badnik, lawful female satre Doom Marine -X--- -|.. ..X@| |.r)| +...| --+-- [Badnik the Mars Marine] St8 Dx9 Co20 In4 Wi3 Ch3 MarSatFemLaw Dlvl:2 $0 HP0(36) Pw12(14) AC0 Exp2 T1612 Ftg Latest messages Goodbye level 3. You hear the howling of the CwnAnnwn... [-1 -> 2] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The bus driver misses. The aggravating wallwalker bites you! [-1 -> 1] Warning: HP low! You can't go down here. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) Your commander suit deflects the bus driver's attack. You can't go down here. There is a wall in the way! The bus driver hits you! You die... Your inventory Weapons a - an uncursed +0 pistol (alternate weapon; not wielded) {8} b - 50 uncursed +0 bullets (in quiver) {25} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: corrosivity You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 92% chance Musable item generation frequency had a negative bias of 41% Concealing monsters were spawned underneath items 37% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 250) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27526 Monster spawn increase reached its maximum at turn 38839 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1521001 The monster class that cannot be genocided was mummy The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: psychic warp patch (freq bonus 3) The monster species that spawned more often: irresistible stalk (freq bonus 3) The monster species that spawned more often: rainbowfly (freq bonus 12) The monster species that spawned more often: Jigen Daisuke (freq bonus 18) The monster species that spawned more often: plague poppy (freq bonus 6) The monster species that spawned more often: threshold mold (freq bonus 5) The monster species that spawned more often: arch-lichen (freq bonus 6) The monster species that spawned more often: celestial vortex (freq bonus 12) The monster species that spawned more often: nasty mushroom (freq bonus 24) The monster species that spawned more often: purple growth (freq bonus 14) The monster species that spawned more often: feanorian (freq bonus 7) The monster species that spawned more often: holy slayer (freq bonus 2) The monster species that spawned more often: US presidential election loser (freq bonus 36) The monster species that spawned more often: megaspore (freq bonus 6) The monster species that spawned more often: ill spore (freq bonus 6) The monster species that spawned more often: growlithe (freq bonus 3) The monster species that spawned more often: giant chick (freq bonus 24) The monster species that spawned more often: starlet bundle (freq bonus 12) The monster species that spawned more often: hidden zruty (freq bonus 6) The monster species that spawned more often: uruk berserker (freq bonus 32) The monster trait that was more common: monsters that like to mimic objects (freq bonus 5) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 16) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster species that never randomly spawned: myrkalfr The monster species that never randomly spawned: pharaoh The monster species that never randomly spawned: maelstorm The monster species that never randomly spawned: werefireelemental The monster species that never randomly spawned: undead ladiesman The monster species that never randomly spawned: Nora's beautiful combat boot The monster species that never randomly spawned: wallblast dragon The monster species that never randomly spawned: swordsman The monster species that never randomly spawned: Anastasia's profiled combat boot The monster species that never randomly spawned: centaur caster The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 44) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 19) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 10) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 15) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 9) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 6) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 12) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 33) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: elif trap (freq bonus 12) Next attribute increase check would have come at turn 4532 Strength training was 6 Dexterity training was 12 Wisdom training was 0 Constitution training was -2 You were prevented from hallu partying (0) You were prevented from having corrosivity (0) You had -146 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) reinforce memory 2 R Prepared(0) Discoveries Armor leather gloves (slit gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (crested helmet) Scrolls scroll of healing (VIA FERO DEO) scroll of mana (EPSTEST EPS) scroll of phase door (BODY KNOCK ON EARTH WILL HURT) scroll of standard id (DPIEV WENWWSG UNNZMI) scroll of cure (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 mimic ants (1 created) 0 chicks (1 created) a jackal a gas spore 0 jellies (1 created) 0 normal jellies (1 created) 0 kobolds (2 created) an aqua kobold a picture kobold a marine goblin (4 created) 0 mega goblins (1 created) a cave goblin a man from mars a mobgoblin (17 created) 2 sewer rats a visor sewer rat (2 created) 0 packer rats (1 created) a chipmunk 0 bus drivers (1 created) 0 millipedes (1 created) a cave spider (4 created) 8 grid bugs (10 created) a vulture 0 chaffinches (1 created) 0 lichens (1 created) 0 porter lichens (1 created) a spore lichen 0 golden stalks (2 created) 0 cyan mushrooms (1 created) a kestrel a mini rust monster 2 grid xorns 2 aggravating wallwalkers (4 created) an annoying idiot 0 item masters (2 created) 0 soldiers (1 created) a hata-hata a newt 0 twens (1 created) 0 geckos (1 created) 0 piles of copper coins (2 created) 0 novice light walls (2 created) 85 creatures born. 32 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 20 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5406 of 12800) general combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Skilled) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5419 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye badnik the Doom Marine... You died in The Dungeons of Doom on dungeon level 2 with 406 points, and 0 pieces of gold, after 1612 moves. Killer: a monster (bus driver) You were level 2 with a maximum of 36 hit points when you died. You reached the 278th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 276 411 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a bullet. - [17] 277 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] *278 406 badnik-Mar-Sat-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (bus driver). - [36] 279 405 badnik-Wan-Mim-Mal-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a bashing a petrifying monster. 46 [46] 280 401 demonzero-Mid-Pro-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an orcish dagger. - [43]