badnik, chaotic female sustainer Intel Scribe -------- ....... ---------- ... |........| .%...^.o@+ -.-----|-- . [Badnik the Red Robe] St9 Dx13 Co13 In18 Wi7 Ch8 ScrSusFemCha Dlvl:1 $0 HP-7(17) Pw18(18) AC9 Exp1 T108 Latest messages The marine goblin strikes at your displaced image and misses you! There is a wall in the way! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The marine goblin swings her curved sword. The marine goblin hits you! [-8 -> 2] Warning: HP low! You hear a gurgling noise. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. That door is closed. The marine goblin swings her curved sword. The marine goblin hits you! You die... Your inventory Weapons f - an uncursed +2 dagger (weapon in hand) {4} Armor g - an uncursed +0 cloak of displacement (being worn) {4} Scrolls b - 4 uncursed scrolls of blank paper {4} c - an uncursed scroll of identify {1} d - an uncursed scroll of teleportation {1} e - 2 blessed scrolls of blank paper {2} h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Tools a - an uncursed magic marker (1:11) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: wallwalking You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 26 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 25 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 219 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 82% chance Ring drop chance was reduced to 99% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: high heels (turn 60) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35830 Monster spawn increase reached its maximum at turn 61655 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 126518 The monster class that cannot be genocided was dog or other canine Today, this monster class was always generated invisible: human or elf The monster class that was spawned more often: grue (freq bonus 6) The monster species that spawned more often: migmatite horror (freq bonus 14) The monster species that spawned more often: bastard (freq bonus 27) The monster species that spawned more often: crypt thing (freq bonus 16) The monster species that spawned more often: old shimmering dragon (freq bonus 72) The monster species that spawned more often: vulture (freq bonus 27) The monster species that spawned more often: translucent patch (freq bonus 30) The monster species that spawned more often: gravity mushroom (freq bonus 14) The monster species that spawned more often: snore growth (freq bonus 48) The monster species that spawned more often: time traveler (freq bonus 48) The monster species that spawned more often: steel horror (freq bonus 20) The monster species that spawned more often: gay mate (freq bonus 42) The monster species that spawned more often: gas goblin (freq bonus 120) The monster species that spawned more often: inertia hound (freq bonus 56) The monster species that spawned more often: Ann Kathrin's cuddly boot (freq bonus 16) The monster species that spawned more often: trap mold (freq bonus 42) The monster species that spawned more often: silver naga (freq bonus 7) The monster species that spawned more often: mind warp fungus (freq bonus 14) The monster species that spawned more often: death dog (freq bonus 22) The monster species that spawned more often: evasive hill giant (freq bonus 24) The monster species that spawned more often: petty boobed mimic (freq bonus 16) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 12) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 8) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 14) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster species that never randomly spawned: little pisaca The monster species that never randomly spawned: ice block The monster species that never randomly spawned: occult warlock The monster species that never randomly spawned: white unicorn foal The monster species that never randomly spawned: vile sewer pygmy The monster species that never randomly spawned: Galford The monster species that never randomly spawned: secluded force patch The monster species that never randomly spawned: opal stalk The monster species that never randomly spawned: shaped growth The monster species that never randomly spawned: dark elven lord The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 6) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 9) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 6) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 43) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 34) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 3) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 10) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 45) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 2) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: scaling trap (freq bonus 14) Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were fire resistant You were prevented from having phasing (0) You were prevented from having wonderlegs (0) You had 1393 points of nutrition remaining You were displaced You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Rothchild The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (382) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (enduring cloak) Scrolls scroll of blank paper (unlabeled) scroll of identify (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of teleportation (MAYBE GIVE FELLOW THE PROP) scroll of healing (SHENME SHIHOU TENGTONG FABU) scroll of mana (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) scroll of phase door (ITS TOO HEAVY FOR YOUR) scroll of standard id (DUHU DA SHUDI KURU WUTSIYA) scroll of cure (MOVE RISED SLOW) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant a thick jackal 0 little dogs (1 created) 0 marine goblins (2 created) 0 moulds (1 created) 0 deathmolds (1 created) 0 blink patches (1 created) a newt 0 novice medium walls (1 created) 0 disintegration troves (1 created) 11 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Intel Scribe... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 108 moves. Killer: a monster (marine goblin) You were level 1 with a maximum of 17 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 668 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 669 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Scr-Sus-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (marine goblin). - [17]