badnik, lawful male warping Chaos Sorceror --------------# |....$...)..@r` |............X, |.........<..| -----------.-- [Badnik the Chaotic Dweller] St16 Dx5 Co13 In10 Wi8 Ch6 ChaWarMalLaw Dlvl:1 $0 HP-1(14) Pw24(24) AC8 Exp1 T146 Latest messages You kill the drains rat! You attack thin air. The icyorn misses. You attack thin air. Your robe of randomness deflects the icyorn's attack. You attack thin air. The drains rat bites you! [-1 -> 4] The icyorn misses. You attack thin air. The drains rat bites you! [-1 -> 3] You attack thin air. The drains rat bites you! [-1 -> 2] Warning: HP low! The icyorn misses. You attack thin air. The drains rat bites you! You die... Your inventory Amulets m - an uncursed amulet of reflection {1} Weapons e - an uncursed +0 battle-axe (alternate weapon; not wielded) {48} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {1} Scrolls i - an uncursed scroll of taming {1} j - an uncursed scroll of earth {1} k - an uncursed scroll of rumor {1} l - an uncursed scroll of message {1} s - 5 uncursed scrolls of healing {5} t - 4 uncursed scrolls of mana {4} u - 3 uncursed scrolls of phase door {3} v - 2 uncursed scrolls of standard id {2} w - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of message (0:2) {1} b - a blessed spellbook of BUC randomization (5:3) {1} c - a blessed spellbook of vanishing (1:3) {1} d - a blessed spellbook of selfdestruct (0:1) {1} Potions g - an uncursed potion of full healing {1} h - an uncursed potion of monster detection {1} Wands n - an uncursed wand of speed monster (0:5) {1} o - an uncursed wand of light (0:12) {1} Gems q - 8 uncursed +0 silver slingstones r - 2 blessed +0 silver slingstones Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 96% Monster death drops spawned with only 93% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: devices (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 12122 Monster spawn increase reached its maximum at turn 61252 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1456281 The monster class that cannot be genocided was ogre The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: nightly patch (freq bonus 12) The monster species that spawned more often: rock lizard (freq bonus 6) The monster species that spawned more often: wereeel (freq bonus 10) The monster species that spawned more often: Elena (freq bonus 12) The monster species that spawned more often: opal mold (freq bonus 60) The monster species that spawned more often: golden mushroom (freq bonus 16) The monster species that spawned more often: crystal warp fungus (freq bonus 8) The monster species that spawned more often: rod permamimic (freq bonus 30) The monster species that spawned more often: speedlich (freq bonus 36) The monster species that spawned more often: dutch storm (freq bonus 10) The monster species that spawned more often: mink (freq bonus 5) The monster species that spawned more often: stoning trove (freq bonus 9) The monster species that spawned more often: Minion of Quetzalcoatl (freq bonus 24) The monster species that spawned more often: red force fungus (freq bonus 36) The monster species that spawned more often: bright blue warp patch (freq bonus 18) The monster species that spawned more often: dream force patch (freq bonus 3) The monster species that spawned more often: bandersnatch boss (freq bonus 21) The monster species that spawned more often: iceblock vortex (freq bonus 6) The monster species that spawned more often: ferrous warp patch (freq bonus 28) The monster species that spawned more often: nexus naga (freq bonus 20) The monster trait that was more common: monsters that wail (freq bonus 5) The monster trait that was more common: monsters that squeek (freq bonus 8) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 20) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster species that never randomly spawned: boil-covered wretch The monster species that never randomly spawned: winter wolf boss The monster species that never randomly spawned: swamp naga The monster species that never randomly spawned: laser metroid The monster species that never randomly spawned: harrowbark fiend The monster species that never randomly spawned: Doctor Materialismus The monster species that never randomly spawned: serbian thief The monster species that never randomly spawned: athena guardian The monster species that never randomly spawned: Maladjusted Leon The monster species that never randomly spawned: staff permamimic The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 16) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 7) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 5) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 12) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 9) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 94) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 3) Next attribute increase check would have come at turn 176 Strength training was -1 Dexterity training was 1 Wisdom training was 0 Constitution training was 4 You were prevented from having sleep resistance (0) You were prevented from having reflection (0) You had 1351 points of nutrition remaining You could teleport You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Arle Nadja The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - message 1 chaos 0% 99% b - BUC randomization 5 chaos 95% 399% c - vanishing 7 chaos 99% 599% d - selfdestruct 6 chaos 98% 499% Techniques known in the end Name Level Status sigil of tempest 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) polyform 1 R LIMIT(0) Discoveries Amulets amulet of reflection (secretion) Weapons battle-axe (double-headed axe) Armor robe of randomness (brown robe) Scrolls scroll of taming (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of earth (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of rumor (COMBATDEPTH LAB CORRODE) scroll of message (SUDDENLY THE DUNGEON COLLAPSES) scroll of healing (NONO STENTUM) scroll of mana (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of phase door (VITIO SUS) scroll of standard id (LOELLEL IHR SPERRERFRITZES) scroll of cure (KIROUS ELINTARVIKKEIT PALKKI SAATANA) Spellbooks spellbook of message (hugging) spellbook of BUC randomization (transforming) spellbook of vanishing (distant) spellbook of selfdestruct (disrupted) Potions potion of full healing (golden) potion of monster detection (dark) Wands wand of speed monster (silk) wand of light (chrome) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a reston 0 leprechauns (1 created) a drains rat (2 created) 0 evasive sewer rats (1 created) 0 field mice (1 created) 0 millipedes (1 created) 0 sub-gnomes (2 created) 0 chaos polymorphers (1 created) 0 icyorns (1 created) 11 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (22 of 160) martial arts [Unskilled] (max Expert) (1 of 20) Weapon Skills axe [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye badnik the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 146 moves. Killer: a monster (drains rat) You were level 1 with a maximum of 14 hit points when you died. You reached the 634th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 632 4 badnik-Fla-Sov-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (rabbit). - [15] 633 4 badnik-Ran-Alb-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (grid bug). - [26] *634 4 badnik-Cha-War-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [14] 635 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 636 3 firemonkey-Lun-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own steel whip. - [22]