badnik, lawful male snail Elph -.--------- |.........| |...B.....| |....@d...| ..........| ----------- [Badnik the Edhel] St17 Dx8 Co5 In6 Wi11 Ch6 ElpSnlMalLaw Dlvl:1 $0 HP0(26) Pw16(16) AC7 Exp1 T13 Latest messages The chaffinch Mirror-image misses. Your cloak of displacement blocks the chaffinch Mirror-image's attack. Your cloak of displacement deflects the chaffinch Mirror-image's attack. The chaffinch Mirror-image misses. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The chaffinch Mirror-image bites you! [-1 -> 2] Warning: HP low! The chaffinch Mirror-image misses. The chaffinch Mirror-image bites you! [-1 -> 1] Warning: HP low! The chaffinch Mirror-image misses. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The chaffinch Mirror-image bites you! You die... Your inventory Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 53 uncursed +2 elven arrows (in quiver) {27} d - 35 uncursed +0 elven arrows {18} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 102 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 28 Gem identification only worked 100 times out of 223 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 96% Wand drop chance was reduced to 72% Potion drop chance was reduced to 85% The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: body spells (turn 154) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42470 Monster spawn increase reached its maximum at turn 70144 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 968658 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: cyan warp fungus (freq bonus 6) The monster species that spawned more often: gargantuan beast (freq bonus 24) The monster species that spawned more often: energy vortex (freq bonus 8) The monster species that spawned more often: morbid mirror (freq bonus 24) The monster species that spawned more often: animated winter stiletto (freq bonus 18) The monster species that spawned more often: reanimated horde (freq bonus 30) The monster species that spawned more often: wetland nymph (freq bonus 22) The monster species that spawned more often: rock awgwa (freq bonus 5) The monster species that spawned more often: master medium wall (freq bonus 5) The monster species that spawned more often: cooling turret (freq bonus 24) The monster species that spawned more often: furious spore (freq bonus 30) The monster species that spawned more often: hungry spore (freq bonus 20) The monster species that spawned more often: geology ghost (freq bonus 40) The monster species that spawned more often: enchantress (freq bonus 54) The monster species that spawned more often: dull colony (freq bonus 16) The monster species that spawned more often: Jane (freq bonus 24) The monster species that spawned more often: pike (freq bonus 18) The monster species that spawned more often: badger (freq bonus 36) The monster species that spawned more often: weretroll (freq bonus 12) The monster species that spawned more often: undead occult master (freq bonus 14) The monster trait that was more common: monsters that originate from Angband (freq bonus 18) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 12) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 3) The monster trait that was more common: monsters whose attacks heal you (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster species that never randomly spawned: Aburame Shino The monster species that never randomly spawned: pellet warrior The monster species that never randomly spawned: suketoudara The monster species that never randomly spawned: Elvenqueen The monster species that never randomly spawned: wooden warp fungus The monster species that never randomly spawned: astral deva The monster species that never randomly spawned: werecouatl The monster species that never randomly spawned: water dragon The monster species that never randomly spawned: sonija The monster species that never randomly spawned: sitting bull The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 27) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 15) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 10) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 9) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 9) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 47) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 5) Next attribute increase check would have come at turn 211 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were prevented from having telepathy (0) You were prevented from having psi resistance (0) You saw invisible You had automatic searching You had infravision You had 1487 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (490) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (black cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (hot boots) * elven cloak (faded pall) Scrolls scroll of healing (EN DRAIN STUNT HURT EN) scroll of mana (SCENTFUL PERFUME) scroll of phase door (MAYBE PROTECT FROM SERIOUS STATUS) scroll of standard id (ROLL IS 5 AND BECOME STRONGER) scroll of cure (ASCENSION IS IMPOSSIBLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 hobbit veterans (1 created) 0 chaffinches (1 created) 0 grid xorns (1 created) 0 twens (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Skilled] (max Supreme Master) (160 of 540) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Skilled) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (22 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max World Champion) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye badnik the Elph... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 13 moves. Killer: a monster (chaffinch) You were level 1 with a maximum of 26 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 668 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 669 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Elp-Snl-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (chaffinch). - [26]