badnik, lawful female borg Lunatic ------- ......|####### |......[,,,,,# |..<..|#####,### --|---- #%@@# ###$##----------- #,,........$..| #### .........| .......| .....| ------ [Badnik the Crazy Person] St12 Dx9 Co14 In14 Wi12 Ch4 LunBorFemLaw Dlvl:1 $0 HP0(45) Pw28(28) AC8 Exp4 T1569 Ftg Latest messages There is a wall in the way! The haxor hits you! [-1 -> 8] Warning: HP low! You stop searching. The haxor hits you! [-3 -> 5] Warning: HP low! The haxor hits you! You hear the howling of the CwnAnnwn... [-3 -> 2] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The haxor hits you! [-2 -> 1] Warning: HP low! The haxor hits you! You die... Your inventory Weapons e - an uncursed +1 steel whip (weapon in hand) {8} Armor i - an uncursed +0 pair of leather gloves {4} Comestibles f - 5 uncursed tripe rations {5} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 16 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: slow digestion You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 89% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 86% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 85% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21543 Monster spawn increase reached its maximum at turn 55650 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 151676 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: dog or other canine (freq bonus 5) The monster species that spawned more often: wandering terror (freq bonus 16) The monster species that spawned more often: stationary two-headed troll (freq bonus 44) The monster species that spawned more often: furry jaguar (freq bonus 9) The monster species that spawned more often: helpful squirrel (freq bonus 72) The monster species that spawned more often: secretary in charge (freq bonus 28) The monster species that spawned more often: large dog (freq bonus 18) The monster species that spawned more often: four of hearts (freq bonus 24) The monster species that spawned more often: pikachu (freq bonus 16) The monster species that spawned more often: plasma growth (freq bonus 18) The monster species that spawned more often: maud fungus (freq bonus 12) The monster species that spawned more often: jellyfish (freq bonus 10) The monster species that spawned more often: undead topmodel (freq bonus 30) The monster species that spawned more often: anorexic topmodel (freq bonus 18) The monster species that spawned more often: Woodland-elf (freq bonus 18) The monster species that spawned more often: adult gray dragon (freq bonus 14) The monster species that spawned more often: rust monster (freq bonus 24) The monster species that spawned more often: denryu (freq bonus 28) The monster species that spawned more often: giant turtle (freq bonus 14) The monster species that spawned more often: clicking warp patch (freq bonus 24) The monster species that spawned more often: mummified soldier (freq bonus 56) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 12) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster species that never randomly spawned: orange force patch The monster species that never randomly spawned: pale wraith The monster species that never randomly spawned: ball of light The monster species that never randomly spawned: petty centaur shaman The monster species that never randomly spawned: special agent The monster species that never randomly spawned: wu The monster species that never randomly spawned: Elven Master Rogue The monster species that never randomly spawned: uber pwnzor The monster species that never randomly spawned: psychic force fungus The monster species that never randomly spawned: half-life leech The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 12) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 7) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 9) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 82) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 62) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: pit (freq bonus 1) Next attribute increase check would have come at turn 2987 Strength training was 50 Dexterity training was 2 Wisdom training was 3 Constitution training was -27 You were poison resistant You were level-drain resistant You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were telepathic You had infravision You had -885 points of nutrition remaining You could survive without air You regenerated You were a werespider Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status eviscerate 4X Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) jedi jump 2 R Prepared(0) Discoveries Armor helm of steel (meteoric helmet) gauntlets of steel (uncanny gloves) kicking boots (hugging boots) robe (blue robe) leather gloves (moth-bitten gloves) Scrolls scroll of healing (U FOKIENG SUK) scroll of mana (KICKINTHENUTS) scroll of phase door (MIXING FUCK) scroll of standard id (EIGOWA KIRAIDES) scroll of cure (CHE NON SONO IO) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a fox 0 xoves (1 created) an ae (2 created) 0 porter floating eyes (1 created) a kobold (3 created) 0 pack kobolds (2 created) a goblin 0 marine goblins (2 created) 2 giant rats a giant bat a spore lichen 0 gnome stalkers (1 created) a viper a grid xorn an errand boy 0 cross-eyed mages (1 created) 0 humans (1 created) 0 haxors (1 created) 0 item masters (7 created) 0 newts (2 created) a twen a gecko 0 piles of copper coins (1 created) a novice medium wall 0 fire troves (2 created) 0 cold troves (2 created) 41 creatures born. 14 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 13 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Expert) (79 of 160) body armor [Unskilled] (max Expert) (14 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (32 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (22 of 160) martial arts [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (28 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Lunatic... You died in The Dungeons of Doom on dungeon level 1 with 512 points, and 0 pieces of gold, after 1569 moves. Killer: a monster (haxor) You were level 4 with a maximum of 45 hit points when you died. You reached the 256th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 254 519 Paiki-Ele-Hum-Fem-Neu quit in The Dungeons of Doom on level 4. 41 [45] 255 513 noty-Arc-Esp-Fem-Cha died in The Dungeons of Doom on level 9 [max 10]. Killed by a monster (flying leocrotta). - [17] *256 512 badnik-Lun-Bor-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (haxor). - [45] 257 509 flumpraxxa-Wil-Kob-Mal-Neu died in The Dungeons of Doom on level 2. Killed by the wrath of a deity (Fibrinogen). 35 [35] 258 504 glycan-Cha-Tro-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (headless brute). - [9]