster species that never randomly spawned: double birth The monster species that never randomly spawned: flying girl The monster species that never randomly spawned: frogman chieftain The monster species that never randomly spawned: undead artist The monster species that never randomly spawned: aggressor The monster species that never randomly spawned: jumping fireball The monster species that never randomly spawned: giant bright blue jellyfish The monster species that never randomly spawned: suikun The monster species that never randomly spawned: hitter goblin The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 13) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 18) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 10) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 17) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 9) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 13) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 42) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this trap was always invisible: antisearch trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 1) Next attribute increase check would have come at turn 2443 Strength training was -2 Dexterity training was 1 Wisdom training was 0 Constitution training was 16 You were sleep resistant You were prevented from having phasing (0) You were prevented from having polymorph control (0) You saw invisible You had infravision You had 168 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (etched helmet) * skullcap (visored helmet) * flack helmet (netradiation helmet) * crystal helm (formula one helmet) * mining helm stone (rubynus helmet) * field helm (spinning helmet) * helm of safeguard (horned helmet) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (nonexistant gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (wedge boots) * boots of safeguard (ankle boots) Scrolls scroll of healing (SWAGLAB) scroll of mana (STAT STUNT IS MORE IMPORTANT) scroll of phase door (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of standard id (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of cure (HUAKORE TE UNIANA PAKEHA KATOA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 chicks (1 created) 0 jackals (2 created) 0 pack jackals (6 created) 0 thick jackals (4 created) 0 hobbits (1 created) 0 kobolds (1 created) 0 goblin cops (1 created) 0 sewer rats (2 created) 0 field voles (1 created) 0 breeder mice (1 created) 0 millipedes (2 created) 0 spore lichens (1 created) a grid xorn 0 kobold zombies (1 created) 0 busy-looking merchants (1 created) 0 karate scrubs (1 created) a thalmor 0 item masters (2 created) a newt (3 created) 0 twens (2 created) 0 normal frogs (1 created) 0 shrieker mushroom patches (1 created) 0 energy troves (1 created) 0 health troves (1 created) 39 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills (none) Weapon Skills broadsword [Unskilled] (max Expert) (1 of 20) Spellcasting Skills (none) Goodbye badnik the Thalmor... You died in The Dungeons of Doom on dungeon level 1 with 148 points, and 0 pieces of gold, after 1323 moves. Killer: a monster (sewer rat) You were level 2 with a maximum of 29 hit points when you died. You reached the 378th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 376 148 firemonkey-Dea-Arg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [34] 377 148 badnik-Med-Ang-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (weasel). - [20] *378 148 badnik-Tha-Ame-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (sewer rat). - [29] 379 147 noty-Arc-Esp-Mal-Cha died in The Gnomish Mines on level 3. Killed by a monster (rust smasher). - [17] 380 146 glycan-Cha-Rod-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (ghost bat). - [16]