badnik, neutral male insectoid Dunmer ###### #,,r@# ----.---.---# |..........| |........`.. |.......<..| ------------ [Badnik the Radical Elf] St12 Dx15 Co16 In7 Wi10 Ch4 DunInsMalNeu Dlvl:1 $0 HP-2(20) Pw10(10) AC9 Exp1 T556 Latest messages (For instructions type a ?) Can't find dungeon feature '>'. (2x) The drains rat misses. You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. There is a wall in the way! What do you want to eat? [d or ?*] You don't have that object. What do you want to eat? [d or ?*] Never mind. Unknown command ' '. (8x) You attack thin air. The drains rat bites you! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! You attack thin air. The drains rat bites you! You die... Your inventory Weapons a - an uncursed +2 dark elven dagger (weapon in foreclaw) {4} b - an uncursed +2 dark elven bow (alternate weapon; not wielded) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {50} Comestibles d - 5 cursed lumps of royal jelly {5} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 46 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 132 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: flail (turn 31) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35140 Monster spawn increase reached its maximum at turn 57103 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1726956 The monster class that cannot be genocided was lizard The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: black monster (freq bonus 13) The monster species that spawned more often: onanocter 4d (freq bonus 6) The monster species that spawned more often: blink spore (freq bonus 12) The monster species that spawned more often: warping ufo part (freq bonus 42) The monster species that spawned more often: hammer master (freq bonus 144) The monster species that spawned more often: farting man (freq bonus 12) The monster species that spawned more often: loud mold (freq bonus 14) The monster species that spawned more often: weregiant (freq bonus 28) The monster species that spawned more often: staff permamimic (freq bonus 20) The monster species that spawned more often: very old deep dragon (freq bonus 10) The monster species that spawned more often: yellow mewlip (freq bonus 6) The monster species that spawned more often: flaming trove (freq bonus 21) The monster species that spawned more often: ice bear (freq bonus 16) The monster species that spawned more often: conscious force patch (freq bonus 28) The monster species that spawned more often: gnoll chieftain (freq bonus 42) The monster species that spawned more often: cracking jelly (freq bonus 36) The monster species that spawned more often: sheep skinned wolf (freq bonus 6) The monster species that spawned more often: assassin bug (freq bonus 10) The monster species that spawned more often: anthrazite growth (freq bonus 20) The monster species that spawned more often: Succubus Katcher (freq bonus 6) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster species that never randomly spawned: compsognathus The monster species that never randomly spawned: wedgie The monster species that never randomly spawned: magic-colored force patch The monster species that never randomly spawned: dissed guise The monster species that never randomly spawned: werejabberwock The monster species that never randomly spawned: ancient multi-hued dragon The monster species that never randomly spawned: Beetle McCrunchy The monster species that never randomly spawned: animated golden statue The monster species that never randomly spawned: Pazuzzu The monster species that never randomly spawned: ancient cyan dragon The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 170) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 32) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 200) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 7) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 9) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 25) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 542) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 13) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 2) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 8) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 4) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 75) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: strew trap (freq bonus 9) Next attribute increase check would have come at turn 1779 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were prevented from having cold resistance (0) You saw invisible You had infravision You had 941 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Yavanna The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) summon team ant 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (sharp-edged sandals) * elven cloak (faded pall) Scrolls scroll of healing (CO APPESTUS) scroll of mana (VI OWNS EMACS) scroll of phase door (PERFORATORUP AS SKY) scroll of standard id (JUGEMJUGEMGOGOUNO) scroll of cure (TROPHY GET) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mimic ants (1 created) 0 pack jackals (4 created) 0 foxes (1 created) 0 evasive jermlaines (1 created) 0 goblins (1 created) 18 drains rats (32 created) 0 zubats (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 mean warp patches (1 created) 0 aggravating wallwalkers (1 created) 0 newts (1 created) a twen (2 created) 0 small item troves (1 created) 49 creatures born. 19 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Dunmer... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 556 moves. Killer: a monster (drains rat) You were level 1 with a maximum of 20 hit points when you died. You reached the 642nd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 640 4 badnik-Ran-Alb-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (grid bug). - [26] 641 4 badnik-Cha-War-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [14] *642 4 badnik-Dun-Ins-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [20] 643 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 644 3 firemonkey-Lun-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own steel whip. - [22]