badnik, chaotic male ancient Elementalist -..---------- .......<..r@| ............| |...........| |.........?.| |...¯.......| ------.----|- #,# . ### |. | I [Badnik the Fire Fingers] St4 Dx11 Co12 In9 Wi12 Ch6 ElmAncMalCha Dlvl:1 $0 HP0(13) Pw27(27) AC9 Exp1 T1953 Ftg Latest messages The sewer rat bites you! [-1 -> 3] You faint from lack of food. The sewer rat misses. The sewer rat bites you! [-1 -> 2] Warning: HP low! The sewer rat bites you! [-1 -> 2] Warning: HP low! The sewer rat misses. You regain consciousness. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The sewer rat misses. You can't go down here. There is a wall in the way! The sewer rat bites you! You die... Your inventory Weapons f - a blessed +2 yong'in tayoq (alternate weapon; not wielded) {16} Armor g - an uncursed +0 turar to'n (being worn) {16} Scrolls j - an uncursed scroll of sehrli xaritalash {1} k - an uncursed scroll of yer {1} l - 5 uncursed scrolls of davolash {5} m - 4 uncursed scrolls of sirli kuch {4} n - 3 uncursed scrolls of bosqich eshik {3} o - 2 uncursed scrolls of yagona identifikatsiya {2} p - an uncursed scroll of qattiqlashishi {1} Spellbooks a - a blessed spellbook of sarma jinslar (2:5) {1} b - a blessed spellbook of havo joriy (1:5) {1} c - a blessed spellbook of tabiiy nur (0:5) {1} d - a blessed spellbook of qulflash (1:2) {1} Potions h - an uncursed potion of to'liq shifo {1} i - an uncursed potion of qo'shimcha davolash {1} Wands e - a blessed wand of chaqmoq (0:1) {1} Final attributes You have transgressed Your alignment was -48 Your max alignment was 22 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 168 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 113 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 55% Potion drop chance was reduced to 64% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: searching (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 5960 Monster spawn increase reached its maximum at turn 19073 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 54749 The monster class that cannot be genocided was troll The monster class that was spawned more often: gnome (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 4) The monster species that spawned more often: crawling claw (freq bonus 3) The monster species that spawned more often: black soul (freq bonus 10) The monster species that spawned more often: Jana the Soft Wench (freq bonus 6) The monster species that spawned more often: ninja (freq bonus 96) The monster species that spawned more often: Obox-ob (freq bonus 14) The monster species that spawned more often: gigantic pseudodragon (freq bonus 12) The monster species that spawned more often: singing happy drunk (freq bonus 20) The monster species that spawned more often: blue worm mass (freq bonus 18) The monster species that spawned more often: disgusting fungus (freq bonus 12) The monster species that spawned more often: bright violet spore (freq bonus 20) The monster species that spawned more often: white laser (freq bonus 9) The monster species that spawned more often: crystal vortex (freq bonus 9) The monster species that spawned more often: cockatoo chick (freq bonus 8) The monster species that spawned more often: evil teacher (freq bonus 36) The monster species that spawned more often: dead pharao (freq bonus 24) The monster species that spawned more often: dividing ochre jelly (freq bonus 32) The monster species that spawned more often: silver jelly (freq bonus 8) The monster species that spawned more often: Anji Mito (freq bonus 56) The monster species that spawned more often: shard warp fungus (freq bonus 18) The monster species that spawned more often: evil mage (freq bonus 10) The monster trait that was more common: monsters that make boss taunts (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster species that never randomly spawned: teacher in coma The monster species that never randomly spawned: totally bad force patch The monster species that never randomly spawned: elf-lord rogue The monster species that never randomly spawned: vomit monster The monster species that never randomly spawned: Meltem The monster species that never randomly spawned: energy sphere The monster species that never randomly spawned: volt patch The monster species that never randomly spawned: vicar The monster species that never randomly spawned: chemical force fungus The monster species that never randomly spawned: pink centipede The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: flack helmet (yashil ichak) The RNG hath decreed that this item was never generated: quasimodular boots (nazokat etigi) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: yangilanishi (antique) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 20) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 26) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 16) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: water dragon scale shield (suv ajdaho teri qalqon, freq bonus 18) The RNG hath decreed that this item was generated more often: yong'in (natural, freq bonus 76) The RNG hath decreed that this item was generated more often: agar tortishish kuchi nur (heavy, freq bonus 11) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of escalation (camgoebegi plash, freq bonus 9) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of prescience (bardoshli plash, freq bonus 3) The RNG hath decreed that this item was generated more often: force armor (nodir tosh-bezatilgan kiyim, freq bonus 4) The RNG hath decreed that this item was generated more often: scripted helmet (kompyuter dolandirici dubulg'a, freq bonus 6) The RNG hath decreed that this item was generated more often: qulflash (molded, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 72) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: suv aniqlash (generous) The RNG hath decreed that this item was always generated cursed: ko'r nurlarning (noble) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: qor ko'chimi (twisting) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this trap was always invisible: wrenching trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 1) Next attribute increase check would have come at turn 6903 Strength training was -10 Dexterity training was 2 Wisdom training was 0 Constitution training was 7 You were fire resistant You were cold resistant You were shock resistant You were prevented from having peacevision (0) You were prevented from having wonderlegs (0) You had -458 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sarma jinslar 1 elemental 0% 81% b - havo joriy 1 elemental 0% 81% c - tabiiy nur 5 elemental 95% 381% d - qulflash 7 elemental 99% 581% Techniques known in the end Name Level Status elemental fist 1X LIMIT(0) sigil of control 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) research 1 O LIMIT(0) Discoveries Armor turar to'n (ko'k libos) Scrolls scroll of sehrli xaritalash (MY PRIVATE IS TENMETERS ACROSS) scroll of yer (CUTME) scroll of davolash (WHY IS THERE NO FUCKING PROMPT) scroll of sirli kuch (BLOW FLOWER VIOLENT AROUND) scroll of bosqich eshik (LOELLEL IHR SPERRERFRITZES) scroll of yagona identifikatsiya (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of qattiqlashishi (HASTUR HASTUR HASTUR) Spellbooks spellbook of sarma jinslar (multiplicative) spellbook of havo joriy (adorable) spellbook of tabiiy nur (velvet) spellbook of qulflash (corroded) Potions potion of to'liq shifo (muddy) potion of qo'shimcha davolash (liquid) Wands wand of chaqmoq (porcelain) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Vanquished creatures an ant (2 created) 0 jackals (2 created) 0 foxes (1 created) 0 gas spores (1 created) 0 floating eyes (1 created) 0 mini gremlins (1 created) 0 hobbit revellers (1 created) 0 normal jellies (1 created) 0 pack kobolds (2 created) 0 aqua kobolds (1 created) a large kobold 0 marine goblins (1 created) a fry an uncommon orc 0 sewer rats (4 created) 2 drains rats a rabbit a chipmunk (2 created) 0 ravenous rats (10 created) 0 millipedes (2 created) 0 grid bugs (2 created) 0 natural bugs (1 created) 0 stone bugs (1 created) 0 alien spores (1 created) 0 sparrows (1 created) 0 whirlwinds (1 created) 0 lichens (1 created) 0 shaded lichens (1 created) 0 blue growths (1 created) a small snake 0 kobold zombies (3 created) 0 bad item masters (4 created) 0 hata-hatas (1 created) 0 newts (1 created) a twen (2 created) 0 white icky things (4 created) 0 low rub monsters (3 created) a small item trove 0 cold troves (1 created) 0 disintegration troves (1 created) 70 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (23 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye badnik the Elementalist... You died in The Dungeons of Doom on dungeon level 1 with 28 points, and 0 pieces of gold, after 1953 moves. Killer: a monster (sewer rat) You were level 1 with a maximum of 13 hit points when you died. You reached the 535th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 533 28 badnik-Dea-Nav-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (jackal). - [18] 534 28 badnik-Elm-Ill-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (thick jackal). - [11] *535 28 badnik-Elm-Anc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (sewer rat). - [13] 536 27 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 17 [17] 537 27 badnik-Hea-Ink-Fem-Law died in The Dungeons of Doom on level 1. Killed by a dart. - [21]