badnik, chaotic male wraith Elementalist ------------- #...........| |..#..........- |.#...........| ..........o...., |...<....o.@..| |.............| --------------- [Badnik the Fire Fingers] St5 Dx7 Co5 In10 Wi12 Ch8 ElmWraMalCha Dlvl:1 $0 HP-1(11) Pw24(24) AC9 Exp1 T137 Latest messages Perry swings her poisoned curved sword at the goblin. Perry misses the goblin. You can't go down here. Perry picks up a crude dagger {4}. Perry swings her poisoned curved sword at the goblin. Perry hits the goblin. There is a wall in the way! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The goblin hits you! [-1 -> 1] Warning: HP low! Perry swings her poisoned curved sword at the goblin. Perry misses the goblin. Unknown command ' '. (2x) Unknown command '^I'. You attack thin air. (2x) The goblin hits you! You die... Your inventory Weapons f - a blessed +2 fire stick (weapon in hands) {16} Armor g - an uncursed +0 robe of permanence (being worn) {16} Scrolls j - an uncursed scroll of warping {1} k - an uncursed scroll of gold detection {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of water bolt (0:3) {1} b - a blessed spellbook of frost (6:2) {1} c - a blessed spellbook of meltdown (7:5) {1} d - a blessed spellbook of flood (0:4) {1} l - an uncursed spellbook of passwall (0:10) {1} Potions h - an uncursed potion of blindness {1} i - an uncursed potion of booze {1} Wands e - a blessed wand of lightning (0:6) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: the Force You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 230 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 90% Wand drop chance was reduced to 80% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: morning star (turn 171) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43981 Monster spawn increase reached its maximum at turn 76691 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1097059 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 36) The monster species that spawned more often: giant frog (freq bonus 6) The monster species that spawned more often: triad slave (freq bonus 18) The monster species that spawned more often: master robot (freq bonus 8) The monster species that spawned more often: death brawler (freq bonus 8) The monster species that spawned more often: Merle (freq bonus 24) The monster species that spawned more often: bebelith (freq bonus 10) The monster species that spawned more often: ferrous warp patch (freq bonus 18) The monster species that spawned more often: crunchy stalk (freq bonus 8) The monster species that spawned more often: winged white unicorn (freq bonus 16) The monster species that spawned more often: petty creeping mithril coins (freq bonus 8) The monster species that spawned more often: guardian ant (freq bonus 8) The monster species that spawned more often: void jelly (freq bonus 4) The monster species that spawned more often: iron weed (freq bonus 10) The monster species that spawned more often: spirit drinker (freq bonus 36) The monster species that spawned more often: clockwork soldier (freq bonus 18) The monster species that spawned more often: litter ghost (freq bonus 24) The monster species that spawned more often: Amadeus (freq bonus 8) The monster species that spawned more often: Elena's combat boot (freq bonus 24) The monster species that spawned more often: werelocust (freq bonus 13) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 3) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster species that never randomly spawned: venom vortex The monster species that never randomly spawned: vortex battlemaster The monster species that never randomly spawned: reaper mold The monster species that never randomly spawned: chemical force patch The monster species that never randomly spawned: magic stalk The monster species that never randomly spawned: lower gnome priest The monster species that never randomly spawned: night naga hatchling The monster species that never randomly spawned: Martti Ihrasaari The monster species that never randomly spawned: burner ant The monster species that never randomly spawned: black pudding The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 55) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 16) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 31) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 3) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 9) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 2) Next attribute increase check would have come at turn 1026 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 11 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having flying (0) You were prevented from using the force like a real jedi (0) You were aware of the presence of something You were warned of undead You had 1364 points of nutrition remaining You could survive without air Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (230) You are dead Spells known in the end Name Level Category Fail Memory a - water bolt 1 elemental 0% 99% b - frost 4 elemental 90% 299% c - meltdown 7 elemental 99% 599% d - flood 5 elemental 95% 399% e - passwall 6 body 98% 499% Techniques known in the end Name Level Status elemental fist 1X LIMIT(0) sigil of control 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe of permanence (black robe) Scrolls scroll of warping (EX PROTEO) scroll of gold detection (GARVEN DEH) scroll of healing (FROBOZZ MAGIC SCROLL CO) scroll of mana (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of phase door (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of standard id (SPARKLING EDWARD CULLEN) scroll of cure (CLITUS DISCUS) Spellbooks spellbook of water bolt (wide) spellbook of frost (khaki) spellbook of meltdown (nonexistant) spellbook of flood (spotted) spellbook of passwall (impenetrable) Potions potion of blindness (colorless) potion of booze (wormwood) Wands wand of lightning (pentagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fluffy cats (1 created) 0 butchers (1 created) 0 leprechauns (1 created) 0 goblins (2 created) 0 fries (1 created) 0 rabbits (1 created) 0 seven-feet we-sells (1 created) 0 newts (1 created) 0 twens (1 created) 0 frogmen (1 created) 0 novice medium walls (1 created) 12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye badnik the Elementalist... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 137 moves. Killer: a monster (goblin) You were level 1 with a maximum of 11 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 665 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 666 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Elm-Wra-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [11]