badnik, neutral male khajiit Knight ,######### ,%%*()i@S, -------,#####,F,,# |..%^.|,# ###.## +.....|,# .. |....<.%# I... -------## .... ---.. --- [Badnik the Esquire] St10 Dx7 Co14 In8 Wi9 Ch4 KniKhaMalNeu Dlvl:1 $0 HP0(60) Pw40(40) AC2 Exp4 T2685 Ftg Dim Latest messages You hear the howling of the CwnAnnwn... [-1 -> 5] Warning: HP low! Your plate mail deflects the dretch's attack. Your plate mail deflects the unalignment thing's attack. Your plate mail blocks the unalignment thing's attack. The striped rat snake bites you! [-1 -> 4] Warning: HP low! Your plate mail deflects the dretch's attack. Your leather gloves block the unalignment thing's attack. Your plate mail blocks the unalignment thing's attack. You regain consciousness. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) There's some graffiti on the ground here. Use "r." to read it. The dretch claws you! You die... Your inventory Weapons a - an uncursed +1 long sword (weapon in foreclaw) {16} b - an uncursed +0 lance {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles g - 39 uncursed apples {23} h - 22 uncursed carrots {15} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 27 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 73% chance Musable item generation frequency had a negative bias of 54% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: whip (turn 81) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10226 Monster spawn increase reached its maximum at turn 50676 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 75320 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: wall monster (freq bonus 3) The monster species that spawned more often: ghetto stalk (freq bonus 72) The monster species that spawned more often: Mania (freq bonus 24) The monster species that spawned more often: healthy ape (freq bonus 12) The monster species that spawned more often: large food trove (freq bonus 4) The monster species that spawned more often: dracolich (freq bonus 12) The monster species that spawned more often: Mehrunes Dagon (freq bonus 15) The monster species that spawned more often: elf mummy (freq bonus 15) The monster species that spawned more often: egyptian pope (freq bonus 40) The monster species that spawned more often: invisible horror (freq bonus 48) The monster species that spawned more often: sorcerer (freq bonus 30) The monster species that spawned more often: hulk (freq bonus 4) The monster species that spawned more often: platinum golem (freq bonus 10) The monster species that spawned more often: field mouse (freq bonus 20) The monster species that spawned more often: deminewt (freq bonus 10) The monster species that spawned more often: pearl unicorn (freq bonus 10) The monster species that spawned more often: nasty force fungus (freq bonus 21) The monster species that spawned more often: piranha (freq bonus 24) The monster species that spawned more often: huge twen (freq bonus 42) The monster species that spawned more often: consumed fire boar (freq bonus 18) The monster species that spawned more often: deinonychus (freq bonus 40) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 3) The monster species that never randomly spawned: vivid light The monster species that never randomly spawned: variag The monster species that never randomly spawned: night orc The monster species that never randomly spawned: jumping force babelfish The monster species that never randomly spawned: Miss Darkmoon The monster species that never randomly spawned: Geryon The monster species that never randomly spawned: sand-dweller The monster species that never randomly spawned: low rub monster The monster species that never randomly spawned: ribbon fish The monster species that never randomly spawned: giant white tick The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 173) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 16) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 3) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 15) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 6) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 25) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 7) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 6) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 15) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 58) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 17) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 1) Next attribute increase check would have come at turn 4653 Strength training was 11 Dexterity training was 17 Wisdom training was -2 Constitution training was -47 You were dimmed (6) You were prevented from having disintegration resistance (0) You were prevented from having teleport control (0) Your chance to block was 27% You had -1238 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Brigit The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 4X LIMIT(0) healing hands 4X LIMIT(0) shield bash 4X LIMIT(0) eviscerate 4 R LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (tight helmet) * leather gloves (fingerless gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (horned helmet) * skullcap (meteoric helmet) * flack helmet (silk helmet) * crystal helm (celtic helmet) * mining helm (ruined helmet) * field helm (aluminium helmet) * helm of safeguard (spinning helmet) * war hat (anti-government helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (padded gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (pink sneakers) * boots of safeguard (weapon light boots) Scrolls scroll of healing (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of mana (EFFAITH ANDWYOL STATWS) scroll of phase door (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of standard id (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of cure (BITING WITH COOL TUSK MAYBE FREEZED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 acid blobs (1 created) 0 nexus blobs (1 created) 2 jackals 2 weasels a gas spore 0 dretches (1 created) 2 pack kobolds a sewer rat (2 created) 2 drains rats a rabbit (2 created) a chipmunk 5 GRs 0 confident spiders (2 created) a pony 2 grid bugs (4 created) 0 hidden bats (1 created) 2 lichens 0 stalking lichens (1 created) 0 unalignment things (1 created) 0 yellow molds (1 created) 0 phase growths (1 created) a sub-gnome a gnome (2 created) 2 small snakes 0 striped rat snakes (1 created) 0 wood bear cubs (1 created) a kobold zombie 0 gnome zombies (1 created) a friendly adventurer an aimless-looking merchant 0 busy-looking merchants (1 created) 0 yokudas (1 created) 0 navis (1 created) a hata-hata 3 newts a demitwen 0 crude turrets (1 created) 0 food troves (1 created) 58 creatures born. 34 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 17 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (10 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Basic] (max Expert) (38 of 160) body armor [Basic] (max Expert) (136 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (42 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well badnik the Knight... You died in The Dungeons of Doom on dungeon level 1 with 560 points, and 0 pieces of gold, after 2685 moves. Killer: a monster (dretch) You were level 4 with a maximum of 60 hit points when you died. You reached the 249th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 247 574 firemonkey-Jes-Dry-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a monster (imp). - [47] 248 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] *249 560 badnik-Kni-Kha-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (dretch). - [60] 250 544 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (straw golem), while paralyzed by a monster attack. - [36] 251 534 TestIgnore-Jed-Ang-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (Pustulence). - [53]