badnik, chaotic female droven Erdrick ----- |...| |...| |...| |...| |.`<| |.$x+ ---@- #,# [Badnik the Young Girl] St12 Dx13 Co16 In7 Wi7 Ch10 ErdDroFemCha Dlvl:1 $0 HP0(3) Pw9(9) AC5 Exp1 T17 Latest messages The grid bug bites you! [-1 -> 1] g - an uncursed +0 torch (weapon in hand) {20}. a - an uncursed +0 battle staff (alternate weapon; not wielded) {16}. The grid bug misses. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) Your leather armor blocks the grid bug's attack. You can't go down here. You stop searching. The grid bug bites you! [-1 -> 1] Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. The grid bug bites you! You die... Your inventory Weapons a - an uncursed +0 battle staff (alternate weapon; not wielded) {16} Armor b - an uncursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a blessed fireproof +1 helmet (being worn) {20} Comestibles h - an uncursed eucalyptus leaf {1} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Tools g - an uncursed +0 torch (weapon in hand) {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 78% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 75% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: devices (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23468 Monster spawn increase reached its maximum at turn 49160 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 675342 The monster class that cannot be genocided was elemental The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: wood elf priest (freq bonus 10) The monster species that spawned more often: venom eye (freq bonus 36) The monster species that spawned more often: notable force fungus (freq bonus 20) The monster species that spawned more often: trap force patch (freq bonus 12) The monster species that spawned more often: blue laser (freq bonus 24) The monster species that spawned more often: petty ice toad (freq bonus 36) The monster species that spawned more often: amnesia elemental (freq bonus 9) The monster species that spawned more often: wooden warp fungus (freq bonus 24) The monster species that spawned more often: shard force patch (freq bonus 24) The monster species that spawned more often: lava mage (freq bonus 12) The monster species that spawned more often: giant ship rat (freq bonus 6) The monster species that spawned more often: crimson fungus (freq bonus 28) The monster species that spawned more often: wereauton (freq bonus 14) The monster species that spawned more often: falling fungus (freq bonus 10) The monster species that spawned more often: High-elf rogue (freq bonus 6) The monster species that spawned more often: carver shaman (freq bonus 16) The monster species that spawned more often: fire drake (freq bonus 42) The monster species that spawned more often: white jelly (freq bonus 36) The monster species that spawned more often: giraffe (freq bonus 12) The monster species that spawned more often: aircraft carrier (freq bonus 7) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 6) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 8) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster species that never randomly spawned: treasury golem The monster species that never randomly spawned: amnesia patch The monster species that never randomly spawned: attractive trove The monster species that never randomly spawned: pious dad The monster species that never randomly spawned: lizard The monster species that never randomly spawned: ordinator The monster species that never randomly spawned: brown warp fungus The monster species that never randomly spawned: invisible force fungus The monster species that never randomly spawned: very old water dragon The monster species that never randomly spawned: ore newt The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 50) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 3) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 15) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 141) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 226) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 11) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 2) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 14) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 4) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 4) Next attribute increase check would have come at turn 366 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You were prevented from having magic resistance (0) You were prevented from having displacement (0) You had 1484 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Osiris, Obelisk and Ra Your deity was Ra The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (138) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor anti caster cloak (arcane cloak) sado maso gloves (odd pair of gloves) stairwell stomping boots (area boots) helmet (kitchen hat) Scrolls scroll of healing (BLUE SCREEN OF DEATH) scroll of mana (MENTAL TRICK THE FORC AND DEFEN) scroll of phase door (YIK MECH SHEGOTH) scroll of standard id (XUS MODA) scroll of cure (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack jackals (21 created) a kitten a grid bug (2 created) 0 white mushroom patches (1 created) 0 low rub monsters (1 created) 26 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Erdrick... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 17 moves. Killer: a monster (grid bug) You were level 1 with a maximum of 3 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 668 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 669 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Erd-Dro-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (grid bug). - [3]