badnik, lawful male leprechaun Anachronist ----------- |.........| |.........----- |............@| |............r| -....Z........| .. |...<.........| - ---+----------- [Badnik the Survivor] St11 Dx9 Co18 In7 Wi17 Ch6 AnaLepMalLaw Dlvl:2 $0 HP0(13) Pw5(5) AC-5 Exp1 T369 Hld Latest messages Your cloak of magic resistance blocks the quill rat's attack. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The quill rat misses. You stop searching. The quill rat grabs you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. You cannot escape from the quill rat! The quill rat bites you! You die... Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {20} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 13 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 212 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 70% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 11% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: divination spells (turn 47) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14023 Monster spawn increase reached its maximum at turn 92466 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 362500 The monster class that cannot be genocided was worm The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: scramper (freq bonus 21) The monster species that spawned more often: riding pseudodragon (freq bonus 6) The monster species that spawned more often: night-drake (freq bonus 10) The monster species that spawned more often: asian lady (freq bonus 4) The monster species that spawned more often: detention physics teacher (freq bonus 8) The monster species that spawned more often: drowned dead one (freq bonus 15) The monster species that spawned more often: haunt (freq bonus 36) The monster species that spawned more often: novel stalk (freq bonus 3) The monster species that spawned more often: weretrapper (freq bonus 24) The monster species that spawned more often: gila monster (freq bonus 14) The monster species that spawned more often: blank gnome (freq bonus 16) The monster species that spawned more often: Lara (freq bonus 18) The monster species that spawned more often: epidote mushroom (freq bonus 9) The monster species that spawned more often: vampire adventurer (freq bonus 9) The monster species that spawned more often: Nikolei (freq bonus 9) The monster species that spawned more often: Lemmy (freq bonus 16) The monster species that spawned more often: acidwater hound (freq bonus 20) The monster species that spawned more often: RNG lich (freq bonus 12) The monster species that spawned more often: really dangerous mold (freq bonus 12) The monster species that spawned more often: rafflesia (freq bonus 15) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 18) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 15) The monster species that never randomly spawned: ancient naga The monster species that never randomly spawned: black lizard The monster species that never randomly spawned: Jennifer The monster species that never randomly spawned: toxic fungus The monster species that never randomly spawned: spitting lizard The monster species that never randomly spawned: Queen Mab The monster species that never randomly spawned: voltaic glimmer The monster species that never randomly spawned: petty wild dog The monster species that never randomly spawned: blood golem The monster species that never randomly spawned: translucent stalk The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 13) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 48) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 12) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 3) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 4) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 4) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 11) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 9) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 11) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 2) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 1) Next attribute increase check would have come at turn 396 Strength training was 2 Dexterity training was 8 Wisdom training was 0 Constitution training was 5 You were magic-protected You were prevented from having disintegration resistance (0) You were prevented from having stunnopathy (0) You had 1125 points of nutrition remaining You could teleport You were held by a quill rat Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Grizz, Panda and Ice Bear Your deity was Grizz The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (disgusting cloak) Scrolls scroll of healing (GRAB EM BY THE PUSSY) scroll of mana (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of phase door (SEGMENTATION FAULT) scroll of standard id (NUMB IF HITTED SERIOUS IF HURT) scroll of cure (THX FEMMY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 parrot chicks (1 created) 0 jackals (2 created) 0 stoats (1 created) 0 mimics (1 created) 0 goblins (1 created) a papier-mache cow 0 breeder mice (1 created) 0 quill rats (1 created) 0 ungenomolds (1 created) 0 sub-gnomes (1 created) 0 small snakes (1 created) 0 kobold zombies (1 created) a karate scrub 0 jedis (1 created) 0 shopkeepers (1 created) a twen 17 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (21 of 160) firearms [Basic] (max Legendary) (26 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Anachronist... You died in The Dungeons of Doom on dungeon level 2 with 54 points, and 0 pieces of gold, after 369 moves. Killer: a monster (quill rat) You were level 1 with a maximum of 13 hit points when you died. You reached the 462nd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 460 55 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Drowned in a pool of water. 17 [17] 461 54 BSOD2-Pir-Vee-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [11] *462 54 badnik-Ana-Lep-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (quill rat). - [13] 463 53 introsp3ct-Art-Alc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (hallucinogen-distorted jackal). - [17] 464 52 noty-Arc-Esp-Mal-Cha quit in The Dungeons of Doom on level 2. 17 [17]