badnik, lawful male moonelven Augurer ------------ |..........| |..<...e.@.| |.........@| |..........| ------.----- . |. |. . |. |. --- [Badnik the College Student] St7 Dx5 Co4 In9 Wi11 Ch12 AugMooMalLaw Dlvl:1 $0 HP-2(10) Pw28(28) AC10 Exp1 T81 Latest messages The mean-looking mercenary picks up a food ration {1}. There is a wall in the way! The mean-looking mercenary hits you! [-1 -> 9] You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. The mean-looking mercenary hits you! [-1 -> 8] The mean-looking mercenary hits you! [-3 -> 5] Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The mean-looking mercenary hits you! You die... Your inventory Armor a - an uncursed +0 leather armor (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of knock (0:4) {1} Tools b - an uncursed blindfold {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: improved vision You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 617 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 33 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 10 Musable item generation frequency had a negative bias of 35% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: martial arts (turn 45) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7846 Monster spawn increase reached its maximum at turn 32433 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 60605 The monster class that cannot be genocided was elemental The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: multicolor light (freq bonus 8) The monster species that spawned more often: powergas turret (freq bonus 6) The monster species that spawned more often: f-zero driver (freq bonus 4) The monster species that spawned more often: brookman (freq bonus 8) The monster species that spawned more often: ent (freq bonus 30) The monster species that spawned more often: poliwrath (freq bonus 15) The monster species that spawned more often: Laurens (freq bonus 4) The monster species that spawned more often: sepia warp patch (freq bonus 6) The monster species that spawned more often: petty large snake (freq bonus 3) The monster species that spawned more often: reaper colony (freq bonus 5) The monster species that spawned more often: decayed corpse (freq bonus 12) The monster species that spawned more often: moon clan (freq bonus 40) The monster species that spawned more often: turkish woman (freq bonus 3) The monster species that spawned more often: dust elemental (freq bonus 12) The monster species that spawned more often: elven shade (freq bonus 6) The monster species that spawned more often: ramming wall (freq bonus 3) The monster species that spawned more often: Mr. Prosser (freq bonus 32) The monster species that spawned more often: jolteon (freq bonus 3) The monster species that spawned more often: succubus (freq bonus 24) The monster species that spawned more often: storm atronach (freq bonus 54) The monster trait that was more common: monsters that burble (freq bonus 12) The monster trait that was more common: monsters that mew (freq bonus 8) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 3) The monster species that never randomly spawned: Ruea The monster species that never randomly spawned: red jack The monster species that never randomly spawned: bad Olog-hai The monster species that never randomly spawned: thorn colony The monster species that never randomly spawned: locust swarm The monster species that never randomly spawned: poison vortex The monster species that never randomly spawned: pit lich The monster species that never randomly spawned: Haku, the River Dragon The monster species that never randomly spawned: sweet sister The monster species that never randomly spawned: blood imp The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 3) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 9) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 15) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 8) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 15) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 3) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 12) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 99) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 3) Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 6 You were prevented from having phasing (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1419 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (160) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status telekinesis 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (MIXING FUCK) scroll of mana (IGNORE SHELL BLOC RING) scroll of phase door (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of standard id (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of cure (KLOCK DOCK KAPOW) Spellbooks spellbook of knock (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 floating eyes (1 created) 0 kobolds (1 created) 0 cave goblins (1 created) 0 lichens (1 created) 0 grid xorns (1 created) 0 kobold zombies (2 created) 0 mean-looking mercenaries (2 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye badnik the Augurer... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 81 moves. Killer: a monster (mean-looking mercenary) You were level 1 with a maximum of 10 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 665 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 666 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Aug-Moo-Mal-Law died in The Dungeons of Doom * on level 1. Killed by a monster (mean-looking mercenary). - [10]