badnik, lawful female sustainer Jester ----+- +..#.#| --- |.....+ .....@. |$<...| |.....d: |...#.. |....... ------- --- --- [Badnik the Little Fool] St8 Dx6 Co6 In9 Wi9 Ch13 JesSusFemLaw Dlvl:1 $0 HP-1(14) Pw4(4) AC4 Exp1 T292 Latest messages You can't go down here. The twen Teleporter Resurrector bites you! [-1 -> 3] The jackal misses. (2x) You stop searching. You hear some noises in the distance. The twen Teleporter Resurrector bites you! [-1 -> 2] Warning: HP low! The jackal bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The twen Teleporter Resurrector bites you! You die... Your inventory Weapons u - 2 blessed +1 daggers (wielded) {8} y - an uncursed +0 rubber hose (alternate weapon; not wielded) {8} Armor a - a cursed +3 Hawaiian shirt (being worn) {2} b - a cursed +3 dunce cap (being worn) {2} c - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles v - 9 uncursed cream pies {9} w - a blessed cream pie {1} Scrolls C - 5 uncursed scrolls of healing {5} D - 4 uncursed scrolls of mana {4} E - 3 uncursed scrolls of phase door {3} F - 2 uncursed scrolls of standard id {2} G - an uncursed scroll of cure {1} Spellbooks A - an uncursed spellbook of sleep (6:2) {1} B - an uncursed spellbook of jumping (0:4) {1} Tools z - an uncursed towel {1} Gems d - a blessed +3 worthless piece of yellow glass {1} e - 7 blessed +0 rocks (in quiver) {4} f - 8 uncursed +0 worthless pieces of radiant glass {8} g - 67 uncursed +0 rocks {36} h - 2 uncursed +0 worthless pieces of blue glass {2} i - an uncursed +0 worthless piece of yellowish brown glass {1} j - an uncursed +4 worthless piece of cyan glass {1} k - an uncursed +0 chrysocolla stone {1} l - a blessed +1 worthless piece of yellow glass {1} m - an uncursed +0 worthless piece of white glass {1} n - 19 uncursed +0 worthless pieces of violet glass {19} o - an uncursed -1 worthless piece of yellowish brown glass {1} p - 2 uncursed +0 worthless pieces of green glass {2} q - an uncursed +0 worthless piece of teal glass {1} r - an uncursed -4 touchstone s - an uncursed +0 worthless piece of black glass {1} t - an uncursed +0 healthstone Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 13 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: half spell damage You could not have this property intrinsically: see invisible Ring identification only worked 4 times out of 35 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 132 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 89% Potion drop chance was reduced to 95% Monster death drops spawned with only 93% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: divination spells (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18922 Monster spawn increase reached its maximum at turn 38434 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 654606 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: ghost (freq bonus 8) The monster species that spawned more often: lightning bug (freq bonus 18) The monster species that spawned more often: adult red dragon (freq bonus 22) The monster species that spawned more often: rapha (freq bonus 42) The monster species that spawned more often: golden mold (freq bonus 11) The monster species that spawned more often: Yig, Father of Serpents (freq bonus 30) The monster species that spawned more often: scarab beetle (freq bonus 54) The monster species that spawned more often: Detective Kaptain (freq bonus 33) The monster species that spawned more often: false growth (freq bonus 42) The monster species that spawned more often: mould (freq bonus 48) The monster species that spawned more often: doom knight (freq bonus 20) The monster species that spawned more often: Marihuana (freq bonus 36) The monster species that spawned more often: debuff turret (freq bonus 72) The monster species that spawned more often: kogepan (freq bonus 11) The monster species that spawned more often: blood boss (freq bonus 54) The monster species that spawned more often: enraged shaman (freq bonus 60) The monster species that spawned more often: ipoo (freq bonus 36) The monster species that spawned more often: lilac warp fungus (freq bonus 27) The monster species that spawned more often: brown yeek (freq bonus 54) The monster species that spawned more often: randomisator lich (freq bonus 22) The monster species that spawned more often: deep gnome (freq bonus 20) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster species that never randomly spawned: serrated lance carrier The monster species that never randomly spawned: burrower The monster species that never randomly spawned: githyanki pirate The monster species that never randomly spawned: Johanetta The monster species that never randomly spawned: forgotten maia The monster species that never randomly spawned: natural bug The monster species that never randomly spawned: gigantic generator The monster species that never randomly spawned: king slug The monster species that never randomly spawned: mercury mushroom patch The monster species that never randomly spawned: bit The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 16) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 11) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 6) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 10) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 6) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 3) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 5) Next attribute increase check would have come at turn 321 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 18 You were prevented from having half spell damage (0) You were prevented from having freezopathy (0) You had 1208 points of nutrition remaining You had fixed abilities Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Barnum The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (249) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 98% b - jumping 1 body 0% 98% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor dunce cap (conical hat) leather gloves (dusty gloves) Scrolls scroll of healing (CO APPESTUS) scroll of mana (RAIN FALL FROM SKY) scroll of phase door (POKE MONGO) scroll of standard id (ELF CANT TO BE POISONING) scroll of cure (CUT ENEMY BY HAMME OR NAIL) Spellbooks spellbook of sleep (garbage) spellbook of jumping (crumbling) Gems worthless piece of yellow glass (yellow) worthless piece of radiant glass (radiant) worthless piece of blue glass (blue) worthless piece of yellowish brown glass (yellowish brown) worthless piece of cyan glass (cyan) chrysocolla stone (cyan) worthless piece of white glass (white) worthless piece of violet glass (violet) worthless piece of green glass (green) worthless piece of teal glass (teal) touchstone (gray) worthless piece of black glass (black) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 parrot chicks (1 created) 0 jackals (2 created) 0 goblins (2 created) 0 goblin cops (1 created) 0 cave goblins (1 created) 0 moulds (1 created) 0 blink spores (1 created) a slimebesu a grid xorn 0 priests (1 created) 0 twens (1 created) 0 potion troves (1 created) 14 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Expert) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Jester... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 292 moves. Killer: a monster (twen) You were level 1 with a maximum of 14 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 668 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 669 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Jes-Sus-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (twen). - [14]