badnik, chaotic female poisoner Zookeeper ----- |.$.| |...| |<..|## |.%.-,# ..%.|,# -----,# #,# #,------- #,......| ##|....@| |.....T 1 |.....| ------- [Badnik the Dog Feeder] St12 Dx5 Co12 In14 Wi6 Ch4 ZooPoiFemCha Dlvl:1 $0 HP-6(17) Pw11(11) AC12 Exp1 T459 Latest messages You can't go down here. Something is engraved here on the headstone. Use "r." to read it. The troll hits you! [-3 -> 12] The troll misses. The troll just misses! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) Something is engraved here on the headstone. Use "r." to read it. The troll hits you! [-6 -> 6] The troll claws you! The troll rips into your breast with maniacal fervor! You hear the wailing of the Banshee... [-5 -> 1] Warning: HP low! You die... Your inventory Weapons a - an uncursed +1 bullwhip (weapon in hand) {8} Comestibles b - 5 uncursed tripe rations {5} Scrolls c - 3 blessed scrolls of taming {3} e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Tools d - 3 uncursed leather leashes {2} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: the Force You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 154 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 80% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: attack spells (turn 91) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8389 Monster spawn increase reached its maximum at turn 26334 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 3523217 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: osquip (freq bonus 6) The monster species that spawned more often: yellow mold (freq bonus 42) The monster species that spawned more often: Katrin's high-heeled pump (freq bonus 7) The monster species that spawned more often: voracious bee (freq bonus 6) The monster species that spawned more often: maulotaur (freq bonus 4) The monster species that spawned more often: reanimated horde (freq bonus 16) The monster species that spawned more often: fairy moogle (freq bonus 6) The monster species that spawned more often: topaz colony (freq bonus 12) The monster species that spawned more often: Cthugha, the Living Flame (freq bonus 48) The monster species that spawned more often: reaper force fungus (freq bonus 10) The monster species that spawned more often: old psychic dragon (freq bonus 4) The monster species that spawned more often: black fungus (freq bonus 192) The monster species that spawned more often: diabolic shaman (freq bonus 10) The monster species that spawned more often: tyrant of hell (freq bonus 24) The monster species that spawned more often: Mister be silent kert (freq bonus 28) The monster species that spawned more often: petty migo drone (freq bonus 3) The monster species that spawned more often: premonition (freq bonus 6) The monster species that spawned more often: petty creeping mithril coins (freq bonus 21) The monster species that spawned more often: Hungry Times (freq bonus 8) The monster species that spawned more often: angband horror (freq bonus 14) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster species that never randomly spawned: automatic dog The monster species that never randomly spawned: magic force fungus The monster species that never randomly spawned: lavender fungus The monster species that never randomly spawned: japanese lord The monster species that never randomly spawned: Maurah's hugging boot The monster species that never randomly spawned: blank mold The monster species that never randomly spawned: yes yes The monster species that never randomly spawned: amnesia grue The monster species that never randomly spawned: dunadan The monster species that never randomly spawned: conjurer The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 4) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 35) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 18) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 21) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 23) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 4) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 88) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 5) Next attribute increase check would have come at turn 1210 Strength training was 1 Dexterity training was 4 Wisdom training was 6 Constitution training was 14 You were prevented from having teleport control (0) You were prevented from using the force like a real jedi (0) You were warned You had 1031 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Hagen The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of taming (MAYBE S-WAVE BECAUSE HIT) scroll of healing (PIETEIKUMU KLUDA) scroll of mana (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of phase door (HLY HLS) scroll of standard id (AEIAEIAE IEIOIO) scroll of cure (SWAGLAB) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a chick 0 gravity jackals (1 created) a fox 0 little dogs (1 created) 0 monotons (7 created) an aqua kobold 2 sewer rats 0 drains rats (2 created) 0 rabbits (1 created) 0 scavengers (1 created) 0 field voles (1 created) 0 grid bugs (1 created) a platypus 0 yellow molds (1 created) 0 sub-gnomes (1 created) a kestrel a Kop 8 Uniform Kops 0 trolls (1 created) 2 twens 36 creatures born. 18 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (38 of 160) martial arts [Basic] (max Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (25 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Zookeeper... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 459 moves. Killer: a monster (troll) You were level 1 with a maximum of 17 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 666 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 667 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Zoo-Poi-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (troll). - [17]