badnik, lawful male hemi-doppelganger Chevalier ---------- |........| ----........| |....#...##.| |...#...#.#.| |.#..D..#...| .......c@---- |.#...#<$| ---------- [Badnik the Basher] St16 Dx10 Co9 In11 Wi15 Ch4 CheHemMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC4 Exp1 T1587 Ftg Latest messages (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a set of iron bars in the way! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a set of iron bars in the way! Odahviing misses the chick. (2x) You stop searching. The chick misses. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The chick bites you! The chick sinks its teeth deep into your skin and drinks your blood! Your inventory Weapons a - a blessed +0 trident (alternate weapon; not wielded) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls h - a blessed scroll of punishment {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (1:1) {1} Potions d - 2 potions of holy water {2} Tools i - a blessed leather saddle {1} Final attributes You have sinned Your alignment was -4 Your max alignment was 17 You carried 1 sins You could not have this property at all: wallwalking You could not have this property extrinsically: infravision You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 131 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 4% Potion drop chance was reduced to 68% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: two-handed sword (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 31973 Monster spawn increase reached its maximum at turn 102425 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 139896 The monster class that cannot be genocided was elemental The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: black sentai (freq bonus 12) The monster species that spawned more often: seven-headed hydra (freq bonus 12) The monster species that spawned more often: flayed skull (freq bonus 20) The monster species that spawned more often: Alice (freq bonus 16) The monster species that spawned more often: vampiric colony (freq bonus 36) The monster species that spawned more often: wrong laser (freq bonus 7) The monster species that spawned more often: black jelly (freq bonus 4) The monster species that spawned more often: bikojuumo (freq bonus 42) The monster species that spawned more often: night ogre (freq bonus 30) The monster species that spawned more often: troglodyte witch doctor (freq bonus 6) The monster species that spawned more often: web turret (freq bonus 168) The monster species that spawned more often: nedian heraldry user (freq bonus 16) The monster species that spawned more often: wall beast (freq bonus 8) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 16) The monster species that spawned more often: teacher shadow (freq bonus 12) The monster species that spawned more often: hole warp patch (freq bonus 22) The monster species that spawned more often: ruby warp patch (freq bonus 8) The monster species that spawned more often: blister growth (freq bonus 12) The monster species that spawned more often: muck cattle (freq bonus 20) The monster species that spawned more often: young rainbow dragon (freq bonus 6) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 3) The monster trait that was more common: monsters that pick up magic items (freq bonus 16) The monster species that never randomly spawned: werevampire The monster species that never randomly spawned: Beetle McNasty The monster species that never randomly spawned: tunnel worm The monster species that never randomly spawned: metal panther The monster species that never randomly spawned: rocker The monster species that never randomly spawned: hill giant shaman The monster species that never randomly spawned: kirinki The monster species that never randomly spawned: Leviathan The monster species that never randomly spawned: greater fart elemental The monster species that never randomly spawned: magnetic colony The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 27) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 17) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 22) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 15) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 150) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 51) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 9) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 5) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 7) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: nadja trap (freq bonus 3) Next attribute increase check would have come at turn 7064 Strength training was -8 Dexterity training was 2 Wisdom training was 0 Constitution training was 33 You were prevented from having infravision (0) You were prevented from having phasing (0) Your chance to block was 21% You had -94 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 85% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of punishment (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of healing (LA VIVME) scroll of mana (MAKE ATTACK WHEN BATTLE) scroll of phase door (NR 9) scroll of standard id (4OFAE OF9 SCC9) scroll of cure (GARVEN DEH) Spellbooks spellbook of healing (spiral-bound) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 chicks (2 created) 0 thick jackals (1 created) 0 hobbits (1 created) 0 kobolds (1 created) 0 pack kobolds (12 created) 0 cave kobolds (1 created) 0 goblins (3 created) 0 visor sewer rats (1 created) 0 grid bugs (2 created) 0 baby white dragons (1 created) 0 lichens (1 created) a porter lichen a spore lichen 3 garter snakes 0 grid xorns (1 created) 0 goblin zombies (1 created) 0 item masters (1 created) a newt 0 twens (1 created) 0 novice medium walls (1 created) 0 novice dark walls (1 created) 0 mini rub monsters (1 created) 0 gem troves (2 created) 0 potion troves (1 created) 42 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (23 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well badnik the Chevalier... You died in The Dungeons of Doom on dungeon level 1 with 16 points, and 0 pieces of gold, after 1587 moves. Killer: life drainage You were level 1 with a maximum of 20 hit points when you died. You reached the 567th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 565 16 badnik-Rin-Syl-Mal-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a large cockroach. 6 [12] 566 16 badnik-Dun-Dun-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (zubat called Cliff Racer). - [22] *567 16 badnik-Che-Hem-Mal-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 20 [20] 568 14 AceSeven5-Rin-Pol-Fem-Neu died in The Dungeons of Doom on level 1. Fell onto a sink. - [12] 569 13 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]