badnik, chaotic female haxorish User of Stand --------- |.).$...| |.......| |.......| |../.(..| |..@j.... ----...#| ---.- [Badnik the Arrow Pierced] St13 Dx7 Co7 In15 Wi7 Ch4 UseHaxFemCha Dlvl:1 $8 HP0(15) Pw13(13) AC9 Exp1 T103 Latest messages You see here a vajra tower wand {1}. The green puyo touches you! [-1 -> 8] [-2 -> 6] The green puyo touches you! [-1 -> 5] [-1 -> 4] You stop searching. The green puyo misses. (2x) Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The green puyo touches you! [-1 -> 3] User of Stand is about to die. [-2 -> 1] Warning: HP low! The green puyo touches you! You die... Your inventory Scrolls c - 10 uncursed scrolls of healing {10} d - 6 uncursed scrolls of phase door {6} e - 4 uncursed scrolls of standard id {4} f - 2 uncursed scrolls of cure {2} Tools a - an uncursed tooled horn {1} b - an uncursed tooled horn {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: warning You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 21 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 77% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 12% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: flail (turn 44) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19227 Monster spawn increase reached its maximum at turn 39319 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1045854 The monster class that cannot be genocided was gnome The monster class that was spawned more often: centaur (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: Melanie's hugging boot (freq bonus 24) The monster species that spawned more often: amnesia patch (freq bonus 40) The monster species that spawned more often: glare growth (freq bonus 12) The monster species that spawned more often: Succubus Lieutenant (freq bonus 12) The monster species that spawned more often: fanged horror (freq bonus 24) The monster species that spawned more often: threshold stalk (freq bonus 10) The monster species that spawned more often: artillery water nymph (freq bonus 32) The monster species that spawned more often: The Greater Hell-Lichen (freq bonus 30) The monster species that spawned more often: racist troll (freq bonus 18) The monster species that spawned more often: suspicious vortex (freq bonus 32) The monster species that spawned more often: hepton (freq bonus 32) The monster species that spawned more often: baby deep dragon (freq bonus 108) The monster species that spawned more often: blue-green warp patch (freq bonus 11) The monster species that spawned more often: Mr. Mime (freq bonus 8) The monster species that spawned more often: karmic warp fungus (freq bonus 8) The monster species that spawned more often: harisen (freq bonus 30) The monster species that spawned more often: nighthawk (freq bonus 10) The monster species that spawned more often: goldfish (freq bonus 15) The monster species that spawned more often: barbed devil (freq bonus 12) The monster species that spawned more often: young sky dragon (freq bonus 12) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 3) The monster species that never randomly spawned: hill orc The monster species that never randomly spawned: senser The monster species that never randomly spawned: fucking deva The monster species that never randomly spawned: theme ape The monster species that never randomly spawned: golem The monster species that never randomly spawned: hod sephirah The monster species that never randomly spawned: desecrated vortex The monster species that never randomly spawned: Jubilex The monster species that never randomly spawned: rabbit The monster species that never randomly spawned: infused mastodon The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 17) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 17) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 22) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 21) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 5) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 12) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 4) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 103) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 8) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 3) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 10) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 7) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 1) Next attribute increase check would have come at turn 1312 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 7 You were prevented from having warning (0) You were prevented from drunken boxing (0) You had 1398 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Cars The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (170) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of mana (VO AMMITAM SA) scroll of phase door (SEE YA CUNT) scroll of standard id (TUOE DISNI) scroll of cure (FOO BAR) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 mimic ants (1 created) 0 pack jackals (1 created) 0 hobbit revellers (1 created) 0 normal jellies (1 created) 0 sources of wrath (1 created) 0 green puyos (1 created) 0 demimondaines (1 created) 0 grid bugs (1 created) 0 mohats (1 created) 0 lichens (1 created) 0 bards (1 created) 0 novice dark walls (2 created) 14 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the User of Stand... You died in The Dungeons of Doom on dungeon level 1 with 8 points, and 8 pieces of gold, after 103 moves. Killer: icy touch You were level 1 with a maximum of 15 hit points when you died. You reached the 593rd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 591 8 badnik-Con-Nym-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal). - [14] 592 8 badnik-Con-Nym-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal). - [14] *593 8 badnik-Use-Hax-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an icy touch. - [15] 594 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 595 7 Mick-Cha-Alc-Fem-Cha quit in The Dungeons of Doom on level 1. 13 [13]