badnik, lawful male mazewalking Dunmer ----- . 8] Warning: HP low! The dwarf zombie claws you! [-2 -> 6] Warning: HP low! You regain consciousness. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You faint from lack of food. The dwarf zombie claws you! You hear the howling of the CwnAnnwn... [-2 -> 4] Warning: HP low! The dwarf zombie claws you! [-1 -> 3] Warning: HP low! The dwarf zombie claws you! You die... Your inventory Weapons a - an uncursed +2 dark elven dagger (weapon in hand) {4} b - an uncursed +2 dark elven bow (alternate weapon; not wielded) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {50} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -25 Your max alignment was 19 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: jumping You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 22 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 69% Wand drop chance was reduced to 50% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: flail The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: body armor (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41510 Monster spawn increase reached its maximum at turn 102150 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 824551 The monster class that cannot be genocided was mummy The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: giant pygmy (freq bonus 96) The monster species that spawned more often: musician (freq bonus 8) The monster species that spawned more often: unmasked Vorlon (freq bonus 6) The monster species that spawned more often: card force patch (freq bonus 14) The monster species that spawned more often: chemical force patch (freq bonus 5) The monster species that spawned more often: magnetic stalk (freq bonus 4) The monster species that spawned more often: depowered patch (freq bonus 72) The monster species that spawned more often: staryu (freq bonus 14) The monster species that spawned more often: hellwasp swarm (freq bonus 15) The monster species that spawned more often: everchanging light (freq bonus 21) The monster species that spawned more often: female assassin (freq bonus 15) The monster species that spawned more often: black locust (freq bonus 132) The monster species that spawned more often: vortex battlemaster (freq bonus 10) The monster species that spawned more often: nasty mold (freq bonus 32) The monster species that spawned more often: jumping corpse fish (freq bonus 5) The monster species that spawned more often: time vortex (freq bonus 30) The monster species that spawned more often: white stalk (freq bonus 7) The monster species that spawned more often: crater force fungus (freq bonus 28) The monster species that spawned more often: error (freq bonus 4) The monster species that spawned more often: Juen's sexy leather pump (freq bonus 36) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 6) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 8) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 27) The monster trait that was more common: monsters that count as lord (freq bonus 10) The monster trait that was more common: monsters that count as hobbit (freq bonus 3) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster species that never randomly spawned: polkanita The monster species that never randomly spawned: hairy force fungus The monster species that never randomly spawned: nightly mold The monster species that never randomly spawned: argonaut The monster species that never randomly spawned: tron bug The monster species that never randomly spawned: cat emergency service The monster species that never randomly spawned: mind force patch The monster species that never randomly spawned: dire tiger The monster species that never randomly spawned: human warrior The monster species that never randomly spawned: terrorist The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 6) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 45) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 15) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 5) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 27) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 5) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 58) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: covetousness trap (freq bonus 4) Next attribute increase check would have come at turn 2628 Strength training was -1 Dexterity training was 1 Wisdom training was 0 Constitution training was -1 You were fire resistant You were paralyzed (-1) You were prevented from having jumping (0) You were prevented from having magical breathing (0) You saw invisible You had infravision You had -651 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (hot boots) * elven cloak (faded pall) Scrolls scroll of healing (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of mana (EFFECT MORE APPEARING) scroll of phase door (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of standard id (KRUIEMEDISYNE) scroll of cure (COPAC DE INUNDATII) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 putties (1 created) 0 normal ants (1 created) 0 foxes (1 created) 0 floating eyes (2 created) a jermlaine (10 created) 0 jellies (1 created) 0 whnases (1 created) 0 hidden kobolds (1 created) 0 large kobolds (1 created) 0 special kobold lords (1 created) 0 petit mimics (1 created) 0 novice quicklings (1 created) 0 hobgoblins (1 created) 0 rothes (1 created) 0 sewer rats (4 created) 0 bats (1 created) a zubat 0 spore lichens (1 created) 0 brown molds (2 created) 0 yellow molds (2 created) 2 cyan fungi (1 created) a pond naga hatchling 0 gnome zombies (1 created) 0 hobbit zombies (2 created) 0 orc zombies (1 created) 0 dwarf zombies (1 created) a squint-eyed rogue 0 coal miners (1 created) 0 yakuza members (1 created) 0 item masters (13 created) a newt 0 geckos (1 created) 0 demitwens (1 created) 0 floor grues (1 created) 0 energy troves (1 created) 63 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (22 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Dunmer... You died in The Dungeons of Doom on dungeon level 1 with 324 points, and 0 pieces of gold, after 2145 moves. Killer: a monster (dwarf zombie), while fainted from lack of food You were level 4 with a maximum of 48 hit points when you died. You reached the 309th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 307 324 glycan-Cha-Tro-Fem-Cha escaped the dungeon [max level 1]. 12 [12] 308 324 firemonkey-Pri-Coc-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (stone golem). - [41] *309 324 badnik-Dun-Maz-Mal-Law died in The Dungeons of Doom * on level 1. Killed by a monster (dwarf zombie), while fainted from lack of food. - [48] 310 319 firemonkey-Ble-Bas-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (marine goblin). - [48] 311 319 dracunos-Bos-Bor-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a petrification trap. 38 [38]