badnik, neutral male devilish Barbarian ----+--# |..<@x., |..'..|# |.....| |.{...+ -.----- [Badnik the Plunderer] St14 Dx8 Co12 In6 Wi9 Ch4 BarDevMalNeu Dlvl:1 $0 HP-1(25) Pw8(8) AC6 Exp1 T274 Leg Latest messages Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The generic error scratches your right rear limb! [-1 -> 3] Warning: HP low! The dark female android hits you! You hear the howling of the CwnAnnwn... [-1 -> 2] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The dark female android hits you! [-1 -> 1] Warning: HP low! You can't go down here. The generic error scratches your right rear limb! You die... Your inventory Weapons a - an uncursed +0 two-handed sword (alternate weapon; not wielded) {60} b - an uncursed +0 axe (weapon in foreclaw) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {2} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -49 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: teleport control You could not have this property intrinsically: searching Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 33 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Monsters only dropped their musable items with 29% chance Monsters only dropped their equipment with 72% chance Musable item generation frequency had a negative bias of 25% Amulet drop chance was reduced to 56% Concealing monsters were spawned underneath items 37% of the time only The following skill could not be trained at all: dart The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: paddle (turn 74) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30761 Monster spawn increase reached its maximum at turn 75202 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 144324 The monster class that cannot be genocided was light The monster class that was spawned more often: apelike creature (freq bonus 8) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: returned potato (freq bonus 22) The monster species that spawned more often: skeletal hound (freq bonus 18) The monster species that spawned more often: defense curse beetle (freq bonus 64) The monster species that spawned more often: eldritch mushroom (freq bonus 10) The monster species that spawned more often: water spirit (freq bonus 20) The monster species that spawned more often: pink mold (freq bonus 20) The monster species that spawned more often: Yennoghu (freq bonus 26) The monster species that spawned more often: giant blue termite (freq bonus 22) The monster species that spawned more often: trap colony (freq bonus 22) The monster species that spawned more often: real chaos hound (freq bonus 24) The monster species that spawned more often: fear enemy (freq bonus 39) The monster species that spawned more often: ogrillon (freq bonus 16) The monster species that spawned more often: teasing nymph (freq bonus 18) The monster species that spawned more often: arcane vortex (freq bonus 12) The monster species that spawned more often: werekraken (freq bonus 18) The monster species that spawned more often: gold thunderlord (freq bonus 144) The monster species that spawned more often: empress naga (freq bonus 20) The monster species that spawned more often: yellow starlit sky (freq bonus 40) The monster species that spawned more often: terrorist (freq bonus 56) The monster species that spawned more often: green nightmare (freq bonus 216) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster species that never randomly spawned: Thai's combat boot The monster species that never randomly spawned: boo The monster species that never randomly spawned: angry watch captain The monster species that never randomly spawned: lethe stalk The monster species that never randomly spawned: large snake The monster species that never randomly spawned: barnacle covered golem The monster species that never randomly spawned: weretrapper The monster species that never randomly spawned: crater mushroom The monster species that never randomly spawned: wrinkled mold The monster species that never randomly spawned: Arnold Paole The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 67) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 30) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 4) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 12) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 343) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 16) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 5) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 8) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 51) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 12) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 59) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 35) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: nadja trap (freq bonus 1) Next attribute increase check would have come at turn 366 Strength training was -5 Dexterity training was -1 Wisdom training was 0 Constitution training was 11 You were fire resistant You were poison resistant You were level-drain resistant You were prevented from having teleport control (0) You were prevented from using the force like a real jedi (0) You had wounded rear limbs (117) You had infravision You had 1224 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (236) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (hydra helmet) * skullcap (crazy helmet) * flack helmet (spinning helmet) * crystal helm (tasseled helmet) * mining helm (masked helmet) * field helm (secret helmet) * helm of safeguard (ruined helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (nonexistant gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (roller boots) * boots of safeguard (jade boots) Scrolls scroll of healing (KAPOW) scroll of mana (THE RESULT IS THE FRUIT) scroll of phase door (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of standard id (MAYBE LOVELY WHEN TOUCH) scroll of cure (ASHPD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a kitten 0 hidden kobolds (1 created) 0 sewer rats (1 created) 0 armored larvae (1 created) 0 generic errors (1 created) 0 newt zombies (1 created) 0 dark female androids (1 created) 0 health troves (1 created) 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (22 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (21 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (22 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Barbarian... You died in The Dungeons of Doom on dungeon level 1 with 44 points, and 0 pieces of gold, after 274 moves. Killer: a monster (generic error) You were level 1 with a maximum of 25 hit points when you died. You reached the 500th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 498 44 badnik-Sli-Orc-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (land spider). - [6] 499 44 badnik-Hea-Mim-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (field vole). - [21] *500 44 badnik-Bar-Dev-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (generic error). - [25] 501 42 flumpraxxa-Wil-Exp-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (Kop Reinforcer). - [1] 502 40 ksedlar-Con-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]